Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.

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Old July 18th, 2013 (3:13 AM).
callumjames3 callumjames3 is offline
    Join Date: Jul 2009
    Gender: Male
    Posts: 38
    Monkey (Infernape) @ Leftovers
    Trait: Iron Fist
    EVs: 4 HP / 252 Atk / 252 Spd
    Hasty Nature
    IVs: 30 SAtk
    - ThunderPunch
    - Flare Blitz
    - Bulk Up
    - Close Combat
    Physical sweeper.
    Brambles (Ferrothorn) @ Leftovers
    Trait: Iron Barbs
    EVs: 4 Atk / 252 Def / 252 SDef
    Impish Nature
    - Stealth Rock
    - Power Whip
    - Thunder Wave
    - Spikes
    Tank/Steal rock, spikes
    Brains (Alakazam) @ Choice Specs
    Trait: Magic Guard
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Psychic
    - Focus Blast
    - Calm Mind
    - Encore
    Special sweeper, been very successful so far but never had the chance to make use of encore.
    Saint (Blissey) @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 4 SAtk / 252 SDef
    Calm Nature
    - Toxic
    - Softboiled
    - Counter
    - Stealth Rock
    Standard Blissey. There to stall and annoy.
    Psycho (Gliscor) @ Leftovers
    Trait: Poison Heal
    Shiny: Yes
    EVs: 252 Atk / 184 HP / 72 Spd
    Adamant Nature
    - Earthquake
    - Swords Dance
    - Roost
    - Ice Fang
    Personally I love Gliscor, and the STAB earthquake is handy.
    Turtle (Blastoise) @ Leftovers
    Trait: Torrent
    Shiny: Yes
    EVs: 252 HP / 4 Atk / 252 SDef
    Careful Nature
    - Rapid Spin
    - Dragon Tail
    - Toxic
    - Aqua Jet
    Spinner, and dragon tail to force switches.
    Totally new to this. Any obvious flaws?

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    Old July 18th, 2013 (6:22 AM).
    PlatinumDude's Avatar
    PlatinumDude PlatinumDude is offline
    • Gold Tier
    Join Date: Aug 2010
    Location: Canada
    Age: 23
    Gender: Male
    Nature: Hasty
    Posts: 12,936
    Infernape is too frail to use Bulk Up. Said move us better left to things like Conkeldurr or Scrafty, who are more bulkier than Infernape is. Infernape is also able to go mixed if need be:
    -Flare Blitz
    -Close Combat
    -ThunderPunch/Mach Punch
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band

    -Fire Blast/Overheat
    -Close Combat
    -Hidden Power (Ice)/Mach Punch/U-turn
    Nature: Hasty/Naive
    EVs: 180 Atk/76 SAtk/252 Spe
    Item: Life Orb

    -Fire Blast/Flare Blitz
    -Close Combat
    -Hidden Power (Ice)/Stone Edge
    Nature: Hasty/Naive
    EVs: 36 Atk/220 SAtk/252 Spe
    Item: Choice Scarf

    Ferrothorn's EV spread is VERY inefficient. ALWAYS max out its HP first before you move on to the defenses:
    -Spikes/Stealth Rock
    -Leech Seed/Stealth Rock
    -Power Whip/Leech Seed/Protect
    -Gyro Ball/Thunder Wave
    Nature: Relaxed
    EVs: 252 HP/48 Def/208 SDef
    Item: Leftovers/Shed Shell

    Choice Specs forces the holder to use the last move it used as long as it's in battle, making status moves bar Trick, Spore and the like useless on Choice sets. Alakazam appreciates the freedom of switching between its moves anyway, and is too frail to get Calm Mind up:
    -Shadow Ball/Signal Beam
    -Focus Blast
    -Hidden Power (Ice/Fire)/Substitute
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Focus Sash/Life Orb
    Ability: Magic Guard

    Counter seems tempting to use on Blissey, but please, don't use it. Over the generations, more powerful physical moves have been introduced, making it harder for Blissey to survive and get a Counter off:
    -Stealth Rock/Aromatherapy
    -Seismic Toss/Flamethrower
    -Toxic/Thunder Wave
    Nature: Calm
    EVs: 4 HP/252 Def/252 SDef
    Item: Leftovers
    Ability: Natural Cure

    -Seismic Toss/Flamethrower
    Nature: Calm
    EVs: 4 HP/252 Def/252 SDef
    Item: Leftovers
    Ability: Natural Cure

    Normally, Gliscor is seen as a defensive Pokemon, and it has good synergy with Blissey with the appropriate defensive investment:
    Nature: Impish
    EVs: 244 HP/28 Def/236 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    -Toxic/Ice Fang/Stealth Rock
    Nature: Impish
    EVs: 244 HP/248 Def/16 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    If you want Gliscor to go the offensive route, take advantage of Flying Gem + Acrobatics, as that's a strong combo:
    -Swords Dance
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Flying Gem
    Ability: Hyper Cutter

    Blastoise is in UU for a reason: it's outclassed by OU Rapid Spinners Forretress, Donphan and Starmie. Since adding on Donphan will make this team more vulnerable to Water moves, Starmie is the better option:
    -Hydro Pump/Surf
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Natural Cure

    -Rapid Spin
    -Psyshock/Thunderbolt/Ice Beam
    Nature: Timid
    EVs: 248 HP/32 Def/4 SAtk/224 Spe
    Item: Leftovers
    Ability: Natural Cure

    Old July 19th, 2013 (2:03 AM).
    callumjames3 callumjames3 is offline
      Join Date: Jul 2009
      Gender: Male
      Posts: 38
      Thanks Ill make some changes straight away. Very helpful, cheers. Not surprised to see the team full of holes, I didnt know what I was doing really.

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