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My first competitive team EVER

23
Posts
10
Years
    • Seen Dec 2, 2013
    There are some other forums that are not so helpful at all that I have posted in, going over 48 hours with no reply so I am going to try you guys out!

    So please help.

    My team as of now consist of these and I am open to any changes/suggestions and I would like harsh advise for this is my first competitive team.

    joltion
    Timid
    Quick feet
    15-17/31/31/31/31/31
    Not sure what the iv in the HP is
    252 special attack/252 speed/4 hp
    Do not have any moves yet, still in 20s

    Garados
    Adamant
    Intimidate
    31/31/31/21-25/31/31
    252 attack,252speed, 4hp
    Not sure iv in SA but it really isn't used too well and again, no moveset yet just evolved it today.

    Still working on hatching

    Adamant arcanine

    Relaxed bronzong with levitate

    And final bold flabebe is hatching.

    Also i sill have room for one more I'm not sure what though!

    Should I take anything out and add or what do y'all think?
     
    153
    Posts
    10
    Years
    • Seen Dec 16, 2013
    I'll help, I'll suggest what I can.
    Now I think maybe why you didn't get a respond before is because your team is so vague. You don't even have movesets- even if Jolteon doesn't have it's moves yet, you could list what you have planned for it.
    A lot of people use Jolteon, you can always look at what they're doing for suggestions. Anyway.

    Jolteon @ Life Orb
    Volt Switch
    Thunderbolt
    Shadow Ball
    Roar

    I would normally suggest Signal Beam in place of Roar but I just checked Serebii and it's a Gen V only move. You could replace Roar with Charge Beam, it's low damage but can raise your Sp. Atk. It's all I can think of.

    Gyarados @ Leftovers
    Dragon Dance
    Waterfall
    Ice Fang
    Earthquake

    Again, unfortunately Bounce, a good move for Gyarados, is not available to it in Gen VI.

    Arcanine @ Life Orb
    252 Atk/ 252 Speed/ 4 Def
    Extremespeed/ Flame Charge
    Flare Blitz
    Crunch/ Wild Charge
    Close Combat

    Don't evolve Growlithe until it learns Flare Blitz and Crunch. It doesn't learn them after evolution. If you choose to go with Extremespeed, you will have to breed Flare Blitz onto it and go with Wild Charge instead of Crunch. This is because Arcanine learns Extremespeed at level 34 but Growlithe learns Crunch and Flare Blitz after that. Unless you breed it to know Flare Blitz.

    For Bronzong, it's moveset highly depends on what you want to do with it. You can look at it's movepool to decide, you will see how diverse it is.

    And Flabebe, hm? You sure you want it to be Bold? How about Calm and send it out only when special attackers are out? It's HP and defense are just average, it can't pull off being physically defensive very well.

    Florges @ Leftovers
    252 HP/ 252 Sp Def/ 4 Sp Atk (if you want it to be more offensive you can switch HP and Sp Atk EVs)
    Wish
    Moonblast
    Misty Terrain / Aromatherapy
    Energy Ball

    Suggestions for the last slot: Goodra, Mega Gengar, Mega Mawile, Mega Aggron. Do you like any of those?
     
    23
    Posts
    10
    Years
    • Seen Dec 2, 2013
    I'll help, I'll suggest what I can.
    Now I think maybe why you didn't get a respond before is because your team is so vague. You don't even have movesets- even if Jolteon doesn't have it's moves yet, you could list what you have planned for it.
    A lot of people use Jolteon, you can always look at what they're doing for suggestions. Anyway.

    Jolteon @ Life Orb
    Volt Switch
    Thunderbolt
    Shadow Ball
    Roar

    I would normally suggest Signal Beam in place of Roar but I just checked Serebii and it's a Gen V only move. You could replace Roar with Charge Beam, it's low damage but can raise your Sp. Atk. It's all I can think of.

