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Competitive Team Questions (and Incomplete Team Help)

PlatinumDude

Nyeh?
12,964
Posts
13
Years
  • Thanks alot for your suggestions, and I have already changed that Flamethrower in. Do you really think that Golurk is fast enough to make use of the Life Orb? And for Jellicent I threw on Hex for Ghost STAB, since he has Scald and Toxic on him as well.

    Fire Blast is still preferred on Chandelure as its Fire STAB because Flamethrower misses out on some OHKOs. However, Substitute is still viable if you want to have an easier time predicting your opponent's moves.

    Golurk is a bit slow to use Life Orb effectively (unless it's using Rock Polish); it's better off with Lefties or a Choice Band:
    -Substitute
    -Focus Punch
    -Earthquake
    -Shadow Punch/Ice Punch
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Leftovers
    Ability: Iron Fist

    or
    -Earthquake
    -Shadow Punch
    -Stone Edge/Ice Punch
    -Hammer Arm/Ice Punch
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band
    Ability: Iron Fist

    or
    -Rock Polish
    -Earthquake
    -Shadow Punch
    -Stone Edge/Ice Punch
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb
    Ability: Iron Fist

    or
    -Stealth Rock
    -Earthquake
    -Ice Punch
    -Fire Punch/Shadow Punch
    Nature: Impish
    EVs: 252 HP/80 Atk/176 Def
    Item: Leftovers
    Ability: Iron Fist

    While Hex is an interesting option on Jellicent, the move heavily relies on the opponent being statused, so it's not very reliable. Taunt is the preferred option on physically defensive Jellicent to screw over walls. On specially defensive sets, Shadow Ball (as a secondary STAB) or Ice Beam (to hit Dragon and Grass Pokemon hard) are preferred. Both moves also hit Lati@s supereffectively.
     

    dragonnathan025

    Pokemon Breeder
    45
    Posts
    11
    Years
  • Sadly, Golurk isn't much of anything to look at. Have you thought about Confagrigus? It walls really good, perfect for Toxic Stall, once I pumped mine up to extreme levels with Calm Mind (it was hilarious, they couldn't make a dent in it, Leftovers + Rest took care of all damage and status conditions).

    In other words, it doesn't matter all that much on what you put on Golurk, it will fall to anything that was made to deal damage, Hydreigon, Chandelure, anything like that.
     
    5
    Posts
    11
    Years
  • Building my team. Help?

    When building a team for competitive play. What should I be looking for as my party? My team as of right now is
    Lucario lvl 92
    Vanilluxe lvl 100
    Electivire lvl 100
    Landorus lvl 100
    Ferrothorn lvl 100
    and a staryu lvl 1 but it will be a lvl 100 starmie
    So anything like movesets or just advice on what to use, what not to use. That would all be appreciated. Thanks.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • When building a team for competitive play. What should I be looking for as my party? My team as of right now is
    Lucario lvl 92
    Vanilluxe lvl 100
    Electivire lvl 100
    Landorus lvl 100
    Ferrothorn lvl 100
    and a staryu lvl 1 but it will be a lvl 100 starmie
    So anything like movesets or just advice on what to use, what not to use. That would all be appreciated. Thanks.

    Okay, let's see...

    Lucario has a good physical and special movepool for you to take advantage of (note: you may have to breed or use move tutors for some of these moves):
    -Swords Dance
    -Close Combat
    -ExtremeSpeed
    -Crunch/Ice Punch/Bullet Punch
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb

    or
    -Nasty Plot
    -Aura Sphere
    -Dark Pulse/Shadow Ball
    -Vacuum Wave/Hidden Power (Ice)/Dragon Pulse
    Nature: Modest/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Inner Focus/Steadfast

    or
    -Close Combat
    -Crunch
    -ExtremeSpeed
    -Stone Edge/Ice Punch/Bullet Punch
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Scarf/Choice Band

    or
    -Aura Sphere
    -Dark Pulse/Shadow Ball
    -Hidden Power (Ice)/Dragon Pulse
    -Vacuum Wave
    Nature: Modest/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Specs
    Ability: Inner Focus/Steadfast

