Ranko
Aloof Unmoving Maiden
- 98
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- Seen Sep 14, 2023
hey! while figuring out the Pokken -> UNITE references and reused animations article, I ended up playing the ranked mode on Pokemon UNITE pretty extensively and climbing pretty high.
Unfortunately, due to limited Beta time, I was only able to play and unlock a select few characters, but I DID play a pretty great variety of playstles I think, playing one Late-Game 'Attack-Speed' character (Garchomp), a mon with heavy CC abilties (Ninetales), Charizard I'm not sure what he was supposed to be, but I played him as a speed-clear Jungler who hits level 5 and immediately ganks other lanes 1-2 levels ahead, and a ranged character (Venusaur). The only archetype I think I missed out on was a Healer in the form of Eldegoss, but I played enough against them that I think I can at least surmise their points?
Since the game was in japanese, I was unable to figure out every characters passive abilities (The ones I did play I was able to obviously figure out after a few rounds though), and since the beta is gone, I can't exactly check them anymore
Just thought of it kind of recently, so I'm mostly figuring out how I'd pace this article and some bullet points I could cover
- Comparisons to other MOBA titles (I was unfortunately a League of Legends player for a few years and can definitely kinda draw out how it differs and plays differently)
- The gameplay loop and basic systems that revolve around each character (like the branching skill paths in-battle upon leveling)
- The TENCENT systems lmao (battle pass, 3 currencies, upgrading system, a gacha wheel etc)
- Matchmaking and other stuff
...that's all I'm thinking about so far. Anything else I might've missed out on that'd be smart to cover?
Unfortunately, due to limited Beta time, I was only able to play and unlock a select few characters, but I DID play a pretty great variety of playstles I think, playing one Late-Game 'Attack-Speed' character (Garchomp), a mon with heavy CC abilties (Ninetales), Charizard I'm not sure what he was supposed to be, but I played him as a speed-clear Jungler who hits level 5 and immediately ganks other lanes 1-2 levels ahead, and a ranged character (Venusaur). The only archetype I think I missed out on was a Healer in the form of Eldegoss, but I played enough against them that I think I can at least surmise their points?
Since the game was in japanese, I was unable to figure out every characters passive abilities (The ones I did play I was able to obviously figure out after a few rounds though), and since the beta is gone, I can't exactly check them anymore
Just thought of it kind of recently, so I'm mostly figuring out how I'd pace this article and some bullet points I could cover
- Comparisons to other MOBA titles (I was unfortunately a League of Legends player for a few years and can definitely kinda draw out how it differs and plays differently)
- The gameplay loop and basic systems that revolve around each character (like the branching skill paths in-battle upon leveling)
- The TENCENT systems lmao (battle pass, 3 currencies, upgrading system, a gacha wheel etc)
- Matchmaking and other stuff
...that's all I'm thinking about so far. Anything else I might've missed out on that'd be smart to cover?