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What's your ideal TM list?

3
Posts
10
Years
    • Seen Jul 29, 2023
    I can't name 50 of the top. But moves like Skill Swap or Frustration are completely useless and would not be missed.
     

    Trainer 766

    Guest
    0
    Posts
    1) Take a look at the TM list in Shiny Gold Sigma.
    2) Don't do that.
     

    JordanB500

    Former Pokemon League Champion
    104
    Posts
    16
    Years
  • ive simply pulled from a combination of gen1-3's move pool and a few modifications i made myself

    it goes like this

    01 Focus Punch
    02 Dragon Claw
    03 Water Pulse
    04 Rollout
    05 Meteor Mash
    06 Poison Fang
    07 Hail
    08 Sandstorm
    09 Razor Leaf
    10 Hidden Power
    11 Sunny Day
    12 Hydro Pump
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam
    16 False Swipe
    17 Thrash
    18 Rain Dance
    19 Giga Drain
    20 Pursuit
    21 Crunch
    22 SolarBeam
    23 Iron Tail
    24 Thunderbolt
    25 Thunder
    26 Earthquake
    27 Return
    28 Dig
    29 Psychic
    30 Shadow Ball
    31 Brick Break
    32 Beat Up
    33 Cross Chop
    34 Shock Wave
    35 Flamethrower
    36 Sludge Bomb
    37 Rock Blast
    38 Fire Blast
    39 Rock Tomb
    40 Aerial Ace
    43 Secret Power
    44 Recover
    45 Zap Cannon
    46 Shadow Punch
    47 Steel Wing
    50 Heat Wave
    51 Signal Beam
    52 Sky Attack
     
    Last edited:
    3,786
    Posts
    7
    Years
    • Seen Jan 10, 2024
    My list:

    01 Superpower
    02 Outrage
    03 Hydro Pump
    04 Calm Mind
    05 Roar
    06 Toxic
    07 Hail
    08 Bulk Up
    09 Crunch
    10 Hidden Power
    11 Sunny Day
    12 Taunt
    13 Ice Beam
    14 Ancientpower
    15 Hyper Beam
    16 Light Screen
    17 Protect
    18 Rain Dance
    19 Giga Drain
    20 Safeguard
    21 Heal Bell
    22 Solarbeam
    23 Iron Tail
    24 Thunderbolt
    25 Dragon Dance
    26 Earthquake
    27 Return
    28 Spikes
    29 Psychic
    30 Shadow Ball
    31 Brick Break
    32 Explosion
    33 Reflect
    34 Rock Slide
    35 Flamethrower
    36 Sludge Bomb
    37 Sandstorm
    38 Weather Ball
    39 Rock Tomb
    40 Aerial Ace
    41 Torment
    42 Facade
    43 Secret Power
    44 Slack Off
    45 Attract
    46 Silver Wind
    47 Steel Wing
    48 Thunder Wave
    49 Will-o-Wisp
    50 Overheat
     

    Trainer 766

    Guest
    0
    Posts
    Welp, might as well make one:

    01 Aura Sphere
    02 Dragon Dance
    03 Liquidation
    04 Nasty Plot
    05 Leech Life
    06 Toxic
    07 Will-O-Wisp
    08 Dark Pulse
    09 Swords Dance
    10 Energy Ball
    11 Poison Jab
    12 Fiery Dance
    13 Quiver Dance
    14 Ice Beam
    12 Seed Bomb
    13 Drain Punch
    14 Outrage
    15 Shadow Ball
    16 Stealth Rock
    17 Iron Head
    18 Flare Blitz
    19 Dragon Pulse
    20 Hydro Pump
    21 Extreme Speed
    22 Moonblast
    23 Giga Drain
    24 Sludge Bomb
    25 Thunderbolt
    26 Thunder
    27 Fire Punch
    28 Earthquake
    29 Earth Power
    30 Thunder Punch
    31 Flash Cannon
    32 Shadow Claw
    33 Night Slash
    34 Ice Punch
    35 Stone Edge
    36 Brave Bird
    37 Air Slash
    38 Rock Slide
    39 Bug Buzz
    40 Psycho Cut
    41 Play Rough
    42 Psyshock
    43 Icicle Crash
    44 Draco Meteor
    45 Leech Seed
    46 Close Combat
    47 Hurricane
    48 Heat Wave
    49 Substitute
    50 Boomburst
     
