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[Released] Pokémon Obsidian Version

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Atomic Reactor

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    I installed death because that will teach player's that every once in a while there will be a consequence to letting them faint, which will increase the difficulty of the game. I plan to have someone actually tell you that that can happen in the next demo instead of it being a surprise lol.
     

    godo156

    All Hail the Glow Cloud
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  • So nuzlocke mode without the nuzlocke mode, eh? :y
    But cool, when I get back to playing, I'll make even more sure that I won't let them faint. Notthatiwantedtolettheminthefirstplace
     

    Atomic Reactor

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    Well, I guess that's one way of looking at it. I mean, in this version, it's just a 2% chance that they'll die (so pretty rare)
    I will also be releasing a version where it's 100% deathrate, and you can't bring them back. I will release that as an Extreme mode or something haha. I might take shops out on that one as well.

    As for updates, sorry I keep showing up and leaving lol. I have been working on other things lately. I plan on updating the attack selection screen to look nicer, so hopefully Kitsune is cool with scripting that. Maybe I'll work on the game a little this weekend and post some screenshots for you all :)
     
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  • Well, I guess that's one way of looking at it. I mean, in this version, it's just a 2% chance that they'll die (so pretty rare)
    I will also be releasing a version where it's 100% deathrate, and you can't bring them back. I will release that as an Extreme mode or something haha. I might take shops out on that one as well.

    As for updates, sorry I keep showing up and leaving lol. I have been working on other things lately. I plan on updating the attack selection screen to look nicer, so hopefully Kitsune is cool with scripting that. Maybe I'll work on the game a little this weekend and post some screenshots for you all :)


    lol sounds good :) just as long as updates happen (and demos) then its all good with me ^^
     

    Atomic Reactor

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    Ha another demo won't be out for a long while guys. I don't really have a deadline as far as progress goes? Like Idk where I wanna wrap it all up and release it at yet. So I can't possibly say when the next one is.
    But I will genuinely try and show you guys something new this weekend.
     

    Atomic Reactor

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    Here it is! Some new screens! I told you all, I said I would post some screens this weekend. Look at how reliable I am :D
    pixys_zps0c70cf8b.png

    This is the new battle interface, made by me, and scripted by the fantastic KitsuneKouta ( thanks a lot dude :D )

    What do you all think? :)
     

    Atomic Reactor

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    Here's a shot of the desert at night during battle :)
    desert.png
     

    Atomic Reactor

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    OH was that not enough screens?! Sorry! Here's more :D
    desretet.png


    Credit to DaNerdyDude and Kymotonian and WesleyFG for some tiles.
     
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    Atomic Reactor

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    Thank you very much :)
    Here's a quick screen. Not much to see here.
    Can anyone guess what this is?
    teleepeoeoh.png
     

    Cilerba

    the hearts of lonely people
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  • Everything's looking great as always, Justin. One thing though.. why does Nurse Joy look like a man? D:
     

    Atomic Reactor

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    Nobody has guessed correctly.
    And because Max, she is a man.

    Is there anything specifically you guys would like to see? Let me know and maybe I can show it off.
     

    Fire Flyy

    metaphysical poet
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  • yeah I've gotta agree the nurse looks like she has a beard lmao, perhaps the room is an elevator that goes to a link-cable area?

    Everything is looking good, though. I'd probably update the image of the starters in the first post, though. I threw this together in ps, if you want to use it
    fzC4u.png
     

    UnderMybrella

    Wandering Programmer
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  • Ooh! Is it the Secret Room for Rotom?
    Also, with the battle GUI, I would advise, with the PP tag, putting it next to the pokemon's stats, permanently. Otherwise it could get annoying when strategically planning moves
     
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