• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Intro Sprites Editing!

2
Posts
12
Years
    • Seen May 28, 2014
    When I try to index my hero sprite, it just reverts back to the original sprite
     
    115
    Posts
    12
    Years
    • Seen Dec 30, 2012
    Hmm I've edited my hero sprites much more easily.

    I just indexed the image I wanted to use and then went to unlz and imported the image and exported the pallet.


    Now my only question is, how do you edit the back sprite for the hero?

    Edit. that only works for the trainer card image not the main sprite. And I'm not sure what effects that has on the game. :\
     
    Last edited:
    3
    Posts
    12
    Years
  • Hi everyone!
    I have been making rom hack from fire red
    and i followed xatokus intro editing tutorial, But i don't know what is rivals intro sprite APE offset palette. And if i just import the sprite with unlz the sprite has wrong colors and red cube surrouding it.

    So what i have to do?
     

    LaDestitute

    Razor Sharp
    84
    Posts
    11
    Years
  • Sorry to grave dig, but I think these are the palettes for Oak and Gary-

    Edit: I think I have the wrong palettes, my bad.
     
    Last edited:

    dunning2012

    Sparky
    8
    Posts
    11
    Years
    • Seen Dec 27, 2017
    VBA won't let me save the palette as an ACT. file. Every time I try it changes it to a PAL. file. Any ideas anyone?
     
    3
    Posts
    12
    Years
    • Seen May 10, 2014
    This looks pretty easy but I follow it step by step and when I try to import my custom graphic it says the image isn't indexed when photoshop says it is and I have done all of this. Plus when I try to get my color palette from my custom graphic it gives me some random palette that isn't from my graphic.
     
    2
    Posts
    10
    Years
  • I know this is an old thread but has anyone else had the problem that the transparent color (background) and black (detail lines) are switched? The large square that should be transparent is showing up when I open my ROM in VBA, and my black lines are gone. Help?
     
    87
    Posts
    10
    Years
  • Thanks, this was pretty useful, the only thing is that I was unable to change the professor's sprite without it looking like a massive glitch and the rival changes colours when selecting his name :/. Other than that I guess it worked out.
     
    1
    Posts
    14
    Years
    • Seen Sep 27, 2014
    Thanks, this was pretty useful, the only thing is that I was unable to change the professor's sprite without it looking like a massive glitch and the rival changes colours when selecting his name :/. Other than that I guess it worked out.

    Exactly, I'm having the same problem with the colors of the rival. Have you found a solution yet? I mean, it's been six months, right?
     

    Teh Blazer

    Divider of Zero
    776
    Posts
    15
    Years
  • I come bearing glorious sauce for Oak's palette (although for some reason it alters the background colors too :/)

    00460568 - Oak Palette 1
    00460588 - Oak Palette 2
     
    Last edited:
    13
    Posts
    10
    Years
  • What a great tutorial! It was so easy to follow with all the detail that was put into it. I didn't get lost at all. Just wanted to say thanks. I've looked everywhere for a tutorial and this was the only one I found.
     
    Back
    Top