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Tool: Pokemon Script Generator

What commands should i add to script generator? (You can vote more than once)

  • call function

    Votes: 181 52.3%
  • jump function

    Votes: 173 50.0%
  • return

    Votes: 133 38.4%
  • skip new commands work on auto-adjusting the offsets (a challenge on my end)

    Votes: 119 34.4%
  • copy a variable

    Votes: 123 35.5%
  • copy a variable,but only if it's a 0

    Votes: 105 30.3%
  • call an asm function (are u really gonna need that if ur using a script generator?)

    Votes: 115 33.2%
  • wait for special to end

    Votes: 131 37.9%
  • pause

    Votes: 129 37.3%
  • check for sound/song being played

    Votes: 132 38.2%
  • play a sound

    Votes: 174 50.3%
  • play a fanfare

    Votes: 152 43.9%
  • change the song you are playing

    Votes: 151 43.6%
  • fade the song back to the maps default

    Votes: 141 40.8%
  • fade into a new song

    Votes: 154 44.5%
  • fade a song out (but not stop it, just turn the volume down for a lil bit)

    Votes: 132 38.2%
  • turn the volume back up

    Votes: 127 36.7%
  • diff warp variations

    Votes: 138 39.9%
  • get players X/Y coordinates (i see potential for a built in script)

    Votes: 146 42.2%
  • count pokemon

    Votes: 167 48.3%
  • remove item

    Votes: 159 46.0%
  • appear/dissaperance of sprites

    Votes: 185 53.5%
  • change a persons OW sprite

    Votes: 199 57.5%
  • show/hide pokepic

    Votes: 168 48.6%
  • different flag altering variations (worldmap flags, trainerflags etc...)

    Votes: 165 47.7%

  • Total voters
    346
3
Posts
13
Years
  • On the main player (for example, "Ash's PC") computer add an option to send you a rom that is with the Pokemon rom inside the .zip folder you get the rom out of.
     

    Full Metal

    C(++) Developer.
    810
    Posts
    16
    Years
  • What you're wanting to do is not possible without `emulating` the entire internet which I'm pretty certain would not even fit inside of a tiny ROM file... yea It's not happening. Sorry, but no.
     
    12
    Posts
    13
    Years
    • Seen May 15, 2013
    i have some ideas for what you could add to your script generator. first im not sure if you would agree but i reckon something with all the hex deciamal numbers of each pokemon as from personal experiances it is very hard to find them by google. also something were you type in what type of script you whant and it imports it this could be helpful by the fact that begginer scripters would be able to use scripts and make the whole processes quicker.
     

    Full Metal

    C(++) Developer.
    810
    Posts
    16
    Years
  • @pokemon996 - no. I killed script gen, it is dead.
    @ LifeLux - I hope the tools provided will be useful, and if there's anything specific that confuses you, feel free to ask.
     
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