However much that sounds like a good idea, I regret to inform you that it is very hard to pull off. I had enough mappers want to join my team, so I figured I'd try it out. It's near impossible.i am exited to see this project finish ^^ i wanted to work on a game called pokemon world. They will be every game map and pokemon on a single game. I thought it would be interesting to play in orre region to. I was searching for a editor like that. Keep me refresh about your update okay ^^
Thank you for your support, yeah I have high hopes for this tool myself :D Hopefully, it won't be that buggy.Raikoh Nadanshy said:i am exited to see this project finish ^^ i wanted to work on a game called pokemon world. They will be every game map and pokemon on a single game. I thought it would be interesting to play in orre region to. I was searching for a editor like that. Keep me refresh about your update okay ^^
Thanks, yeah I do hope that this tool has a easier user interface and close to the functionality of AdvanceMap.The Author said:Like as previously said by many people, there's already AdvanceMap.
However, this does seem to be a bit simpler to use, which is why I like it.
It's basically a more user-friendly version of A-map.
Great job!
Reversing and through the map structure documentation that is lying around, you take those and mess around a bit in a programming language to get what you want. Of course, source code is also available like that for EliteMap :)MissDigitalis said:This is really cool. ^_^
But how do you make a whole map from scratch using the editor?
Hehe Thanks so much :) Your tool sort of inspired me to do this as well :) For now, I'm not sure if I should make it open source or not, but I do plan to make this tool into a toolchain kinda like EliteMap and add plugins as well :Dlink12552 said:This is looking pretty awesome!
May I ask though, will this by any chance be open-source?
I'm interested in NSE 2.X working as a tile editor, yet I've had problems implementing, or at least finding for that matter the offsets of the tiles...
A simple "Open in NSE" button could be a wonderful addition to this project, as a tile editor, and might take allot of the stress out of the whole import and export thing we've been doing for tile editing.
IDK anyways good luck, this looks really promising
I have to admit though, this 'may' never be as good as AdvanceMap. It's up to you to use it or not. For me, there's some things I always wanted to change about AdvanceMap and this is how I would do it.Nintendork15 said:I'll be honest here, this kinda does look easier to use than A-Map, but still do we need another GBA map hacking tool ? :/
Hey ZDG, if you wanted to make it better than amap is currently, I have a suggestion for you. Adding the ability to edit new map names in firered.I have to admit though, this 'may' never be as good as AdvanceMap. It's up to you to use it or not. For me, there's some things I always wanted to change about AdvanceMap and this is how I would do it.
Not possible. Unless the tilesets are changed to be a LOT smaller. But there is a 1024 limit for tiles.What would be cool(although I'm not entirely sure if it's possible) is the ability to load multiple tile sets. Not just a major and minor.
Yes. Good idea.Also, the map connections in Advance map 1.92 was annoying to deal with. In 1.95, it was simplified a bit. I was wondering if you could turn it into a drag and drop system. For example, have the initial map on a grid interface, then add a connection to the north. Type in the map header and whatever to load up the map you want to be connected. From there you can just click and drag the map to where you want the two maps to be connected. Does that make sense?