I decided that I wouldn't be doing any raids with internet people. Two reasons for that. First, when doing challenges I like to not lean on others too hard. Second, it probably wouldn't be fair to the other players; imagine joining a raid and one of your teammates is a Butterfree spamming Harden!
That said, it's time to go ghost hunting. Duskull and Gastly are two similar Pokémon with similar movesets, Confuse Ray and Curse being highlights of interest to us. To my mind, Gastly comes online earlier: learning Curse at level 20 means he learns it just in time for the Grass Gym.
But he's also rarer. When I turn up at the Watchtower Ruins it's hailing and he's off-the-table. This isn't a problem; Duskull ('Smiles') will still be useful overall. For now, he has Leer, Disable and Confuse Ray. We'll also pick up a Drifloom ('Drifter'), who'll have to take a backseat for now.
With that, it's on with the plot. Deal with some ruffians in the lobby, then get introduced to the Gym Challenge. The first Team Yell member goes down a treat: their Zigzagoon is poisoned by Blusher, then has their Lick disabled by Smiles. That leaves them -- when they don't hit themselves in confusion -- with Tackle, which Smiles is immune to. With the second Yell's Nickit, there's no need to even Disable any moves.
After a brief team-up with him, I immediately pull the same trick on Hop when we fight, poisoning him then switching to Duskull and rendering his Wooloo useless:
In the next route we pick up two Pokémon: Vulpix ('Ashlyn') and Trubbish ('Gabby'). In truth, I had completely forgotten Trubbish was here -- but she could be a valuable team member! Toxic Spikes is a way to 'badly poison' enemy Pokémon when they switch in, which does gradually more damage than regular poisoning. (For later on, Trubbish is also a natural learner of Toxic, which can immediately apply this condition to opponents.) Vulpix, meanwhile, immediately provides an alternate source of Disable and adds a bit of type variety to our team.
With these two new members, Arsène is boxed, probably for good. We'll remember him. We also catch a Stunky, another Pokémon who can pick up Toxic later, but for now they haven't made the cut to join the team.
I won't bore you with details of every trainer on Route 3, most of whom went down to strategies we already used. There was only one with any complications: Schoolboy Marvin. First, Marvin's Budew is immune to poisoning.
But it only knows Absorb; when disabled it's immediately forced into Struggling. Gossifleur, meanwhile, is immune to Poison Powder but
not Trubbish's Poison Gas. Thanks, Gabby! Proving your use immediately.
Next, the Galar Mine. Get through here, and the rest of the road to Turffield will be plain sailing. By this point, Gabby knew Toxic Spikes and was leading the team. While a little fragile, she was doing a fine job and the combination of her and Smiles was enough to get through most trainers. The exit to daylight glimmered.
There was just one man in our way: Bede. See, despite our level advantage and that we actually have a full team, Bede
specifically counters us. His predilection for Psychic Pokémon stands in direct opposition to our Ghost and Poison heavy team. Worse, his first Pokémon (Solosis) starts with Magic Guard --
it is immune to damage from conditions. And yes, he'll one-shot our Trubbish.
The battle starts with Ashlyn, who baits out a Confusion and disables it. This gives Gabby just enough time to plant two Toxic Spikes then switch to Smiles. But as you might have twigged, the Disable has a double purpose. Solosis knows two moves, Endeavor and Confusion... and the first only has 5 PP.
Smiles keeps Confusion locked, and Solosis struggles itself to death. Bede's Gothita switches in, badly poisoned, setting the stage for our victory. From this point on, it's just a matter of stalling.
Unfortunately, keeping Solosis locked left Smiles with barely any HP. And I say, why sacrifice a team member if you don't have to? I switch him out. First, to Wooloo, then to whoever has enough health to bear another strike.
In the end Drifloom takes the last hit, leaving him at 15 HP and everyone else exhausted... as Bede's final Pokémon runs out of health. No casualties, no items used. Bede, flexed on.
In hindsight, we could've made that a lot easier for ourselves by catching a Roselia back in the Wild Area, since it's a Pokémon with Worry Seed (changes foe ability) and Leech Seed. But that should be the final big obstacle. There are trainers ahead, but none of them
should prove much trouble. Next entry, we get our first gym badge.
Team status- Ashlyn, lv. 14 Vulpix. Hasty nature.
- Shaggy, lv. 15 Wooloo. Hardy, with the Fluffy ability.
- Blusher, lv. 17 Butterfree. Quiet.
- Smiles, lv. 18 Duskull. Relaxed.
- Drifter, lv. 18 Driftloon. Impish, with Unburden.
- Gabby, lv. 16 Trubbish. Jolly, with Stench.