    Gyarados @ Leftovers
    Dragon Dance
    Waterfall
    Ice Fang
    Earthquake

    Again, unfortunately Bounce, a good move for Gyarados, is not available to it in Gen VI.

    Arcanine @ Life Orb
    252 Atk/ 252 Speed/ 4 Def
    Extremespeed/ Flame Charge
    Flare Blitz
    Crunch/ Wild Charge
    Close Combat

    Don't evolve Growlithe until it learns Flare Blitz and Crunch. It doesn't learn them after evolution. If you choose to go with Extremespeed, you will have to breed Flare Blitz onto it and go with Wild Charge instead of Crunch. This is because Arcanine learns Extremespeed at level 34 but Growlithe learns Crunch and Flare Blitz after that. Unless you breed it to know Flare Blitz.

    For Bronzong, it's moveset highly depends on what you want to do with it. You can look at it's movepool to decide, you will see how diverse it is.

    And Flabebe, hm? You sure you want it to be Bold? How about Calm and send it out only when special attackers are out? It's HP and defense are just average, it can't pull off being physically defensive very well.

    Florges @ Leftovers
    252 HP/ 252 Sp Def/ 4 Sp Atk (if you want it to be more offensive you can switch HP and Sp Atk EVs)
    Wish
    Moonblast
    Misty Terrain / Aromatherapy
    Energy Ball

    Suggestions for the last slot: Goodra, Mega Gengar, Mega Mawile, Mega Aggron. Do you like any of those?

    First, I want to thank you for helping me out.

    I do like Goodra, gengar and mawile. Do you think one of these would help my team out more than a rapid spinner? I had been considering exadrill instead of starmie because I already have my water type covered with Gyrados.

    For bronzong I was thinking I could go with this moveset to be an absolute tank

    Bronzong @leftovers
    gyroball
    hypnosis
    stealth rock
    explosion/earthquake

    The only problem with gyroball is I am having a difficult time getting his speed IV really low.

    For arcanine, would a move set like this work well?
    Flare Blitz
    extreme speed
    thunder fang
    iron tail/flamethrower/close combat?

    also, If i want arcanine to learn extreme speed, then could I just level growlith to 56 when ever he learns flare blitz, evolve him, then use heart scale on arcanine for him to learn extreme speed?
    Not sure if I would need/want 2 fire moves though. Also, what is arcanine's unused IV? One of his defenses right?
     
    Last edited:

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • First, I want to thank you for helping me out.

    I do like Goodra, gengar and mawile. Do you think one of these would help my team out more than a rapid spinner? I had been considering exadrill instead of starmie because I already have my water type covered with Gyrados.

    For bronzong I was thinking I could go with this moveset to be an absolute tank

    Bronzong @leftovers
    gyroball
    hypnosis
    stealth rock
    explosion/earthquake

    The only problem with gyroball is I am having a difficult time getting his speed IV really low.

    For arcanine, would a move set like this work well?
    Flare Blitz
    extreme speed
    thunder fang
    iron tail/flamethrower/close combat?

    also, If i want arcanine to learn extreme speed, then could I just level growlith to 56 when ever he learns flare blitz, evolve him, then use heart scale on arcanine for him to learn extreme speed?
    Not sure if I would need/want 2 fire moves though. Also, what is arcanine's unused IV? One of his defenses right?
    I dunno how Bronzong can fare in the current meta, but it'll have to make do without Stealth Rock because it's not available yet:
    -Reflect
    -Light Screen
    -Gyro Ball
    -Earthquake/Hypnosis
    Nature: Relaxed/Sassy
    EVs:252 HP/252 Def/4 SDef or 252 HP/4 Def/252 SDef
    Item: Light Clay
    Ability: Levitate