    5
    Posts
    4
    Years
    • Seen Jul 3, 2019
    Body Slam, Brick Break, Bulk Up, Calm Mind, Double-Edge, Dragon Claw, Earthquake, Explosion, Facade, Fake Out, Fire Blast, Fire Punch, Flamethrower, Giga Drain, Ice Beam, Ice Punch, Light Screen, Overheat, Psychic, Rain Dance, Reflect, Rest, Roar, Rock Slide, Shadow Ball, Sleep Talk, Sludge Bomb, Swords Dance, Thunderbolt, Thunder Punch, Thunder Wave, Toxic, Blizzard, Iron Tail, Icy Wind, Steel Wing, Sunny Day, Solar Beam, Thunder, Aerial Ace, Ancient Power, Hydro Pump, Dragon Dance, Crunch, Pursuit, Megahorn, Superpower, Silver Wind, Will-O-Wisp, Recover
     
    16
    Posts
    9
    Years
  • Any move that does significant damage in all the types (inc bug and rock moves). Some weaker moves early on, those will be nice to give to pokemon until they learn better moves: Toxic, Secret power, brick brake, shock wave, and such
    We dont need moves like frustration. Even things like rain dance, roar are moves youll most likely never use. I would like it better if you didnt find them in the game but was able to buy those in a department store.
     

    Venia Silente

    Inspectious. Good for napping.
    1,231
    Posts
    15
    Years
  • Here's the thing with TMs:

    Given it's the context of a romhack, you can place move tutors or special events pretty much anywhere to distribute both the more common and the more rare moves, as well as very situational moves like Sonicboom or per-species speciality moves like the Starters' "finishers".

    But with TMs the big idea is that, at least if the ability for infinite TM usage is implemented, you can switch your moveset while out in the ground (and if not infinite TM usage, you can rebuy them at specific places with well-defined periodicity: as long as you have money). So more "ideal" TM listings would focus on three things:

    * all-purpose moves that cover the most types and have in general the same effect: things like Dragon Pulse, "Type" Ball, the Flamethrower-Thunderbolt-Icebeam triad, all hit 1 opponent for a regular, predictable amount of damage, serve the majority of mons and for the most part don't have self-debuff effects.
    * moves with out-of-battle effects, since HMs are more limited in that respect: Dig, Sweet Scent, etc. Even better if more moves can be given OOB scripts (eg.: Ember or Flamethrower to light up torches in caves, Vine Whip to cross a chasm, Ice Beam to freeze a deep water pool and cross over)
    * moves that induce status or ailments that are otherwise difficult to rely on because of chance to apply or because of per-species limitations (Encore, Taunt, Curse, etc).

    While I can't come up with a definitive list, it would largely based on the above listing and would include, assuming available backports for future moves:

    * Hyper Beam
    * Giga Impact
    * Shadow Ball
    * Energy Ball
    * Zap Cannon
    * Focus Blast
    * Aura Sphere
    * Thrash
    * Swift
    * Taunt
    * Torment
    * Encore
    * Will-o-Wisp
    * Sing / Grass Whistle
    * Toxic
    * Curse
    * Ingrain / Leech Seed
    * Secret Power
    * Nature Power
    * Headbutt (if headbuttable trees are implemented)
    * Rock Smash
    * Teleport
    * Dig
    * Uproar
    * Spit Up and Swallow
    * Amnesia and a Phys.Def equivalent
    * Rest

    And would exclude, barring some other considerations, moves like the following:

    * Starter finishers
    * Moonblast
    * Shadow Sneak
    * Dragon Rush
    * Drill Run
    * Magic Room / Trick Room
    * Perish Song
    * Super Fang
    * Simple Beam
    * Soak
     
    17
    Posts
    5
    Years
    • Seen Nov 20, 2023
    For me, TMs would consist of three types of moves:

    1-General utility but not broken status moves (Reflect, Rest, Safeguard, Protect, Taunt, Rain Dance...)
    2-Attacks around 60 BP with secondary effects (Brine, Charge Beam, Snarl, Mega Drain, Psybeam, Headbutt, Faint Attack, Hidden Power...). When TM attacks have high BP, all Pokémon in competitive have the same movesets (Earthquake, Ice Beam, Psychic, etc)
    3-Very niche moves that can be useful in specific battles (Bide, Uproar, Skull Bash, Synchronoise)

    Moves like Toxic and Stealth Rock shouldn't be TMs, either. They're too strong. Maybe they could be replaced by Poison Gas and Spikes.
     
    3,786
    Posts
    7
    Years
    • Seen Jan 10, 2024
    Decided to double my ideal TM list with some new changes, cuz Wynaut?