    While Vanilluxe has good stats, it has a shallow movepool. You'll have to find a better Ice Pokemon to use, like Mamoswine:
    -Stealth Rock
    -Earthquake
    -Ice Shard
    -Endeavor
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Focus Sash
    Ability: Thick Fat

    or
    -Earthquake
    -Icicle Crash
    -Stone Edge
    -Ice Shard
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Choice Band
    Ability: Thick Fat

    or
    -Icicle Spear/Icicle Crash
    -Earthquake
    -Stone Edge
    -Superpower
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Scarf
    Ability: Thick Fat

    Electivire doesn't do as well in OU as it used to because of its middling Speed, but you could give it a shot:
    -Wild Charge
    -Ice Punch
    -Earthquake
    -Cross Chop
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Expert Belt/Life Orb
    Ability: Motor Drive

    or
    -Wild Charge/Thunderbolt
    -Flamethrower
    -Cross Chop/Earthquake
    -Ice Punch/Hidden Power (Grass)
    Nature: Naive
    EVs: 144 Atk/140 SAtk/224 Spe
    Item: Expert Belt/Life Orb
    Ability: Motor Drive

    But then again, there are better Electric Pokemon to use out there, like Jolteon or Wash Rotom because of their superior Speed and bulk, respectively:

    Jolteon:
    -Thunderbolt
    -Volt Switch
    -Shadow Ball/Signal Beam
    -Hidden Power (Ice/Fire)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Choice Specs
    Ability: Volt Absorb

    Wash Rotom:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Hidden Power (Ice)
    Nature: Modest
    EVs: 184 HP/4 Def/144 SAtk/176 Spe
    Item: Leftovers

    or
    -Volt Switch
    -Hydro Pump
    -Thunder Wave/Will-o-Wisp
    -Pain Split
    Nature: Calm
    EVs: 248 HP/28 Def/228 SDef
    Item: Leftovers

    or
    -Volt Switch
    -Thunderbolt
    -Hidden Power (Ice)
    -Trick/Thunderbolt
    Nature: Timid/Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Specs/Choice Scarf

    Sand Force Landorus is preferred in Sandstorm teams, but Sheer Force Landorus, as well as Therian Landorus are still usable outside of said teams. Therian Landorus can be obtained via Dream Radar in B2/W2, and it has different stats and a different ability compared to Incarnate Landorus (Therian Landorus' ability is Intimidate and its stats are as follows in order of HP/Attack/Defense/Special Attack/Special Defense/Speed: 89/145/90/105/80/91)):

    Incarnate Landorus:
    -Earth Power
    -Focus Blast
    -Hidden Power (Ice)
    -Rock Polish/Substitute/Psychic
    Nature: Timid/Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Sheer Force

    Therian Landorus:
    -Stealth Rock/Gravity
    -Earthquake
    -Stone Edge
    -U-turn
    Nature: Adamant
    EVs: 200 HP/64 Atk/244 Def
    Item: Leftovers

    or
    -Earthquake
    -Stone Edge
    -U-turn
    -Superpower/Hidden Power (Ice)
    Nature: Jolly/Naive
    EVs: 32 HP/252 Atk/224 Spe
    Item: Choice Scarf

    or
    -Gravity
    -Earthquake
    -Stone Edge
    -Hidden Power (Ice)/U-turn
    Nature: Naive/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb

    or
    -Rock Polish
    -Earthquake
    -Stone Edge
    -Hidden Power (Ice)/Explosion
    Nature: Naughty/Adamant
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb

    or
    -Substitute
    -Earthquake
    -Stone Edge
    -Hidden Power (Ice)/Swords Dance
    Nature: Naive/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Leftovers

