Yes, it totally is!Is this compatible with the sunny weather?
That would require me to redo all the research on an Emerald ROM, and honestly I don't feel like investing so much time in it again.Can't you make a patch that's compatible for emerald.
Hi there,How exactly do you open this program?
I can't seem to find any PokéDex-related bugs caused by Dynamic Overworld Palettes... Have you made any other modifications that could have potentially corrupted the PokéDex in some way? Does the problem persist after you've applied the Uninstall.ips patch? Do you use the most recent version?Hey I think a recently discovered bug has to do something with your patch, where pokedex is all distorted and messed up...
Can u look into it please?
Also, is download updated in first post?
And is it safe to apply the new patch over the already applied one?
Thanks.
IF MY ROM'S F00000 is not null,
WHAT SHOULD I DO ?
my rom is 1460 base patched rom
So, F00000 is not null...
I prefer using OWM.Upon applying this patch to my fire red rom, my overworld sprite editor crashes when I try to insert a new sprite. I assume this is because some thing the overworld editor is trying to write to has been moved by the dynamic palette patch. Does everyone else have this problem? If so how can I change the .ini for my overworld editor to adapt to this patch? Thanks
I prefer using OWM.
Is this compatible with https://github.com/shinyquagsire23/Wizard-DN this?
Is this compatible with D/N systems? Specifically Shiny Quagsire's?
See my above post.
Oh, duh! I don't know how I missed your post. I have a really stupid series of questions now. I'm not fully understanding how to implement this. I see you insert the palette patch, insert the fix, insert the modified RTC routine, bu then I'm lost. How do I compile the npcmod.c? And after that are there other .c files I must compile or do I just insert the other asm routines? Also, are the routines in the "retired" folder needed or are they old?