- 34
- Posts
- 3
- Years
- Seen Aug 13, 2023
Is there a way to control follower placement/spawning during scenes where there is forced movement on a map? I can get hidefollower to work during events or my own scripts, but when the map launches right into a script on warp/load, it seems like 'hidefollower' is triggering before the follower spawns in and won't work. You run into situations where the follower then runs to your player from off screen or really far away, etc.