So I guess the game isn't done yet?
No.
And don't ask when it will be done either =)
So I guess the game isn't done yet?
I won't include battle animations at first; however, they might eventually be included. Giving only legendaries battle animations would be pointless, as I'd have to make an animation for each move they learn. Unless by battle animations you mean animated sprites, like Crystal/Emerald/D/P/Pt? I've considered making those; however, it would increase the filesize by quite a bit, and would also mean double the amount of sprites would have to be made. It's not being ruled out altogether, though...I remember Wichu saying he would not include battle animations, however I think it would be cool to have the legendaries with animations, just to make them stand out.
Not right now, sorry. But what do you mean by graphics? Sprites, or something else?hey do you need any graphics help?
Yep, just RMXP. Shows what you can achieve with some scripting knowledge :PRPG XP??
Oh gawd Was it just RPG XP??
Please I need this answered
Thanks. I'm also working on recoding all the other menus, too; my aim is to get rid of all text-based menus altogether.This game looks great. Good luck with it.
btw, I LOVE what you did with the start menu. So intuitive!
Like the update, it looks good, very intuitive. And yes, I meant animated sprites, as in C/E/D/P/Pt.I won't include battle animations at first; however, they might eventually be included. Giving only legendaries battle animations would be pointless, as I'd have to make an animation for each move they learn. Unless by battle animations you mean animated sprites, like Crystal/Emerald/D/P/Pt? I've considered making those; however, it would increase the filesize by quite a bit, and would also mean double the amount of sprites would have to be made. It's not being ruled out altogether, though...
Seems simple enough to use. I would like a bit more confirmation of selecting a Pokémon though. In the gif where you are checking the summary, the green colour looks fine but I think you should use a highlighted green while the cursor is on that player rathen then using a highlighted blue. Should be easy to add.
The reason I say this is, if you leave the cursor on the pokemon you selected, you have no way to know it is still selected other then the glow that appears upon select.
So the green you have now is fine for when the cursor is not on the selected Pokémon, then lighten the green up (like you currently do with the blue) to make it more clear that the Pokémon is already selected.
Right now I feel it's a nice graphical menu with a design flaw.