First of all, I have yet to play his beta but, to be honest, I don't know why you guys think the puzzle is hard.
Judging by the "tiles" in that screenshot used in that puzzle, you pretty much stop every time after 1 arrow tile.
I'd rather he don't use this "illusion" to trick people into thinking it is hard.
I rather he made less arrow tile and cannot be stopped until a specific tile is used. <- I don't know how to explain this but similar to the ice cave's slippery tile where you can only stop when you hit a boulder.
Anyway, would the graphic being improved to DPPT's?
Ok.
No.
This looks cool
i like it when hacks play with the idea of gym leaders having different pokemon that isnt based on typing
Yes, thanks.
Ok thanks.
The ROM hack looks great, but there's one thing I take issue with:
|Q: Are you going to post solutions to any puzzles?
A: No. Figure it out.|
See this is how you stop people from playing your game. If they are truly stuck and they cannot progress, they're not gonna finish it. If they just use the solutions without trying to figure the puzzles out, that's their choice. Rather give them the option of seeing the solutions than being (to be honest with you) a bit rude. Just sayin'.
Ok, I do agree that it's not too nice, but that's my mindset towards games. Too many people these days just expect everything to be spoon fed (in-game) or given to them (online), me included. Though, I don't feel like any of the puzzles here are difficult enough to make people rage quit. Yes, I know the feeling of "I tried everything but I still don't know where to go!" It is a terrible feeling. Though with this hack, I really don't want people mindlessly plowing through the game. If someone is stuck, they can ask their friends and share the solutions between each other. You know, like people did in the past.
Sorry, but I won't be posting solutions online. I'll change the answer to that questions so it's more nice, I guess.
Feedback:
-Decent balance. I was playing Nuzlocke, and aside from savescumming to get past the first Gym (because I only had a Wurmple, a Zigzagoon, and Ponyta), I didn't suffer any bull**** deaths. (My Beautifly did die. A Baltoy blew up in her face. T_T )
-THAT WRETCHED CAVE
-- ...good job. That was fun in a weird way.
- The first Gym is difficult to get past, but that's true in vanilla FireRed as well. Thanks for making the Leader's Pokemon neutral to Fire, anyway.
- The dialogue was great.
- It does feel like levels ramp up a bit fast, but it's manageable if one focuses most of the EXP into one Pokemon. The maze's sheer length (if you keep screwing up >_>) allows leveling of a second Pokemon if they're strong against Rock-types. (Possibly two more Pokemon, since I managed to level Machop after Beautifly died...)
A nice hack. I liked playing it.
I was about to say I was stuck at Cloudpeak, but then I accidentally discovered the Rocket Base. Onto more of this hack! :D
Current Team:
Wow, very nice that you managed to do all that. I'm very glad that you took the time to play it and post your findings here.
The first gym is very hard especially for Ponyta, because AncientPower is really strong. I'm glad that you noticed that his 'mons are both neutral to fire. I'm surprised that you played a Nuzlocke yet didn't suffer any casualties in the first gym.
The
Hazy Crazy Maze Cave is pretty cancer, and karma will probably come back to bite me some time. I stole some parts from Fire Red I think, so if people are familiar with the Fire Red cave puzzle, they should get through my cave with more ease.
Yeah, and I do have plans for lowering the wild levels already. I also plan on making some things less of a hassle for the player to deal with, because I realize some things are kind of obscure (the goals after the second gym).
Thank you everyone for feedback.