    Given Ferrothorn's high defenses and good typing, a support set is ideal for it:
    -Stealth Rock/Spikes
    -Leech Seed
    -Power Whip/Protect
    -Gyro Ball/Thunder Wave/Protect
    Nature: Relaxed
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers/Shed Shell

    Starmie is one of the best offensive Rapid Spinners, period:
    -Hydro Pump/Surf
    -Ice Beam
    -Thunderbolt
    -Rapid Spin/Recover
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Leftovers/Life Orb
    Ability: Natural Cure
     

    Creame

    Dreams take you higher ♥
    71
    Posts
    11
    Years
  • So i was thinking about my team, and this is what i managed to make of it! still have an open spot

    1) Gengar @ Focus Sash
    Levitate | Timid
    - Shadow Ball
    - Thunderbolt
    - Focus Blast
    - Destiny Bond

    OR

    Espeon @ Leftovers
    Magic Bounce | Timid
    Psyshock/psychic
    Shadowball
    Hidden Power
    ?

    2) Milotic @ Leftovers
    Marvel Scale | Calm
    - Surf
    - Ice Beam
    - Scald
    - Recover

    3) Salamence @ Life Orb
    Intimidate | Naughty
    - Dragon Dance
    - Earthquake
    - Fire Blast
    - Outrage

    4) Weavile @ Focus Sash
    Pressure | Jolly
    - Swords Dance
    - Night Slash
    - Ice Shard
    - Brick Break

    5) Togekiss @ Leftovers
    Serene Grace | Calm
    - Roost
    - Air Slash
    - Grass Knot OR Thunder Wave
    - Aura Sphere OR Thunder Wave

    6) ?

    Having the hardest time deciding! I am willing to change everything about the team, except for my Weavile :)
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • So i was thinking about my team, and this is what i managed to make of it! still have an open spot

    1) Gengar @ Focus Sash
    Levitate | Timid
    - Shadow Ball
    - Thunderbolt
    - Focus Blast
    - Destiny Bond

    OR

    Espeon @ Leftovers
    Magic Bounce | Timid
    Psyshock/psychic
    Shadowball
    Hidden Power
    ?

    2) Milotic @ Leftovers
    Marvel Scale | Calm
    - Surf
    - Ice Beam
    - Scald
    - Recover

    3) Salamence @ Life Orb
    Intimidate | Naughty
    - Dragon Dance
    - Earthquake
    - Fire Blast
    - Outrage

    4) Weavile @ Focus Sash
    Pressure | Jolly
    - Swords Dance
    - Night Slash
    - Ice Shard
    - Brick Break

    5) Togekiss @ Leftovers
    Serene Grace | Calm
    - Roost
    - Air Slash
    - Grass Knot OR Thunder Wave
    - Aura Sphere OR Thunder Wave

    6) ?

    Having the hardest time deciding! I am willing to change everything about the team, except for my Weavile :)

    Destiny Bond is an interesting option on Gengar, but the opponent can potentially do something else instead of KOing Gengar the turn it's used, making Destiny Bond more of a "get the timing right" move:
    -Substitute
    -Disable/Pain Split/Thunderbolt/Hidden Power (Fire)
    -Shadow Ball
    -Focus Blast
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Black Sludge/Life Orb

    or
    -Shadow Ball
    -Focus Blast
    -Hidden Power (Fire)
    -Protect
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Black Sludge

    Espeon could consider using Calm Mind alongside Life Orb, or Trick alongside Choice Specs/Scarf. It can also Baton Pass Calm Minds:
    -Calm Mind
    -Stored Power
    -Hidden Power (Fighting)
    -Baton Pass
    Nature: Timid
    EVs: 252 HP/4 SAtk/252 Spe
    Item: Leftovers
    Ability: Magic Bounce

    Milotic is better off using a Bold nature, since its Special Defense is high enough already. The EV spread should be 248 HP/252 Def/8 Spe.