    01 Superpower
    02 Outrage
    03 Hydro Pump
    04 Calm Mind
    05 Roar
    06 Toxic
    07 Hail
    08 Bulk Up
    09 Knock Off
    10 Hidden Power
    11 Sunny Day
    12 Taunt
    13 Ice Beam
    14 Ancient Power
    15 Hyper Beam
    16 Light Screen
    17 Protect
    18 Rain Dance
    19 Giga Drain
    20 Safeguard
    21 Heal Bell
    22 Solar Beam
    23 Iron Tail
    24 Thunderbolt
    25 Dragon Dance
    26 Earthquake
    27 Double-Edge
    28 Spikes
    29 Psychic
    30 Shadow Ball
    31 Brick Break
    32 Explosion
    33 Reflect
    34 Rock Slide
    35 Flamethrower
    36 Sludge Bomb
    37 Sandstorm
    38 Weather Ball
    39 Rock Tomb
    40 Aerial Ace
    41 Torment
    42 Facade
    43 Dazzling Gleam
    44 Slack Off
    45 Attract
    46 Leech Life
    47 Steel Wing
    48 Thunder Wave
    49 Will-o-Wisp
    50 Overheat
    51 Roost
    52 Focus Blast
    53 Energy Ball
    54 Yawn
    55 Scald
    56 Air Slash
    57 Flare Blitz
    58 Play Rough
    59 Dragon Pulse
    60 Earth Power
    61 Acrobatics
    62 Liquidation
    63 Embargo
    64 Explosion
    65 Poltergeist
    66 Feint Attack
    67 Smart Strike
    68 Giga Impact
    69 Rock Polish
    70 Aurora Veil
    71 Stone Edge
    72 Volt Switch
    73 Icicle Crash
    74 Zen Headbutt
    75 Swords Dance
    76 Brave Bird
    77 Psych Up
    78 Bulldoze
    79 Dark Pulse
    80 Stealth Rock
    81 Quiver Dance
    82 Dragon Tail
    83 Moonblast
    84 Poison Jab
    85 Dream Eater
    86 Drill Run
    87 Swagger
    88 Sleep Talk
    89 U-turn
    90 Substitute
    91 Flash Cannon
    92 Trick Room
    93 Wild Charge
    94 Surf
    95 Waterfall
    96 Close Combat
    97 Psyshock
    98 Power Whip
    99 Dazzling Gleam
    100 Confide
     

    Equalizing

    Normal Type Master
    3
    Posts
    9
    Years
    • Seen Jun 18, 2021
    If I were to pick some TMs, I would try to make the list fit to as many playstyles as possible. I'd recommend grouping the moves into categories like such:

    Damaging Moves:
    1.Flamethrower
    2.Ice Beam
    3.Thunderbolt
    4.Scald
    5.Flash Cannon

    Stat Effecting Moves:
    1. Swords Dance
    2.Work Up/Growth
    3.Curse
    4.Nasty Plot
    5.Iron Defense

    General Setup Moves:
    1.Rain Dance
    2.Sunny Day
    3.Reflect
    4.Trick Room
    5.Stealth Rock/Spikes

    Negative Effect Moves:
    1.Toxic
    2.Attract
    3.Swagger
    4.Roar/Whirlwind
    5.Charm/Tickle


    Out-Of-Battle Moves
    1.Sweet Scent
    2.Dig
    3.Softboiled
    4.Teleport
    5.Headbutt

    You don't have to use the exact moves that I did, but grouping the moves like this may help you out!
     
    135
    Posts
    4
    Years
    • Seen Apr 26, 2024
    This is the TM list I'm using in my ROM hack:
    1) Focus Punch −−−−−− 26) Earthquake
    2) Dragon Claw −−−−−− 27) Return
    3) Scald −−−−−−−−−−−− 28) Dig
    4) Calm Mind −−−−−−−− 29) Psychic
    5) Roar −−−−−−−−−−−−− 30) Shadow ball
    6) Toxic −−−−−−−−−−−−− 31) Brick Break
    7) Hail −−−−−−−−−−−−−− 32) Double Team
    8) Bulk Up −−−−−−−−−−− 33) Reflect
    9) Substitute −−−−−−−−− 34) Shock Wave
    10) Hidden Power −−−− 35) Flame Thrower
    11) Sunny Day −−−−−−− 36) Sludge Bomb
    12) Taunt −−−−−−−−−−− 37) Sandstorm
    13) Ice Beam −−−−−−−−− 38) Fire Blast
    14) Blizzard −−−−−−−−−− 39) Recover
    15) Hyper Beam −−−−−− 40) Aerial Ace
    16) Light Screen −−−−−− 41) Will−o−wisp
    17) Protect −−−−−−−−−− 42) Façade
    18) Rain Dance −−−−−−− 43) Secret Power
    19) Giga Drain −−−−−−−− 44) Rest
    20) Safe Guard −−−−−−− 45) Outrage
    21) Dragon Dance −−−−− 46) Thief
    22) Solar Beam −−−−−−− 47) Steel Wing
    23) Crunch −−−−−−−−−−− 48) Stone Edge
    24) Thunderbolt −−−−−−− 49) Snatch
    25) Thunder −−−−−−−−−− 50) Overheat

