I never understood how one can preorder a game before any gameplay has ever been shown. It can be an absolute train wreck like how Destiny 1 came to be in the beginning, but to each their own.Gameplay wise, no nothing suggesting it plays any different than the first.
Story wise a few points can be drawn from the trailer and retail listings.
-the cabal are the main/only enemy
-Guardians, at least starting the game, have no powers
-the game will once again feature multiple open worlds, or at the very least, missions on different planets
-At least part of the story will be around rallying "leaders"
But most of these are obvious.
I'm not worried about Destiny 2 gameplay wise anyways. D1 had solid shooting, and both mmo and RPG were in its made up genre so grinding was to be expected.
They just have to make a world worth a damn now!
I have my PC col edition pre-ordered already so woo. If I don't like the beta I'll teir down, and if I hate it I'll cancel. Yey
I never understood how one can preorder a game before any gameplay has ever been shown. It can be an absolute train wreck like how Destiny 1 came to be in the beginning, but to each their own.
Main reason is because a lot of gamestops are closing and I don't want mine to be one of them. It is the only such store for... at least a hundred miles, probably more!
Second reason is series + dev faith. If it was a new dev or IP it'd be a different story, but you can easily predict what you're going to get out of this series and dev. A OK story with tight shooter gameplay and lots of grinding.
I'd put theses at an 80-20 ratio for reasoning.
Yeah keep the spoilers down! I'd like to go in with some semblance of mystery
Destiny 2 PC specs and graphics options
The big question following the confirmation of the PC version was - what are the system specs, and will the graphics options be compared to the locked 30 frames per second output of its console counterpart? Here's what we know:
Recommended specs:
CPU: Intel - Core i5-2400 / AMD - Ryzen R5 1600X
GPU: Nvidia - GeForce GTX 970 / AMD - Radeon R9 390
RAM: 8GB
Minimum specs:
CPU: Intel - Core i3-3250 / AMD - FX-4350
GPU: Nvidia - GeForce GTX 660 2GB / AMD - Radeon HD 7850 2GB
RAM: 6GB
Modes and features:
Uncapped framerate
4K resolution support
Mouse and Keyboard support
Controller support
Custom key mapping
Text chat
Adjustable field of view
21:9 monitor support
The controls from the gameplay reveal event, which can be remapped in the final version.
Mouse controls:
Look Sensitivity
Vertical Inversion
Horizontal Inversion
Aim Smoothing
Graphics settings:
Graphics Quality
Texture Anistrophy
Ambient Occulsion
Motion Blur
Anti-Aliasing
Texture Quality
Foliage Detail
Environment Detail
Character Detail
Shadow Quality
Depth of Field
Foliage Shadows
Lighting Shading Detail
Local Light Shadows
Wind Impulse
(Thanks to Gamer Network's Arekkz and DualShockers for fleshing out the above list, the latter which lists some additional accessibility and gameplay options that also appear in the console editions of the original Destiny.)
Thanks to the beta in August, Digital Foundry put the PC version to the test and came out with some very positive things to say, calling it "one of the most technically accomplished PC versions we've seen to date, adapted skilfully to accommodate the unique strengths of the platform."
"30fps is a doddle on PC and even 60fps gameplay is easily attainable," Rich continued in their dedicated article, "and we'd say that modern i3s and older i5s going back to the classic 2500K should be capable of delivering that crucial doubling of frame-rate over the console experience.
If you want thoughts of how it plays, Eurogamer deputy editor Wesley Yin-Poole described the PC version as "impressive" in his hands-on, who discussed the feel of mouse and keyboard and the lack of auto-aim compared to using a controller on console, while Digital Foundry has 4K and at 60 frames-per-second gameplay:
How do people feel about the shader micro transactions going on?
Shader microtransactions are nothing new and we're in the original (not at launch of course)
What the issue seems to be to me is that shades are one use items now, and can only be used on one armor or weapon piece. In other words you would have to find 5 red shades to turn you armor fully red, and if you decide to change it you're losing the red shades permanently. Meanwhile I can set all my armor the same color with one shader in D1, and change as much as I like without losing any of them.
How it SHOULD work in d2 is that when you find a color you keep it no matter how many uses, and can add that one color to any pieces you want.
I mean can you imagine if they have a shader with a 5% drop chance with the current system? You'd have a very hard time setting all armor pieces to that color. And when new dlc armor comes out? Or you decide to try another color and end up not liking it? Back to grindsville for you!
So no from what I've heard I do not like the new system ..
That was moreover what I was referring too, not what you initially proposed. That being said, bad look for money grubbing Activision (and I say Activision because I honestly believe Bungie is being grabbed by the balls ny Activision in terms of how the game is geared.)