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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Lyu

Back in action
27
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14
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  • Hey!

    Does anyone know, where the emerald door animations are stored?
    I looked into vba memoryviewer and with tilemolesert - nothing.

    Is that stuff lz77 compressed?

    Same for firered..
     
    Last edited:

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
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  • Does anyone know, where the emerald door animations are stored?
    I looked into vba memoryviewer and with tilemolesert - nothing.

    Is that stuff lz77 compressed?

    Same for firered..

    Mate, just keep searching in Tile Molester.
     

    ghostofherooftime

    Phantom of the Internet
    32
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    15
    Years
  • reposting

    So.. here are my questions. (HACK IS FIRE RED)
    1. I know that a mew battle won't obey in Fire Red. And i understand that there is a setobedience script...but i have never been able to make it work. I had an idea though. Is there a way that you could slip a setobedience code into just talking to someone? like.....if you talk to them the pokemon who's in the first position will have full obedience? Could someone tell me if that would work and if so how would a script like that be written?

    2. Is there a guide somewhere that will tell me how to add new overworld sprites not just edit the already existing ones?

    3. Is there a way to add additional trainer sprites rather than just editing the already existing ones? if so could you tell me how, link me to a guide?


    Thank you!
     

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
    Posts
    15
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  • reposting

    So.. here are my questions. (HACK IS FIRE RED)
    1. I know that a mew battle won't obey in Fire Red. And i understand that there is a setobedience script...but i have never been able to make it work. I had an idea though. Is there a way that you could slip a setobedience code into just talking to someone? like.....if you talk to them the pokemon who's in the first position will have full obedience? Could someone tell me if that would work and if so how would a script like that be written?

    2. Is there a guide somewhere that will tell me how to add new overworld sprites not just edit the already existing ones?

    3. Is there a way to add additional trainer sprites rather than just editing the already existing ones? if so could you tell me how, link me to a guide?


    Thank you!

    1. There is a way, I used to know it. I'll dig up some research and PM you if I remember.

    2. Yes, there a few in the tutorials section, go check it out. :D

    3. As far as I know, no there isn't. You'll just have to replace existing ones for the time being. In the future, who knows.
     

    DiSCIclaimer

    Is Taking Over The Earth
    41
    Posts
    14
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    • Seen Sep 20, 2009
    Last edited:

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
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  • Uhhmmm.... can any1 help me with this error here<

    I insterted a new overworld sprite in ruby or rather changed the heroes coulers to say it right , everythin was ok til i tested it, and it did not work in the truck event, by not workin i mean it went transpearat<

    http://i31.tinypic.com/33upueo.png
    http://i32.tinypic.com/2vttndf.png
    http://i30.tinypic.com/24b3och.png

    changed the heroes palltete from 0 to 15..... it works fine everywhere else<

    help plz....

    Sorry, can you please fix up your grammar so I can understand what your saying? Then I'll be able to help you.
     

    DiSCIclaimer

    Is Taking Over The Earth
    41
    Posts
    14
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    • Seen Sep 20, 2009

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
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    15
    Years
  • sorry haha.... really not good at it

    Ok here
    I replaced the boy hero overworld sprite wiht another one
    I had to change the pallete from 0 to 15...
    After doing that i started the game and wanted to see if it works and all that,
    but in the truck event my sprite turned TRANSPARENT....
    after that everything went fine... here are some pics
    http://i31.tinypic.com/33upueo.png
    http://i32.tinypic.com/2vttndf.png
    http://i30.tinypic.com/24b3och.png

    Yeah, um I still don't understand you totally but I'll try to help on the way I interpreted that. So, you sprite goes transparent in the truck, is this on every frame or not? Anyways, go through OWRE and make sure every frame and stuff of the hero is okay. Other than that I don't see your problem.
     

    DiSCIclaimer

    Is Taking Over The Earth
    41
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    14
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    • Seen Sep 20, 2009

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
    Posts
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  • Well yea.... in the first script basicily it goes transparent.... after that its normal...
    and yea i checked it a dozen times...<
    first its tranperant ... http://i31.tinypic.com/33upueo.png
    then i come into the house still the same problem.. http://i30.tinypic.com/24b3och.png
    then when i get into the room everythin seems fine.. :( http://i25.tinypic.com/2hhncx3.png and http://i27.tinypic.com/30clwf6.png
    Aha, it seems it's only having a problem on one frame. This means that the colour that is troubled is the same of the transparent colour around the sprite. You need to change that to a different similar colour.
     

    DiSCIclaimer

    Is Taking Over The Earth
    41
    Posts
    14
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    • Seen Sep 20, 2009
    It worked...but sadly i cant find the right coulers to fit..thankx anyway<..

    is there a way to change the pallete in overworld?
     

    DiSCIclaimer

    Is Taking Over The Earth
    41
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    • Seen Sep 20, 2009
    Thank you very much<!
    Also another question... ahhm.... how do you find the pallete offset..is there a tutorial for that somewer?
     
    8
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  • Is it possible to make the attacks in 3rd gen, exactly like 4th gen's Physical/Special system?
    Examples would be Shadow ball as a special attack, all Elemental punches physical.

    Very curious to know... XD
     

    Lyu

    Back in action
    27
    Posts
    14
    Years
  • Does anyone know, where the emerald door animations are stored?
    I looked into vba memoryviewer and with tilemolesert - nothing.

    Is that stuff lz77 compressed?

    Same for firered..
    Already found it.

    If anybody wanna know this:
    0049971C | Emerald door animations
    00353320 | Firered door animations
     

    Outbreak

    Brick Break
    51
    Posts
    14
    Years
  • I have a question:
    Les's say that i create a new map...how can i change the blocks from the right side of the map task?...it always shows me the blocks from towns, caves but i want the ones from the interior of the houses...how can I get then? thx in advance
     

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
    Posts
    15
    Years
  • I have a question:
    Les's say that i create a new map...how can i change the blocks from the right side of the map task?...it always shows me the blocks from towns, caves but i want the ones from the interior of the houses...how can I get then? thx in advance

    Go to "header" and scroll down and change the tileset number.
     

    Vrai

    can you feel my heart?
    2,896
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    15
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    • Age 29
    • Seen Oct 24, 2022
    Is it possible to make the attacks in 3rd gen, exactly like 4th gen's Physical/Special system?
    Examples would be Shadow ball as a special attack, all Elemental punches physical.

    Very curious to know... XD

    Not that I have heard of. Editing the moves to have a physical/special alignment that did not follow their types (like it does in FRLG and below) would take some major hacking; going through and editing all of the moves would take quite a while.
     
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