    HM1: X−Scissor −−−−−−−− HM5: Body Slam
    HM2: Fly −−−−−−−−−−−−−− HM6: Iron Head
    HM3: Surf −−−−−−−−−−−−− HM7: Waterfall
    HM4: Superpower −−−−−− HM8: Skill Swap
     

    Pixel64

    Stan LOOΠΔ!
    32
    Posts
    3
    Years
  • This is my list for a Gen 6 hack! Not Gen 3 but may be of interest.

    1 Hone Claws
    2 Superpower (prev. Dragon Claw)
    3 Psyshock
    4 Calm Mind
    5 Thunder Punch (prev. Roar)
    6 Toxic
    7 Hail
    8 Bulk Up
    9 Venoshock
    10 Hidden Power
    11 Sunny Day
    12 Foul Play (prev. Taunt)
    13 Ice Beam
    14 Blizzard
    15 Hyper Beam
    16 Light Screen
    17 Protect
    18 Rain Dance
    19 Roost
    20 Safeguard
    21 Helping Hand (prev. Frustration) (My hack predominantly employs double battles)
    22 Solar Beam
    23 Smack Down
    24 Thunderbolt
    25 Thunder
    26 Earthquake
    27 Return
    28 Dig
    29 Psychic
    30 Shadow Ball
    31 Brick Break
    32 Gunk Shot (prev. Double Team)
    33 Reflect
    34 Sludge Wave
    35 Flamethrower
    36 Sludge Bomb
    37 Sandstorm
    38 Fire Blast
    39 Rock Tomb
    40 Aerial Ace
    41 Torment
    42 Facade
    43 Flame Charge
    44 Rest
    45 Attract
    46 Thief
    47 Low Sweep
    48 Fire Punch (prev. Round)
    49 Echoed Voice
    50 Mystical Fire (prev. Overheat)
    51 Iron Head (prev. Steel Wing)
    52 Focus Blast
    53 Energy Ball
    54 False Swipe
    55 Scald
    56 Fling
    57 Charge Beam
    58 Air Slash (prev. Sky Drop)
    59 Incinerate
    60 Nasty Plot (prev. Quash)
    61 Will-O-Wisp
    62 Acrobatics
    63 Iron Tail (prev. Embargo)
    64 Ice Punch (prev. Explosion)
    65 Shadow Claw
    66 Payback
    67 Retaliate
    68 Giga Impact
    69 Weather Ball (prev. Rock Polish)
    70 Headbutt (prev. Flash)
    71 Stone Edge
    72 Volt Switch
    73 Thunder Wave
    74 Aqua Tail (prev. Gyro Ball)
    75 Swords Dance
    76 Signal Beam (prev. Struggle Bug)
    77 Power Whip (prev. Psych Up)
    78 Bulldoze
    79 Icy Wind (prev. Frost Breath)
    80 Rock Slide
    81 X-Scissor
    82 Dragon Tail
    83 Infestation
    84 Poison Jab
    85 Ally Switch (prev. Dream Eater) (My hack predominantly employs double battles)
    86 Grass Knot
    87 Swagger
    88 Sleep Talk
    89 U-turn
    90 Substitute
    91 Flash Cannon
    92 Trick Room
    93 Wild Charge
    94 Rock Smash
    95 Snarl
    96 Nature Power
    97 Dark Pulse
    98 Power-Up Punch
    99 Dazzling Gleam
    100 Giga Drain (prev. Confide)

    I tried to replace less useful moves (Psych Up, Flash, Roar Frustration) or moves that not many Pokémon get (Quash, Frost Breath, Embargo) with moves that lots of Pokémon get coverage from and may not get via level-up (Mystical Fire, Giga Drain, Elemental Punches).
     
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