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- Seen Feb 12, 2023
Because Kanto, ironically, is part of what kept Johto away from being better than it could have been.
You get lackluster gyms, and a lackluster league at hilariously low levels at which many Pokémon won't even learn good moves. Level curve in general is considered the worst in the franchise, as players get stuck battling boring low level trainers for too long, all for the sake of ending Johto at lower levels without cutting its length, because there's a second region to visit afterwards.
Espeon, for example, won't get a better STAB than Psybeam, because it learned Psychic at level 64 and the Psychic TM is in post-game, resulting in this, and many other Pokémon, being forced to end up with a poor moveset if you chose them for your Johto playthrough. They even locked some evolution stones behind post-game.
So, without Kanto, Johto was basically half game. Had it been a full-fledged journey in a single region, and it would have been shorter but at the end a more solid experience with less padding and a better pace.
Wow, that pretty much sums up everything I would have said. It's really a shame how unbalanced and sloppy all the Johto games feel, especially since it's up there with Sinnoh and Unova as one of my favorite reigons. I honestly think a Let's Go style game would be awesome for Johto, because regardless of what you think about the LGPE you can't deny they had way better pokemon and team variety than the originals. LGPE also added some nice story improvements to Kanto that I think were desperately needed and could benefit Johto's pretty bare bones plot.