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- Seen Dec 4, 2011
that doesn't work.
all that happens when I do that is a bunch of #raw x0FF
This happens to me too when I was using the wrong one (@offset1 <-> 0xEB0B21 (0x0 bytes) instead of @start <-> 0x740090 (0xB bytes)), but it still doesn't work if I use the start one and I'm pretty sure I'm following the instructions exactly.
I create the script, looks like this (because it's my first try just for practice):
Code:
#dynamic 0x740000
#org @start
lock
faceplayer
message @offset1
callstd MSG_NORMAL
release
end
#org @offset1
=Last year they started building\n\la PokeCentre here, but they ran\n\lout of money.\nSo we made it a garden!\n Isn't it great?
@offset1 <-> 0xEB0B21 (0x0 bytes)
In Advance Map I insert the script offset 0x740090 into the "script offset" field for the person I want to say it. When I click "Open Script, it comes out like this:
Code:
#org 0x8740090
'-----------------------------------
lock
faceplayer
message 0x8EB0B21 '
callstd MSG_LOCK ' Built-in lock command
release
end
#org 0x8EB0B21
=
Where am I going wrong?
EDIT: Now it comes up with this:
Code:
#org 0x87400A8
'-----------------------------------
lock
faceplayer
message 0x87400B3 ' Last year they start...
callstd MSG_LOCK ' Built-in lock command
release
end
#org 0x87400B3
= Last year they started building\n\la PokeCentre here, but they ran\n\lout of money.\nSo we made it a garden!\n Isn't it great?
Also, variables. Yeah, I can see how to read them. But what actually are they? What do they do?
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