- 401
- Posts
- 20
- Years
- Age 30
- Seen Dec 4, 2016
Hey everyone, some of you might remember a few years ago my project Pokemon Essentials: Online which combined Netplay and Essentials to allow people to make an MMORPG. The kit was buggy and hard to implement into existing projects. I decided to complete the project but in terms of plug and play scripts which add only necessary online functions such as trading and battling. The scripts included have the following basic features implemented:
These scripts are beta, bugs are to be expected, if you encounter one, please report it
Download
Beta 2
Beta 1
Known Issues:
Future Plans
Thanks
Misc
By the way, I recommend using the script found here: https://www.pokecommunity.com/threads/307989. It will allow you to run two clients at the same time which will make testing a lot easier.
And another heads up. The battle system has 0 modifications to the actual scene so if I'm playing my cards right, your game's battle graphics will be used even in the online scene.
Hit me up for feature requests and I'll see what I can do.
Bugs fixed in the next version
Donations
I don't accept donations but if you wish to support me then please send some money towards the Children of Syria appeal here: https://www.warchild.org.uk/donate.
I come from Lebanon and the country is deteriorating under the huge pressure of 800,000 Syrian refugees. If you do choose to donate, PM me here with a screenshot of your donation, it will really make my day.
- Register
- Login
- Trade
- Battle
These scripts are beta, bugs are to be expected, if you encounter one, please report it
Download
Beta 2
Beta 1
Known Issues:
- Certain items used in battle do not sync their animations, such as the throwing of pokeballs
Future Plans
- Get some better graphics for the trade screen, they're very ugly. I'm no graphics designer, anyone want to do some?
- Add wait message in battle system when waiting for other player to choose
- Add a proper request system when requesting trade and battle, the current one is a very poor implementation although it works
- Optimise and streamline trade, battle and server code
- Add debugging to server, was present in original RMX-OS code but didn't add it when I rewrote the server line by line
Thanks
- Blizzard - big thanks to him for all his work on RMX-OS, without it, none of this would have been possible. Server based off his code.
- Maruno - advice on how I can implement the battle system
- Luka S.J - inspiration
Misc
By the way, I recommend using the script found here: https://www.pokecommunity.com/threads/307989. It will allow you to run two clients at the same time which will make testing a lot easier.
And another heads up. The battle system has 0 modifications to the actual scene so if I'm playing my cards right, your game's battle graphics will be used even in the online scene.
Hit me up for feature requests and I'll see what I can do.
Bugs fixed in the next version
- None so far
Donations
I don't accept donations but if you wish to support me then please send some money towards the Children of Syria appeal here: https://www.warchild.org.uk/donate.
I come from Lebanon and the country is deteriorating under the huge pressure of 800,000 Syrian refugees. If you do choose to donate, PM me here with a screenshot of your donation, it will really make my day.
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