- 40
- Posts
- 11
- Years
- Seen Dec 23, 2013
Anyone else confused about some of the resistances or super effective match ups currently in place in Pokémon?
For me, the biggest issue is that bug is not weak to ice but instead neutral. It bothers me that poison is not super effective against bug but at least you could argue that bugs develop resistances to poisons and that neutral damage is fair. However, bugs are generally very weak to the cold and usually have to hide from it or die. With bug I'm forced to assume they didn't want to create 4x weakness for bug/grass and flying/bug as they seem to be a common duel typing.
Ice is also the only type besides normal that has one resistance/immune (itself lol). I could see all of the types it's super effective against as being resistances. However since bug is already resisted by 6 types while grass is resisted by a staggering 7 types dragon and or flying would make the most sense. I could potentially see ice resistant to water but water/ice tpying are very common and it wouldn't make much sense if the types resisted each other (maybe it's just me but it makes more sense if ice was neutral when attack water and resisted water).
At 4 weaknesses and only one resistance ice seems rather lacking. Unfortunately it's also a difficult type to duel type with since it's weak to fire and fighting. It's saving grace is that it is super effective against some of the most powerful types out there (flying, ground, and dragon) but I still feel that ice got the short end of things. Perhaps they felt guilty about it and that's why they give so many dragons a flying and ground dual types? Although that also encourages non-ice Pokémon carry ice moves since at 4x weakness stab isn't as necessary.
Most the others ones I'm okay with but I've felt that fighting should be weak to poison, ground resistant to fire, and I never really understood the whole steel weak to fighting thing (vibrations cause internal damage or something?). A weakness to electric as steel would have made some sense to me but I suppose most of these are needed for balance issues.
For me, the biggest issue is that bug is not weak to ice but instead neutral. It bothers me that poison is not super effective against bug but at least you could argue that bugs develop resistances to poisons and that neutral damage is fair. However, bugs are generally very weak to the cold and usually have to hide from it or die. With bug I'm forced to assume they didn't want to create 4x weakness for bug/grass and flying/bug as they seem to be a common duel typing.
Ice is also the only type besides normal that has one resistance/immune (itself lol). I could see all of the types it's super effective against as being resistances. However since bug is already resisted by 6 types while grass is resisted by a staggering 7 types dragon and or flying would make the most sense. I could potentially see ice resistant to water but water/ice tpying are very common and it wouldn't make much sense if the types resisted each other (maybe it's just me but it makes more sense if ice was neutral when attack water and resisted water).
At 4 weaknesses and only one resistance ice seems rather lacking. Unfortunately it's also a difficult type to duel type with since it's weak to fire and fighting. It's saving grace is that it is super effective against some of the most powerful types out there (flying, ground, and dragon) but I still feel that ice got the short end of things. Perhaps they felt guilty about it and that's why they give so many dragons a flying and ground dual types? Although that also encourages non-ice Pokémon carry ice moves since at 4x weakness stab isn't as necessary.
Most the others ones I'm okay with but I've felt that fighting should be weak to poison, ground resistant to fire, and I never really understood the whole steel weak to fighting thing (vibrations cause internal damage or something?). A weakness to electric as steel would have made some sense to me but I suppose most of these are needed for balance issues.
Last edited: