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POWER OF UNITY!

3,655
Posts
16
Years
  • Introduction

    Just something I felt like making for a bit of fun. Each Pokemon on the team (excluding Hydreigon) is based on a favourite Pokemon of a friend of mine. I tried to make the team balanced in terms of type coverage as well, which wasn't an easy task for me. I think I've done OK though. Anyway, here goes.

    Team Overview

    139.png
    94.png
    635.png
    heracross-f.png
    134.png
    205.png


    Team Breakdown

    635.png


    DRAKOW (Hydreigon) (M) @ Choice Specs
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Mild Nature (+SAtk, -Def)
    - Draco Meteor
    - Fire Blast
    - Focus Blast
    - U-turn / Dark Pulse

    Who else to lead the charge than the Overlord himself? Rocking his signature shades, he strikes with awe-inspiring, destructive power! Draco Meteor obliterates pretty much anything that does not resist it, barring a few very dedicated special walls. The blasts of fire and focus provide perfect coverage for him, eliminating any steel type that dares show its face against the Overlord. Finally, U-Turn is a great scout move but this team currently has no Dark Moves on it, so I am tempted to stick Dark Pulse on here just for that extra coverage potential.


    94.png


    RENPUU (Gengar) (M) @ Life Orb
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Shadow Ball
    - Focus Blast
    - Substitute
    - Pain Split / Disable

    You guys don't know him but he's my best friend! Right hand man and second in command. While I am more inclined to be a front line commander, Renpuu prefers to give the orders behind the scenes, only appearing in combat when an opportune moment presents itself. Shadow Ball and Focus Blast gives near perfect neutral coverage. Substitute and Pain Split allow Renpuu to combat dedicated walls and in this instance, Pain Split is a pseudo attacking move. Disable is also an option though to troll certain Pokemon by making them harmless against Renpuu. threats such as Conkeldurr and Gliscor for example, once disabled are pretty much hopeless against the ghost.


    heracross-f.png


    YOSHIKO (Heracross) (F) @ Leftovers
    Trait: Guts
    EVs: 76 HP / 236 Atk / 196 Spd
    Adamant Nature (+Atk, -SAtk)
    - Close Combat
    - Megahorn
    - Rest
    - Sleep Talk

    Yoshi! A precious friend and currently the only physical attacker on the squad and the only female as well. She is the all rounder in the team, capable of dishing out the hurt and staying alive. Don't let her looks fool you. Get too close and you'll be recoiling in pain from a bone shattering Close Combat! Megahorn is for dual stab and hits incredibly hard too. I wanted to abuse Guts with Rest Talk which is the focus of this set. Mandatory leftovers is mandatory as we all know how much she loves to eat!


    139.png


    VRAI (Omastar) (M) @ Life Orb
    Trait: Swift Swim
    EVs: 104 HP / 252 SAtk / 152 Spd
    Modest Nature (+SAtk, -Atk)
    - Surf
    - Ice Beam
    - Hidden Power [Grass]
    - Shell Smash

    My man Vrai! A really cool guy, he is legit amazing. I wanted to go with Scizor here but with Forretress included, Scizor would make a third bug type which I was iffy on. So Omastar it is. Vrai specialises in the mid to end game where a successful Shell Smash seals the deal. The trump card if you will. The ace in the hole. Vrai is especially deadly against Rain Dance teams, where his speed is immediately doubled due to Swift Swim and with Hidden Power Grass, Vrai will be wrecking face.


    134.png


    VAPPY (Vaporeon) (M) @ Leftovers
    Trait: Water Absorb
    EVs: 248 HP / 252 Def / 8 SDef
    Bold Nature (+Def, -Atk)
    - Scald
    - Roar
    - Protect
    - Wish

    I've only recently been interacting with Vaporeon. He's a decent bloke and I've been enjoying our little Mario Kart 7 shenanigans together. We do pull off some ridiculous stuff against each other. Vappy serves as the main support for the squad, healing the wounded party members and maintaining team moral. Scald over surf for the chance to burn enemies since the team has no other status moves. Roar disrupts enemy set up sweepers and helps dismantle enemy momentum too. Protect and Wish allow Vappy to heal himself or his team mates too! What a team player!