    Low Kick is the better option over Brick Break on Weavile because most Fighting-weak Pokemon are rather heavy.

    While Togekiss is a good supporter in its own right, Jirachi can do it better:
    -Iron Head
    -Body Slam/Thunder Wave
    -Fire Punch/Protect/Stealth Rock
    -Wish
    Nature: Careful
    EVs: 252 HP/224 SDef/32 Spe
    Item: Leftovers

    or
    -Substitute
    -Body Slam/Thunder Wave
    -Iron Head
    -Fire Punch
    Nature: Jolly
    EVs: 80 HP/252 Atk/176 Spe
    Item: Leftovers

    If this team is struggling with Steel Pokemon, Magnezone is a good choice for taking them out:
    -Substitute
    -Thunderbolt
    -Hidden Power (Fire/Ice)
    -Charge Beam/Flash Cannon
    Nature: Timid
    EVs: 36 HP/252 SAtk/220 Spe
    Item: Leftovers
    Ability: Magnet Pull

    or
    -Thunderbolt
    -Volt Switch
    -Flash Cannon
    -Hidden Power (Fire/Ice)
    Nature: Timid (Choice Scarf)/Modest (Choice Specs)
    EVs: 4 HP/252 SAtk/252 Spe (Choice Scarf) or 148 HP/252 SAtk/108 Spe (Choice Specs)
    Item: Choice Scarf/Choice Specs
     
    9
    Posts
    11
    Years
    • Seen Jun 13, 2014
    help me with my pokemon

    i want all of my pokemon to be good for competitive these are all the ones i have

    lv1 oshawott
    lv11 purloin
    lv10 pidove
    lv11 patrat
    lv12 throh
    lv15 darumaka
    lv16 scraggy
    lv14 sewaddle
    lv 15 woobat
    lv 11 tepig
    lv27 emolga
    lv29 rufflet
    lv25 whirlipede
    lv24 joltik
    lv26 drillbur
    lv23 foongus
    lv28 litwick
    lv 25 klink
    lv20 minccino
    lv22 deerling
    lv24 gigalith
    lv 24 ferroseed
    lv29 cubchoo
    lv25 zoroa
    lv33 stoutland
    lv32 golett
    lv36 krokorok
    lv31 stunkfisk
    lv38 musharna
    lv40 bouffalant
    lv45 serperior
    lv40 durant
    lv48 haxorus
    lv50 escavalier
    lv52 bisharp
    lv50 zweilous

    please tell me how to raise them well for wifi battles and tournamnets
     
    Last edited:

    masaru3

    Chespin, I choose you!
    216
    Posts
    13
    Years
  • I want a really nice Genesect and I'm planning on learning RNG so I can get mine to be Flawless and have a great nature, but really, what's it's best nature?
    Can you think of a good way to use Genesect in battle?
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • I want a really nice Genesect and I'm planning on learning RNG so I can get mine to be Flawless and have a great nature, but really, what's it's best nature?
    Can you think of a good way to use Genesect in battle?

    Genesect is mainly used as a scout/revenge killer, similar to Scizor. It also has Download to help with mixed attacking, as well as Rock Polish for late-game sweeping:
    -U-turn
    -Ice Beam
    -Thunderbolt/Bug Buzz
    -Flamethrower/Bug Buzz
    Nature: Hasty/Naive
    EVs: 8 Atk/248 SAtk/252 Spe
    Item: Choice Scarf

    or
    -Rock Polish
    -Bug Buzz/Flamethrower
    -Ice Beam
    -Thunderbolt/Giga Drain/Flamethrower
    Nature: Modest/Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    or
    -U-turn
    -Ice Beam
    -Flamethrower
    -Bug Buzz/Thunderbolt
    Nature: Hasty/Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Expert Belt/Focus Sash

    or
    -Bug Buzz
    -Ice Beam
    -Thunderbolt
    -U-turn/Flamethrower/Giga Drain
    Nature: Mild/Rash
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Choice Specs

    or
    -U-turn
    -Iron Head/Zen Headbutt
    -Flamethrower
    -Explosion/Ice Beam
    Nature: Hasty/Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Choice Band
     
