Soldier Progression (Augmentations)
Most Augmentations are permanent and usually cannot be undone without causing massive trauma to the patient's body. Think carefully before choosing an Augmentation! Augmented Pokemon are not tournament-legal (with the exception of the Data Jack augmentation). All Augmentations listed here are from the Pokemon Tabletop United sci-fi supplement book, "Do Porygon Dream of Mareep?"
Foreigners should never be assumed to have more than
at best vague knowledge of these augmentations or procedures. No information regarding these augmentations - besides the Datajack - are available to Cerian civilians and none are noticeable outside of combat.
The following is almost all directly quoted from "Do Porygons Dream of Mareep?"
"All Pokémon and Trainers have a limited capacity for how much their bodies can be augmented by technology. Whether the augmentations are mechanical or biological in nature, the body tends to reject foreign elements, and it is delicate work to coax the body into treating an Augmentation as part of itself. People who require organ transplants often require drugs for the rest of their lives to trick their immune systems into treating their new organs as their own. The process is even more complicated for Augmentations.
Pokémon and Trainers have an Augmentation Capacity of 10. Each installed Augmentation consumes a certain amount of this Augmentation capacity."
"In addition to the Capacity used by a particular Augmentation, each Augmentation is installed in a particular body part. Augmentations which are installed in the same slot are not compatible with each other. Pokémon lacking the requisite body part may not use an Augmentation."
"Limb Augmentations obviously affect the limbs. Body Augmentations are thorough and invasive Augmentations that are spread throughout the core of someone's body. Dermal Augmentations replace skin all over the body but do not affect internal tissue. Eye Augmentations replace or supplement the eyes."
"Augmentations are easily damaged by electrical damage. Whenever an Augmented Pokémon or Trainer takes Electric Type damage in excess of 25% of their Maximum Hit Points or suffers the effects of Thunder Wave or an EMP weapon, they go into Augmentation Shock. For targets with Electric-Type Immunity, calculate the damage they would take if they were Doubly Resistant for the purposes of determining whether they suffer Augmentation Shock. Thunder Wave still causes Augmentation Shock for these targets. When a Pokémon or Trainer goes into Augmentation Shock, their Augmentations are disabled for 2 rounds. At the GM's discretion, particularly powerful electromagnetic interference may leave Augmentations disabled for longer. In addition, they suffer a penalty to all rolls and to their Evasion equal to half of their used Augmentation Capacity for that duration. For example, a Trainer with the Medical Nanobots and Dermal Plating Augmentations has used 6 Augmentation Capacity, so they would suffer a -3 penalty.
In addition to the Shock penalty, there are obvious downsides to your Augmentations being disabled. However, Trainers and Pokémon are never left completely disabled from having their Augmentations shut down. For instance, if you have had your eyes augmented, you may find yourself suffering an Accuracy Penalty, but you would still be able to see at a basic level."
0 SP (Standard)
"Datajack
Slot: n/a
Capacity Used: 0
Effect: The user may directly interface with [Cerian] computers, accessing the data through an Eye Slot Augmentation, external visor, Pokédex, or internal computer. The user can communicate wirelessly with others over [Cerian] networks using the Datajack."
The Datajack Augmentation is free and standard on Cerian soldiers; it's how Pokemon and human soldiers are capable of communication. Soldiers must receive an Eye Augmentation to use this Augmentation via the Eye Slot. It's standard to use this Augmentation via an external visor built into a helmet, with a handheld computer for back-up in the event that this is somehow damaged. Soldiers are free to reject receiving this augmentation, though doing so is considered deleterious to one's comrades.
In addition, some Cerian citizens choose to purchase this Augmentation despite the monetary costs. As some Cerian Pokemon can speak through various devices without the need to type, it's somewhat of a misconception that Cerian software is capable of directly translating and speaking a person's thoughts. In actuality, the Pokemon is actually simply directly interfacing with the software in place of typing; someone that did not know how to read and write would be incapable of this.
It must be stressed again that this doesn't let you
see the data "in your head." It's more akin to being able to type on a (highly advanced and sophisticated) keyboard; if you were trying to access information with your keyboard and didn't have a screen, you wouldn't be able to see it through the keyboard!
1 SP
"Enhanced Sight
Slot: Eyes
Capacity Used: 1
Effect: The user can see in the IR spectrum and gains the Darkvision Capability."
"Smart Vision
Slot: Eyes
Capacity Used: 2
Effect: The user cannot have their Accuracy lowered, and their attacks cannot have Accuracy Penalties. The user is immune to the Blinded condition (but not Total Blindness)."
2 SP
"Synthetic Muscle
Slot: Limbs
Capacity Used: 2
Effect: The user gains a +2 bonus to their Power Capability and +1 to both High and Long Jump Capabilities."
3 SP
"Medical Nanobots
Slot: Body
Capacity Used: 2
Effect: Three times a day as an Extended Action, the user may gain a Digestion Buff as if they had consumed Leftovers. This does not take up one of the user's normal Digestion Buff slots, but they may only have one Digestion Buff gained this way at a time."
"Wired Reflexes
Slot: Body
Capacity Used: 3
Effect: The user begins each Scene with two Reflex Points. These may be spent as a Swift Action on their turn to give them a +2 bonus to their Accuracy (before rolling) or their Evasion for one full round."
4 SP
"Sub-Dermal Plating
Slot: Dermal
Capacity Used: 3
Effect: Once a Scene, the user may take Physical Damage as if they resisted it one step further."
5 SP
"Thermal-Optical Camouflage
Slot: Dermal
Capacity Used: 4
Effect: The user may activate the Invisibility Capability once per Scene. While Invisible, the user can't be seen by thermal imagining equipment."