    Thunder Fang is an INFERIOR option over Wild Charge. While Wild Charge also inflicts recoil damage, it's worth using over Thunder Fang. Also, Flame Charge may or may not be worth it, so stick to Extreme Speed. Arcanine also learns Flare Blitz at level 34, so if you evolve Growlithe at a time when it gets Flare Blitz (and Crunch if you so choose), then Extreme Speed will become a Heart Scale move:
    -Flare Blitz
    -Extreme Speed
    -Wild Charge/Crunch
    -Close Combat/Morning Sun
    Nature: Adamant
    EVs: 72 HP/252 Atk/4 SDef/176 Spe
    Item: Life Orb/Expert Belt
    Ability: Intimidate/Flash Fire

    To address Batty's rate, though I may have to disagree with some parts:
    Misty Terrain is a terrible field move; it's essentially Mist for grounded Pokemon. Florges really should use Toxic or Aromatherapy in its last slot. Use a Calm nature.

    Ice Fang, while it provides some good coverage, doesn't really see much use because of its low base power. I'd rather have Stone Edge, despite the shaky accuracy. Considering that Chesnaught and Breloom resist Water/Ground/Rock, Ice Fang may be a valid option.

    Jolteon is too frail to use Roar, due to its negative priority. Hidden Power Ice/Fire are the better options, despite Hidden Power's nerf.
     
    153
    Posts
    10
    Years
    • Seen Dec 16, 2013
    I dunno how Bronzong can fare in the current meta, but it'll have to make do without Stealth Rock because it's not available yet:
    -Reflect
    -Light Screen
    -Gyro Ball
    -Earthquake/Hypnosis
    Nature: Relaxed/Sassy
    EVs:252 HP/252 Def/4 SDef or 252 HP/4 Def/252 SDef
    Item: Light Clay
    Ability: Levitate

    Thunder Fang is an INFERIOR option over Wild Charge. While Wild Charge also inflicts recoil damage, it's worth using over Thunder Fang. Also, Flame Charge may or may not be worth it, so stick to Extreme Speed. Arcanine also learns Flare Blitz at level 34, so if you evolve Growlithe at a time when it gets Flare Blitz (and Crunch if you so choose), then Extreme Speed will become a Heart Scale move:
    -Flare Blitz
    -Extreme Speed
    -Wild Charge/Crunch
    -Close Combat/Morning Sun
    Nature: Adamant
    EVs: 72 HP/252 Atk/4 SDef/176 Spe
    Item: Life Orb/Expert Belt
    Ability: Intimidate/Flash Fire

    To address Batty's rate, though I may have to disagree with some parts:
    Misty Terrain is a terrible field move; it's essentially Mist for grounded Pokemon. Florges really should use Toxic or Aromatherapy in its last slot. Use a Calm nature.

    Ice Fang, while it provides some good coverage, doesn't really see much use because of its low base power. I'd rather have Stone Edge, despite the shaky accuracy. Considering that Chesnaught and Breloom resist Water/Ground/Rock, Ice Fang may be a valid option.

    Jolteon is too frail to use Roar, due to its negative priority. Hidden Power Ice/Fire are the better options, despite Hidden Power's nerf.
    You're absolutely right about Florges. I made the assumption it was dual grass because it's basically a flower. -.-;

    Hidden Power was the first thing that came to y mind considering Jolteon, but given the IVs listed it would either have Dragon or Dark. But that's basically from memory. Unless if the IV he listed that was 15-17 isn't HP.
     
    23
    Posts
    10
    Years
    • Seen Dec 2, 2013
    I dunno how Bronzong can fare in the current meta, but it'll have to make do without Stealth Rock because it's not available yet:
    -Reflect
    -Light Screen
    -Gyro Ball
    -Earthquake/Hypnosis
    Nature: Relaxed/Sassy
    EVs:252 HP/252 Def/4 SDef or 252 HP/4 Def/252 SDef
    Item: Light Clay
    Ability: Levitate