    Last edited:

    dragonnathan025

    Pokemon Breeder
    45
    Posts
    11
    Years
  • @ goobahead1:
    Out of the list that you have, these are the guys you should train up:
    Lv 24 Joltik
    Lv 28 Litwick
    Lv 25 Zorua
    Lv 40 Durant
    Lv 48 Haxorus
    Lv 50 Zweilous

    These are the best Pokemon on your list, either because of stats or movepools. I know that Joltik/Galvantula isn't an OU, but that thing can have a 100% Thunder with STAB without rain, so that's something to consider, plus it's only weak to Rock types, and Signal Beam can hit any Grass-types trying to switch into a Thunder.

    Litwick/Chandelure has amazing Special Attack, and an incredible movepool, considering what it does. You will need to train it up in Speed as much as you can.

    Zorua has the potential, as long as you have the TMs. Its level-up Movepool is laughable, being only Dark and Normal moves, so teach it the more powerful moves when you get them.

    Durant has incredible Speed and Attack, and its moveset can take down the Fire-type it's weak to by using Head Smash, as well as anything else that tries to get in its way.

    Haxorus can resist a lot of things, and after two Dragon Dances, it can sweep the metagame, plus hit anything neutrally with the right three attacking moves.

    Zweilous evolves into one of the most dynamic sweepers in the meta. Hydreigon has insane special attack, moderate speed, and the movepool that can hit almost anything in the game with super-effective damage.



    @masaru3 You want your Genesect to be Timid. While it can learn good physical moves, its special movepool far outclasses it. Also, a tip? Get rid of Techno Blast. All the moves that Techno Blast can become, there's a better move that's the same type. So, my movepool is Thunderbolt, Psychic, Flamethrower, and Ice Beam (I prefer the 100% accuracy moves over a little more damage), and it can hit a lot with its decent speed.
     

    Pvt Tamama

    Chii!
    53
    Posts
    11
    Years
    • Seen Dec 4, 2012
    I have 3 pokemon in my team right now (see below) and i need 3 more any suggestions based on these 3

    Rapidash lvl 100
    attack: 230
    defense: 183
    sp. attack: 209
    sp defense: 196
    speed: 298
    hp: 284
    moves: flare blitz
    bounce
    stomp
    fire blast
    (no ev's)


    Tangrowth lvl 100
    attack: 202
    defense: 260
    sp attack: 281
    sp defense: 141
    speed: 124
    hp: 368
    moves: ancient power
    grass knot
    slam
    sludge bomb
    (no ev's)
    Glalie lvl 49 so final stats not sure yet
    (won't have ev's)
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • I have 3 pokemon in my team right now (see below) and i need 3 more any suggestions based on these 3

    Rapidash lvl 100
    attack: 230
    defense: 183
    sp. attack: 209
    sp defense: 196
    speed: 298
    hp: 284
    moves: flare blitz
    bounce
    stomp
    fire blast
    (no ev's)


    Tangrowth lvl 100
    attack: 202
    defense: 260
    sp attack: 281
    sp defense: 141
    speed: 124
    hp: 368
    moves: ancient power
    grass knot
    slam
    sludge bomb
    (no ev's)
    Glalie lvl 49 so final stats not sure yet
    (won't have ev's)


    Rapidash isn't good competitively, since Fire Pokemon like Arcanine, Darmanitan and Chandelure have better movepools than it does. For the sake of simplicity, I'll do the first two, since both are physically-inclined Fire Pokemon like Rapidash:
    -Flare Blitz
    -ExtremeSpeed
    -Wild Charge/Crunch
    -Close Combat/Morning Sun
    Nature: Adamant
    EVs: 72 HP/252 Atk/8 SDef/176 Spe
    Item: Life Orb
    Ability: Flash Fire/Intimidate

