SlowbroMusicyo
Kumquat
- 83
- Posts
- 6
- Years
- Fruit Tree
- Seen Oct 9, 2020
So I made this thingy, It came out pretty good!
Thanks man, I have a problem when it comes to frequency and loop points, after following a tutorial that required a frequency calculator by ipatixI did import the instruments, it's kind of a hard process though, but to sum it up
Make a wav sample with low size (no more than 30kb or something, 10 is fine)
then you need to convert the kb size to bytes, which if it was 10kb it'd be 10000 bytes (kb to b is kb*1000) (add more just to be sure, maybe 20000), use Freespace finder on your rom to find free space of 20000 bytes, then go into sappy, then go into Tasks > Import Sample. Load the wav sample, copy the freespace address from FSF (for example 1AFDCD), and put the address you got, with a 0x at the beginning, example : 0x148595. Then set the loop if needed, and import. To actually play the sample, edit a instrument to be Direct Sound, then set the 0xXXXXXX address to be from the sample you just imported, once that's done, It should play. Make sure to backup ROM!
Edit : There are more steps to adding samples though, like tuning it, lowering the sample rate (8000 for example). But these are just the basics to inserting it.
"a minute-long song" You mean you're trying to insert a wav of a full song? That's a bad idea. It's only meant to be used for small instrument files (mostly lasting 2-4 seconds)
I want to have a really nice title theme.
I should mention that for getting the frequency of stuff and sample rate I use openMPT (music composing tool) to tune the samples. And edit midis. It's a lot of work, but it works for tuning samples and replacing instruments, it's totally optional but it's the procedure I do.
Also expand your rom to 32MB to make more music, It's what i did.
For the loop thing, I use openMPT, i just look at the "Start" and "End" of the sample, then copy the Start of the loop to the part labelled 5 (which is loop), Frequency can also be done with openMPT, as it lets you tune sample to notes (C-5, G-3 for example), Just save the wav after doing it. That's how I do it. It's not that hard, but if you don't like installing extra programs, you might need to try freq/sample rate settings yourself and fiddle with them till you get a good freq/sample rate
also i've been making more stuff
Man this is so sick, would love to see something with Cynthia's battle theme or the generic Pokemon Colosseum battle music in RSE.
I've made a lot of custom music (mainly Kanto, Johto and Hoenn) via Anvil Studio, Sappy and Notpad++. All my songs are extended to 12 minutes if you enjoy listening to them.
Tips:
Spoiler:1. Create empty voicegroups at free space for new songs to avoid distorting original in-game songs by editing existing voicegroups!
2. Use Notepad++ on .s files to quickly change the volumes of notes, insert and delete controller events!
3. If you observe carefully, you'll notice that the "Modulation" event is more frequently used on Gen III style (RSE and FRLG) songs.
4. Some controller events will be lost if you record a song to midi and re-insert it! If you want to keep the quality, choose to export tracks and re-import them (you may need to edit voicegroups).
5. For those lost controller events (such as C1, C5), you can still edit them directly in binary track files.
6. RSE battle songs use strings, trumpets, french horns and electric basses very often. They use timpani as bass drums and snare drums (D1) as snares. FRLG battle songs rarely use trumpets and timpani. Instead, guitars (24, 29, 30 and 62) are more common. Also, they use square waves as basses, and Channel 4 (noise) as hi-hats (the hi-hats are not included in the drum kit of FRLG).
7. DPPt, HGSS and BW battle songs are mostly orchestrated, while BW2 battle songs (notably PWT) use more overdriven guitars, drawbar organs and sawtooth waves.
Thanks for the tips, and those are some impressive songs you got there. In my opinion my biggest problem is modulation, even observing the original game files and everything doesn't help too much. :(
Thanks for the tips, and those are some impressive songs you got there. In my opinion my biggest problem is modulation, even observing the original game files and everything doesn't help too much. :(
I've also added Route 26 themes to my list. I think orchestrated remixes sound better. You can compare yours with mine.I finally made something worthwhile and small