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Gold hack: Pokemon Gold X

You say it's not supposed to be an amazing new hack, but...
This has been done, several times. Mostly by Miksy, but nevertheless.
Please, though, I don't mean this in a "you're not welcome to hacking" way, but there's no need to post average edits while you're learning. Just get on with it and keep trying to learn until you get the skill. You're not "stuck" anywhere.


I'd rather play this than another generic, "oh, hey, I'm gonna remake Gold, Silver, or Crystal, BUT FOR GBA. No changes whatsoever, it's just gonna have COOL GRAPHICS. I'm so rad dude lesss dooo dissss"

Keep going with this, lazinicki.
 
this is a great game even if it ain't got much of a difference... maybe change the maps around and fix a couple of the text(like when cyndaquil's name shows up when theres a picture of hondour.) if i were you i would start out slowly and make sure everything is right and balanced.
 
this is a great game even if it ain't got much of a difference... maybe change the maps around and fix a couple of the text(like when cyndaquil's name shows up when theres a picture of hondour.) if i were you i would start out slowly and make sure everything is right and balanced.


thanxs. i do plan on contuing this project. its just been slow lately. Im glad there are some people who dont think this is stupid.
 
It looks good and don't listen to what people say, it is your work. I really liked the 2nd gen and would like to see it finished so don't stop!
 
if u can u should start scripting to make it a hack. not just an edit
 
im terrbile at scrpting i dont understand it.
Have you tried to learn ?
It actually isn't even hard compared to what others have done to make it simplier.
Read tutorials and get pointer calculator, hex editor (+goldmap) somewhere and try it.
 
I literally learned in 5 minutes...

0x12957B

6A - FacePlayer
47 - LoadFont
31 - BitTable1 check 0x1F00
09 - If_B_True? 0x8955
4C - Display text 0xF057
53 - Close text box code
49 - Load moving sprites
90 - end

0x129589
4C - Display text 0x1A58
53 - Close text box code
49 - Load moving sprites
90 - end

BAM That's a script right there. (I think I just "De-complied" a Gold script. Can't remember.)

[Bit no. (2byte)] 0xA905
[Trainer group] 0x16
[Trainer] 0x01
[2byte pointer to Text when seen] 0xF055
[2byte pointer to text when trainer beaten] 0x4956
[2byte pointer to script when lost (0000=Blackout)] 0x0000
[2byte pointer to script if won/talked to again] 0xD154

BAM the script for that trainer Joey.

https://skeetendo.110mb.com/scriptingcodes_eng.htm

Look there.
Stop saying it's hard and actually try to learn...
 
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