    Thunder Fang is an INFERIOR option over Wild Charge. While Wild Charge also inflicts recoil damage, it's worth using over Thunder Fang. Also, Flame Charge may or may not be worth it, so stick to Extreme Speed. Arcanine also learns Flare Blitz at level 34, so if you evolve Growlithe at a time when it gets Flare Blitz (and Crunch if you so choose), then Extreme Speed will become a Heart Scale move:
    -Flare Blitz
    -Extreme Speed
    -Wild Charge/Crunch
    -Close Combat/Morning Sun
    Nature: Adamant
    EVs: 72 HP/252 Atk/4 SDef/176 Spe
    Item: Life Orb/Expert Belt
    Ability: Intimidate/Flash Fire

    To address Batty's rate, though I may have to disagree with some parts:
    Misty Terrain is a terrible field move; it's essentially Mist for grounded Pokemon. Florges really should use Toxic or Aromatherapy in its last slot. Use a Calm nature.

    Ice Fang, while it provides some good coverage, doesn't really see much use because of its low base power. I'd rather have Stone Edge, despite the shaky accuracy. Considering that Chesnaught and Breloom resist Water/Ground/Rock, Ice Fang may be a valid option.

    Jolteon is too frail to use Roar, due to its negative priority. Hidden Power Ice/Fire are the better options, despite Hidden Power's nerf.

    @PD
    Would you suggest I take bronzong out of my team?
    Also what pokemon would you suggest I add in the 6th slot?

    @Batty
    The 15-17 is the HP for jolteon

    ***EDIT

    The only pokemon I have on lock for my team is Jolteon, Gyrados, and arcanine

    The other 2 I have not breeded yet so if you guys suggest anyone who will help my team out anymore, I would be really greatful.

    I have never participated in a competitive battle so I am really new to this.
     
    Last edited:
    153
    Posts
    10
    Years
    • Seen Dec 16, 2013
    @PD
    Would you suggest I take bronzong out of my team?
    Also what pokemon would you suggest I add in the 6th slot?

    @Batty
    The 15-17 is the HP for jolteon

    ***EDIT

    The only pokemon I have on lock for my team is Jolteon, Gyrados, and arcanine

    The other 2 I have not breeded yet so if you guys suggest anyone who will help my team out anymore, I would be really greatful.

    I have never participated in a competitive battle so I am really new to this.
    Yeah I think that means your Hidden Power is going to be Dark or Dragon. That's not really a bad thing though, it's just not exceptionally good either.

    I think you can use Bronzong and Florges. They are both pretty good. I'd listen to PlatinumDude about the Bonzong, I'm really unsure about what moves you can't use yet in XY, so.

    Since Florges isn't a grass type (derp) Venusaur would also be an alright option for the last slot. I was also thinking of Starmie or Blastoise to rapid spin, but like you noted you already have a Water type.
    I think Gengar would be a good option. Mega Gengar is really good. The only problem I can see is that a lot of people are using it so it might have become a bit predictable and people have made teams to counter it by now.
    But I would like to know, is there any Pokemon you'd like for your last slot?
     
    Last edited:
    23
    Posts
    10
    Years
    • Seen Dec 2, 2013
    Yeah I think that means your Hidden Power is going to be Dark or Dragon. That's not really a bad thing though, it's just not exceptionally good either.

    I think you can use Bronzong and Florges. They are both pretty good. I'd listen to PlatinumDude about the Bonzong, I'm really unsure about what moves you can't use yet in XY, so.

    Since Florges isn't a grass type (derp) Venusaur would also be an alright option for the last slot. I was also thinking of Starmie or Blastoise to rapid spin, but like you noted you already have a Water type.
    I think Gengar would be a good option. Mega Gengar is really good. The only problem I can see is that a lot of people are using it so it might have become a bit predictable and people have made teams to counter it by now.
    But I would like to know, is there any Pokemon you'd like for your last slot?
    I am thinking a rapid spinner...Maybe ferrothorn or excedrill..

    or maybe a crobat that can clear the field? Im not too sure. I also want to team that every pokemon I use is not something that every single person uses, but ever good pokemon comes with that flaw.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • I am thinking a rapid spinner...Maybe ferrothorn or excedrill..

    or maybe a crobat that can clear the field? Im not too sure. I also want to team that every pokemon I use is not something that every single person uses, but ever good pokemon comes with that flaw.