    205.png


    SPINO (Forretress) (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Rapid Spin
    - Volt Switch
    - Gyro Ball

    Last but certainly not least, we have Spino! Though I haven't spoken to him much recently (spoke to him today at least) he still remains a decent buddy of mine. In the squad, he is the trap specialist. He lays the traps and disarms the enemies traps. Stealth Rock is the trap of choice since I don't have it anywhere else on the team. Rapid spin is self explanatory. I like Volt Switch to escape from Magnezone as well as just using it to try and maintain battle momentum. Gyro Ball is to hit certain threats for good damage.

    Conclusion

    All suggestions are welcomed, though I would prefer suggestions to move sets rather than swapping Pokemon around, but feel free to comment on whatever.
     
    302
    Posts
    13
    Years
    • Seen Aug 25, 2014
    The only thing I see wrong with this team is that you've got two fire weaknesses (heracross and forretress) and two electric weaknesses (Omastar and Vaporeon, though vappy at least makes it up by having high special defense).

    I'm not so sure about heracross, personally. Why it over Machamp or Conkeldurr? While the two have lower special defense by comparison, they make it up with their better overall stats, especially Machamp, who can mess with teams with dynamic punch and it even has access to zen headbutt.

    I just don't think heracross is that viable in this gen, unless it has choice scarf and moxie (BEEEEAAAAASST!)
     
    3,655
    Posts
    16
    Years
  • The fire weakness shouldn't be a problem since half the team resists fire. The electricity is worrisome though. I might have to make some adjustments to compensate for that. Heracross is used over those other fighting types cause it's one of my friends' favourite Pokemon. Heracross does have one big advantage though with Megahorn which annihilates psychic types like Reuniclus for example.
     

    Ooka

    [font=Maven Pro][color=#A75EE2]Cosmic[/color][/fon
    2,626
    Posts
    16
    Years
  • I'd personally suggest the standard LO Latios set > Gengar. It gives you two Dragon weaks and only one resist, but as it was Gengar won't be surviving any Outrages or Draco Meteors anyways. It also lets you sponge Electric hits like it's his job, then outspeed in return. All that aside, Starmie causes this team major problems, nothing can come in on it safely, and it removes your hazards. Basically any BoltBeamer gives you problem. Chansey with Wish and Counter solves both that and your Scrotom problem.

    Nice team, gluck with it.
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
    Posts
    16
    Years
    • Seen yesterday
    CM Latias/Latios straight up 6-0 this team and you cannot do anything about it. Especially offensive CM Latios, wow does that thing just roll you.

    In addition nothing can take Draco Meteors from anything, every time something comes in, something dies to it. Forretress too despite the resistance is KO'd by Specs Latios/Hydreigon Draco Meteor alone.

    Essentially anything that can boost its stats such as DD Dragonite has the ability to 6-0 you too.

    This team also cannot handle Scizor at all.

    Id replace Heracross who honestly isnt doing anything. Id look into Scizor to sponge Draco Meteors. Scizor would be preferable as it also covers the nasty Scrafty weakness to an extent and is useful with priority on such a darn slow team. It can also Pursuit special walls softening them up for Hydreigon.

    Scizor @ Choice Band
    248 HP / 252 Atk / 8 Sped
    Adamant Nature
    Trait: Technician
    ~ U-turn
    ~ Bullet Punch
    ~ Superpower
    ~ Pursuit

    Forry isnt doing much on this team either and is really better suited to stall. So id get rid of that for a Scizor check this team sorely needs. Magnezone may work this also helps support Hydreigon obv. In addition it also removes one of Gengars biggest counters, that being Sp.Def Jirachi.

    Magnezone @ Leftovers
    40 HP / 252 S.Atk / 216 Speed
    Modest Nature
    Trait: Magnet Pull
    ~ Substitute
    ~ Thunderbolt
    ~ Hidden [Power Fire]
    ~ Charge Beam / Flash Cannon

    Id then try Mamoswine over Omastar, because as of now you have a hideous auto sun sweep weakness. Ice Shard remedies that problem. Plus Mamo can also set up rocks nicely which you've lost from removing Forry.

    Mamoswine @ Life Orb / Leftovers
    252 Atk / 252 Speed / 6 HP
    Adamant Nature
    ~ Earthquake
    ~ Ice Shard
    ~ Icicle Crash
    ~ Stealth Rock


    So to sum up changes;

    Mamoswine
    CB Scizor
    Hydreigon (Modest btw, dont cut its good defences just for one move)
    Magnezone
    Vappy
    Gengar

    Hope this helps.
     
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