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Simple Dual Screen System

nmorr

Takin a brake. -_-
214
Posts
14
Years
I didn't

Posttohort O.o

Okay, I've been going over the script over and over. Then I started thinking something that may be stupid. Is the menu canceling out? When you press X to open the menu, it prevents the player from moving and any other actions from taking place. I check it out.
 
38
Posts
14
Years
Ik like the dual screen script!
But the Mouse Module script makes me dizzy...
If there was in steps how to do it, it would be awesome :(!
 

carmaniac

Where the pickle surprise at?
671
Posts
15
Years
Ik like the dual screen script!
But the Mouse Module script makes me dizzy...
If there was in steps how to do it, it would be awesome :(!

Yeah there's a reason why the mouse module was taken down. It's only for people who are advanced in scripting. So only best thing to do is learn how to script. :/
 
23
Posts
14
Years
  • Seen Jul 16, 2010
Alright, I've entered every single thing correctly, but I still have this error:
Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `mouse_in_area?' for Mouse:Module

PokemonMenu:147:in `pbStartPokemonMenu'

PokemonMenu:145:in `loop'

PokemonMenu:255:in `pbStartPokemonMenu'

Scene_Map:180:in `call_menu'

Scene_Map:153:in `update'

Scene_Map:63:in `main'

Scene_Map:60:in `loop'

Scene_Map:67:in `main'

Main:38:in `mainFunctionDebug'

Main:16:in `mainFunction'



This exception was logged in ./errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------

Am I missing something because I don't know how to fix the "undefined method `mouse_in_area?'".
 

carmaniac

Where the pickle surprise at?
671
Posts
15
Years
Alright, I've entered every single thing correctly, but I still have this error:
Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError
 
Message: undefined method `mouse_in_area?' for Mouse:Module
 
PokemonMenu:147:in `pbStartPokemonMenu'
 
PokemonMenu:145:in `loop'
 
PokemonMenu:255:in `pbStartPokemonMenu'
 
Scene_Map:180:in `call_menu'
 
Scene_Map:153:in `update'
 
Scene_Map:63:in `main'
 
Scene_Map:60:in `loop'
 
Scene_Map:67:in `main'
 
Main:38:in `mainFunctionDebug'
 
Main:16:in `mainFunction'
 
 
 
This exception was logged in ./errorlog.txt.
 
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------

Am I missing something because I don't know how to fix the "undefined method `mouse_in_area?'".

Have you made sure you done the mouse definintion in the right place?
Code:
  if Mouse.mouse_in_area?(20, 340, 71, 46)
    if Mouse.click?(1)
 

nmorr

Takin a brake. -_-
214
Posts
14
Years
....-_-....meanie. srry, I just thought it would be nice to check back at least, IDK, once a week or so?
 

carmaniac

Where the pickle surprise at?
671
Posts
15
Years
That or maybe due to the fact he may be sick of people posting when they don't know much scripting.
 

nmorr

Takin a brake. -_-
214
Posts
14
Years
I can't believe he left! I'll just post on the thread there. Anyways, guys, if you wanna talk to him just go on his forum\talk about what u know here....that sounded kinda official didn't it. Whatever, that's just a recomendation.
 
23
Posts
14
Years
  • Seen Jul 16, 2010
Have you made sure you done the mouse definintion in the right place?
Code:
  if Mouse.mouse_in_area?(20, 340, 71, 46)
    if Mouse.click?(1)
Yea, I have all that correct but all that's different are the numbers for my picture. :\
 
209
Posts
17
Years
I've got this script fo mouse module:
Spoiler:

I've just put it above main and Named Mouse Input Module. I got Arrow in icons, but when i run game this arrow is just stuck in the upper left corner of game screen and i can't move it. But i can still move my windows cursor around, but it disappears when i place it on game screen.
What's wrong? I know I probally need to define something in the script, but I don't know where :/
 

nmorr

Takin a brake. -_-
214
Posts
14
Years
You need a function which requires the mouse to interact with the game. For ex: I put it in pokemon menu, I press X and the menu opens and you can move the mouse around.

Do you understand, srry, I'm not good at describing stuff.
 
209
Posts
17
Years
I think I understand, but I'm not sure. Do I have to modify Mouse Module script or PokemonMenu. Sorry I'm not so good at understanding :P
Can you maybe post and example of modified script, that already allows to move mouse?
 
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