    Note that Ferrothorn can't learn Rapid Spin, despite what Ferroseed's B/W animation may imply. Forretress, however, can do that:
    -Stealth Rock/Spikes
    -Rapid Spin
    -Gyro Ball/Volt Switch
    -Earthquake/Volt Switch
    Nature: Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Sturdy
     
    23
    Posts
    10
    Years
    • Seen Dec 2, 2013
    Note that Ferrothorn can't learn Rapid Spin, despite what Ferroseed's B/W animation may imply. Forretress, however, can do that:
    -Stealth Rock/Spikes
    -Rapid Spin
    -Gyro Ball/Volt Switch
    -Earthquake/Volt Switch
    Nature: Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Sturdy

    Do you think forretress would be a better option than bronzong? and also did you get my PM?
     

    dreyko

    Isolated System.
    270
    Posts
    12
    Years
  • I feel that Forretress is better than Bronzong mainly because it gets hazards up + Rapid spin. Bronzong does not get SR outside of 5th gen, to the best of my knowledge. Bronzong is better at setting up trick room, whereas Forretress is hazards.
     
    23
    Posts
    10
    Years
    • Seen Dec 2, 2013
    This is what I have so far.
    A special thanks to Platinum and Batty.


    1. Jolteon life orb
    timid feet
    Timid
    flawless iv in all with an exception in HP. 15-17 IVs in HP
    252SA/252SP/4HP

    Volt switch
    Thunderbolt
    shadow ball
    Roar? ----Not quite sure what to have right here

    2. Gyarados @ leftovers
    Intimidate
    Adamant
    Flawless in all IV except SA. 21-25 in SA
    252A/252SP/4 HP
    Dragon Dance
    Waterfall
    Earthquake
    Ice Fang/stone edge? ---------Still not sure what to put in for the 4th attack

    3. Arcanine life orb/expert belt
    flash fire
    Adamant
    Flawless in all IVs except SD. Not sure of SD IV yet
    72HP, 252A, 180 Spe

    Flare Blitz
    extreme speed
    wild charge
    close combat

    4. Forretress rocky helment
    Sturdy
    relaxed
    252HP/252D/4SD

    Stealth rock/spikes -------which one?
    rapid spin
    Earthquake
    volt switch/gyro ball

    5. Florges leftovers
    Calm
    252HP/252sd/4SA

    wish
    moonblast
    energy ball
    toxic/aromatheropy

    6. Still in search for a 6th man
     
    Last edited:

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • This is what I have so far.
    A special thanks to Platinum and Batty.


    1. Jolteon life orb
    timid feet
    Timid
    flawless iv in all with an exception in HP. 15-17 IVs in HP
    252SA/252SP/4HP

    Volt switch
    Thunderbolt
    shadow ball
    Roar? ----Not quite sure what to have right here

    2. Gyarados @ leftovers
    Intimidate
    Adamant
    Flawless in all IV except SA. 21-25 in SA
    252A/252SP/4 HP
    Dragon Dance
    Waterfall
    Earthquake
    Ice Fang/stone edge? ---------Still not sure what to put in for the 4th attack

    3. Arcanine life orb/expert belt
    flash fire
    Adamant
    Flawless in all IVs except SD. Not sure of SD IV yet
    72HP, 252A, 180 Spe

    Flare Blitz
    extreme speed
    wild charge
    close combat

    4. Forretress rocky helment
    Sturdy
    relaxed
    252HP/252D/4SD

    Stealth rock/spikes -------which one?
    rapid spin
    Earthquake
    volt switch/gyro ball

    5. Florges leftovers
    Calm
    252HP/252sd/4SA

    wish
    moonblast
    energy ball
    toxic/aromatheropy

    6. Still in search for a 6th man
    Quick Feet is useless on something as fast as Jolteon. Stick with Volt Absorb.

    Forretress should use Leftovers, as it lacks recovery otherwise.

