I'm sorry, it hasn't gotten up to that stage yet. For now... it can only view the maps. We'll probably see something like that in the future.
Hi! Sorry for lack of updates, but I'm in holiday with my family (I will return on September at home). I give a look at tool, but I can't find a way to make easier and user-friendly the vertex editing (Some suggestion will be appreciated...)
But, PokemonShinySilver, the editing is already possible! You can move the tree (with difficulty...)...
But, PokemonShinySilver, the editing is already possible! You can move the tree (with difficulty...)...
I'm tired and angry...
Emulators and Nds refused to load a map when I add a polygon...
But NSBMD viewer, Tinke, MKDS, NPRE and official g3dcvtr.exe are continuing to tell that map's model is OK...
I checked all offsets, all sizes, all f***ing byte without success!
If someone can help me, I appreciated....
I have a few questions would like to askLittle update.
This morning I'll have enough time to work on my tool, so I use to fix some bug and add new features.
1) Now you can add new (completely new) polygon to the map (Only test on twinleaf town, but seemed work fine). When you click add button, you can choose texture, palette and size of new polygon.
2) Decide to use decimal point value instead of hex (For coordinates I think it's better)
3) Fix bug with Normal and Vtx_10 (Now X, Z, Y are correct).
A screenshot of a completely new polygon added to twinleaf (a path of grass). Note: The other nsbmd polygon are unmodified, like materials, textures, palettes...)
https://img703.imageshack.us/img703/3439/newpolywork.png
Edit: Bump! Seemed that maps not work in Desmume or No$Gba....Working on it...
I have a few questions would like to ask
1、This version of the NDS Pokemon the hacker Map tools released?https://img703.imageshack.us/img703/3439/newpolywork.png
2、You how mobile hackers The tree?
https://img849.imageshack.us/img849/9752/twinleaf.png
https://img9.imageshack.us/img9/8050/provadesmume.png
It surely has been a while since anyone has last posted in here. And I see that you're working on the scripting function. It'll be interesting to see what has improved with the tool in the future.
But I do indeed have a question, how can you tell where the actual terrain model data begins? 'Cause I'd like to extract the data and turn it into a .obj file so I can edit it in 3ds Max.
I think what he's asking is where the data starts for the physical geometry of the map.
I don't undertand well what do you ask.
The actual model data starts with BMD0 magic number and end with BDHC (or with end of file)
The packed bone command start after polygon definition. There's a preliminary table that contain start offset, size, header size, flag (0x10 for each entry table).
Then there's packed bone command (each polygon usually start with 0x40 (BEGIN_VTXS)). There are a sequence of 4 command id, then there's parameters for each command, then other 4 command id, then the parameters and so on. The polygon usually end with 0x41 (END_VTXS).
I hope I give you the right answer!
Would you be able to try converting it into another type, like Google Sketchup or something? I don't like having to crack 3DS Max when I don't need to, not to mention I screwed up when I was cracking it, and it slows down my computer a lot when it's running.
The packed bone command start after polygon definition. There's a preliminary table that contain start offset, size, header size, flag (0x10 for each entry table).
Then there's packed bone command (each polygon usually start with 0x40 (BEGIN_VTXS)). There are a sequence of 4 command id, then there's parameters for each command, then other 4 command id, then the parameters and so on. The polygon usually end with 0x41 (END_VTXS).
I hope I give you the right answer!
https://img703.imageshack.us/img703/3439/newpolywork.png
Edit: Bump! Seemed that maps not work in Desmume or No$Gba....Working on it...
I'm tired and angry...
Emulators and Nds refused to load a map when I add a polygon...
But NSBMD viewer, Tinke, MKDS, NPRE and official g3dcvtr.exe are continuing to tell that map's model is OK...
I checked all offsets, all sizes, all f***ing byte without success!
If someone can help me, I appreciated....
Nice work, Pichu! Looks really promising, never thought of a matrix editor like that, but it looks very friendly!
Btw, what are those trainer data and terrain bytes in the headers? Never heard of them before, specially the terrain one.