    Darmanitan:
    -Flare Blitz
    -Rock Slide
    -Earthquake/Superpower
    -U-turn
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb/Choice Band/Choice Scarf
    Ability: Sheer Force

    Regenerator is the preferred ability on Tangrowth to help it survive battle by switching out:
    -Sleep Powder
    -Giga Drain/Power Whip
    -Hidden Power (Fire/Ice)/Earthquake
    -Leech Seed/Synthesis
    Nature: Bold/Impish/Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Regenerator

    Glalie's way too balanced stats make it a not-so-appealing option competitively. Froslass is the better alternative due to its high Speed:
    -Spikes
    -Taunt
    -Ice Beam/Shadow Ball
    -Pain Split/Destiny Bond
    Nature: Timid
    EVs: 248 HP/8 SDef/252 Spe
    Item: Leftovers
    Ability: Cursed Body

    or
    -Spikes
    -Taunt
    -Destiny Bond
    -Ice Beam/Shadow Ball
    Nature: Timid
    EVs: 252 HP/4 SDef/252 Spe
    Item: Focus Sash
    Ability: Cursed Body

    Since some of your Pokemon are weak to Stealth Rock, Hitmontop can Rapid Spin away opposing hazards:
    -Rapid Spin
    -Foresight/Toxic
    -Close Combat
    -Sucker Punch/Stone Edge
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Intimidate

    Slowbro has good synergy with Tangrowth:
    -Scald
    -Psyshock/Fire Blast
    -Slack Off
    -Thunder Wave/Toxic
    Nature: Bold
    EVs: 248 HP/244 Def/16 SAtk
    Item: Leftovers
    Ability: Regenerator

    or
    -Calm Mind
    -Scald
    -Psyshock
    -Slack Off
    Nature: Bold
    EVs: 248 HP/244 Def/16 SAtk
    Item: Leftovers
    Ability: Regenerator

    or
    -Surf/Scald
    -Psyshock/Psychic
    -Fire Blast
    -Trick/Grass Knot
    Nature: Modest
    EVs: 248 HP/252 SAtk/8 Spe
    Item: Choice Specs
    Ability: Regenerator

    Heracross makes a good revenge killer for the team:
    -Megahorn
    -Close Combat
    -Stone Edge
    -Earthquake/Night Slash/Sleep Talk
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf/Choice Band
    Ability: Moxie/Guts
     

    WingedDragon

    Competitive Trainer
    1,288
    Posts
    11
    Years
  • Want to add Growlithe/Arcanine to my team. Have an idea of which way i want to play him. Would like thoughts.

    Lonely / Intimidate

    atk 252, sp atk, 252. spd 4

    Outrage
    agility
    Flamethrower
    heat wave

    This is how i am thinking of setting it up
     

    Musica

    PPPPPDPPPPP
    719
    Posts
    13
    Years
  • Want to add Growlithe/Arcanine to my team. Have an idea of which way i want to play him. Would like thoughts.

    Lonely / Intimidate

    atk 252, sp atk, 252. spd 4

    Outrage
    agility
    Flamethrower
    heat wave

    This is how i am thinking of setting it up


    While Arcanine is considered to be a good offensive Pokemon, it is advisable to use his potential as a Physical attacker than a Special one. Arcanine can't learn Outrage, only Dragon Pulse, and Flamethrower + Heat Wave is redundant. If you really want a Special-attacking variant of Arcanine, then I suggest to use this:

    Arcanine @ Life Orb
    Nature: Timid / Modest
    252 SpA 252 Spe 4 SpD
    -Flamethrower / Fire Blast
    -Hidden Power Grass / Electric
    -Dragon Pulse
    -Morning Sun