    Use Protect over Energy Ball on Florges, since it helps it get the Wish recovery itself.

    Wash Rotom can be a good fit on the team. While it shares types with Jolteon and Gyarados, it has completely different weaknesses than the both of them. It also burns opponents that would prey on Florges' weaker Defense:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Rest
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Chesto Berry

    or
    -Volt Switch
    -Discharge
    -Hydro Pump
    -Hidden Power (Ice)
    Nature: Modest
    EVs: 232 HP/56 SAtk/220 Spe
    Item: Assault Vest

    or
    -Volt Switch
    -Hydro Pump
    -Hidden Power (Ice)
    -Trick/Thunderbolt
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf
     
    23
    Posts
    10
    Years
    • Seen Dec 2, 2013
    Quick Feet is useless on something as fast as Jolteon. Stick with Volt Absorb.

    Forretress should use Leftovers, as it lacks recovery otherwise.

    Use Protect over Energy Ball on Florges, since it helps it get the Wish recovery itself.

    Wash Rotom can be a good fit on the team. While it shares types with Jolteon and Gyarados, it has completely different weaknesses than the both of them. It also burns opponents that would prey on Florges' weaker Defense:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Rest
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Chesto Berry

    or
    -Volt Switch
    -Discharge
    -Hydro Pump
    -Hidden Power (Ice)
    Nature: Modest
    EVs: 232 HP/56 SAtk/220 Spe
    Item: Assault Vest

    or
    -Volt Switch
    -Hydro Pump
    -Hidden Power (Ice)
    -Trick/Thunderbolt
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    my hidden power for jolteon is either dark or dragon i think
     

    dreyko

    Isolated System.
    270
    Posts
    12
    Years
  • I agree with Rotom-W being a good addition to the team.

    This might come down to personl preference, but i do like Blaziken over Arcanine here. It can easily outspeed many other guys that it needs to via Speed Boost.

    The set for Blaziken i've had some success with is:

    @ life orb
    Speed Boost
    Jolly

    hi Jump Kick/Sky Uppercut
    rock slide/ Stone Edge
    Flare Blitz
    Protect
     
    23
    Posts
    10
    Years
    • Seen Dec 2, 2013
    I agree with Rotom-W being a good addition to the team.

    This might come down to personl preference, but i do like Blaziken over Arcanine here. It can easily outspeed many other guys that it needs to via Speed Boost.

    The set for Blaziken i've had some success with is:

    @ life orb
    Speed Boost
    Jolly

    hi Jump Kick/Sky Uppercut
    rock slide/ Stone Edge
    Flare Blitz
    Protect

    I think that I will go with Rotom-w
    Thank you guys alot!

    and Im going to try to have success with arcanine just becuase hes my favorite pokemon and then if there isnt much success for him then ill use Blaziken. I have already considered that.

    Quick Feet is useless on something as fast as Jolteon. Stick with Volt Absorb.

    Forretress should use Leftovers, as it lacks recovery otherwise.

    Use Protect over Energy Ball on Florges, since it helps it get the Wish recovery itself.

    Wash Rotom can be a good fit on the team. While it shares types with Jolteon and Gyarados, it has completely different weaknesses than the both of them. It also burns opponents that would prey on Florges' weaker Defense:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Rest
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Chesto Berry

    or
    -Volt Switch
    -Discharge
    -Hydro Pump
    -Hidden Power (Ice)
    Nature: Modest
    EVs: 232 HP/56 SAtk/220 Spe
    Item: Assault Vest

    or
    -Volt Switch
    -Hydro Pump
    -Hidden Power (Ice)
    -Trick/Thunderbolt
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    Which rotom would be better for my team? I'm thinking the one with bold nature?
     
    Last edited:
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