    This set works best under Sun. If you want a Sunny Day setup on Arcanine:

    Arcanine @ Leftover / Life Orb
    Nature: Timid / Modest
    192 HP / 248 SpA / 4 SpD / 64 Spe
    -Sunny Day
    -Fire Blast / Flamethrower
    -Solar Beam
    -Morning Sun


    If you then decide to use an Arcanine that is Physically Offensive:

    Arcanine @ Life Orb
    Nature: Jolly / Adamant
    72 HP / 252 Atk / 8 SpD / 176 Spe
    -Flare Blitz
    -ExtremeSpeed
    -Crunch/Wild Charge
    -Close Combat/Morning Sun
     

    WingedDragon

    Competitive Trainer
    1,288
    Posts
    11
    Years
  • While Arcanine is considered to be a good offensive Pokemon, it is advisable to use his potential as a Physical attacker than a Special one. Arcanine can't learn Outrage, only Dragon Pulse, and Flamethrower + Heat Wave is redundant. If you really want a Special-attacking variant of Arcanine, then I suggest to use this:

    Arcanine @ Life Orb
    Nature: Timid / Modest
    252 SpA 252 Spe 4 SpD
    -Flamethrower / Fire Blast
    -Hidden Power Grass / Electric
    -Dragon Pulse
    -Morning Sun

    This set works best under Sun. If you want a Sunny Day setup on Arcanine:

    Arcanine @ Leftover / Life Orb
    Nature: Timid / Modest
    192 HP / 248 SpA / 4 SpD / 64 Spe
    -Sunny Day
    -Fire Blast / Flamethrower
    -Solar Beam
    -Morning Sun


    If you then decide to use an Arcanine that is Physically Offensive:

    Arcanine @ Life Orb
    Nature: Jolly / Adamant
    72 HP / 252 Atk / 8 SpD / 176 Spe
    -Flare Blitz
    -ExtremeSpeed
    -Crunch/Wild Charge
    -Close Combat/Morning Sun

    B2/W2 it can learn outrage

    Two how can it learn Morning Sun?. I dont have the Espeon with it to breed

    Any suitable substitution for Close Combat, Seemingly that needs to be bred as well?
     
    Last edited:

    Musica

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  • Oh, it does now. o_o I haven't played much of B2/W2 yet, so my apologies.
    Okay, to have it learn both Morning Sun and Close Combat...

    Get a Male Smeargle and have it learn both Close Combat and Morning Sun via Sketch. Smeargle can't be caught in B2W2 iirc so you'll have to get one from BW or PokeTransfer from Gen IV Games.
     

    dragonnathan025

    Pokemon Breeder
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  • To make it easier, breed Lucario with Arcanine. Both are in the ground egg group, I now have an adament Growlithe with Close Combat.

    Eevee shouldn't be an issue, even with the mono-male in-game Eevee. You can breed for a female Growlithe, get Espeon and teach it Morning Sun, then have fun.
     

    Musica

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  • To make it easier, breed Lucario with Arcanine. Both are in the ground egg group, I now have an adament Growlithe with Close Combat.

    Eevee shouldn't be an issue, even with the mono-male in-game Eevee. You can breed for a female Growlithe, get Espeon and teach it Morning Sun, then have fun.

    But it won't learn both Close Combat and Morning Sun.
     

    Musica

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  • It will. If you use the one that has Close Combat in another breeding.

    Nope, it still will not.

    Male Lucario w/ Close Combat + Female Growlithe
    --Growlithe with CC

    Male Espeon with Morning Sun + Female Growlithe
    --Growlithe with Morning Sun

    Growlithe with CC + Growlithe with Morning Sun
    --Growlithe with CC or Morning Sun

    Egg moves are passed down only by Male Pokemons; the Females, regardless of how many possible egg moves they have, will not pass down Egg Moves.

    Best bet will be Smeargle.
     
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