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  #326    
Old March 3rd, 2016 (11:25 PM).
Twiggy's Avatar
Twiggy Twiggy is offline
You like dragons?
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Polishing up the World Map for the RPG project I'm working on. See the map showcase post here if you want to comment on it.

I'm also stuck trying to decide how to best store player, monster/encounter data and handling save/load. Also doesn't have implementation for random encounters and the actual battle program yet.
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  #327    
Old March 30th, 2016 (7:24 AM).
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PsyShockker PsyShockker is offline
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    Join Date: Sep 2015
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    https://youtube.com/watch?v=oLD0wdtWZNk

    I'm searching for a symbol better than the sun to add in my title screen...
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      #328    
    Old March 30th, 2016 (7:28 AM).
    Rot8er_ConeX's Avatar
    Rot8er_ConeX Rot8er_ConeX is offline
       
      Join Date: May 2015
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      Quote:
      Originally Posted by PsyShockker View Post
      https://youtube.com/watch?v=oLD0wdtWZNk

      I'm searching for a symbol better than the sun to add in my title screen...
      Considering that your game is called Pokemon Amber, might I suggest something that looks like a stylized version of the Old Amber? Or maybe a Rupee shape?
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      The black circular "doodles" in the lower right corner of my avatar are actually my username written in Gallifreyan. Yes I'm a Whovian.
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        #329    
      Old April 9th, 2016 (9:12 AM).
      Twiggy's Avatar
      Twiggy Twiggy is offline
      You like dragons?
      • Crystal Tier
       
      Join Date: Dec 2010
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      Fixing and reprogramming the UI, making it nicer-looking and easier to operate. Still very incomplete for my game, though, as there are still a lot of functions not implemented.

      In addition, I've been working on finalizing the data structures behind the scenes. Player data structure is now set, as are the initial starting values for playable characters. Added rudimentary support for marking unavailable characters. Plan to add formation option to move slots around. Save and load functions should now work properly - just have to implement something so that it won't look too jarring while that happens! And buttons.

      Also started work on the item coding. Now I have Consumables and Equipment (inheriting from Item)... still to decide what list-like structure to store them in. A new script has been written to handle all item duties.
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        #330    
      Old April 10th, 2016 (1:28 AM).
      Impo's Avatar
      Impo Impo is offline
      Playhouse Pokemon
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      Join Date: Feb 2010
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      I'm trying to figure out swift programming language to see how far i can get with this Pokemon day care app I've made prototypes for! I've learnt a little bit of swift in uni, but trying to make this will definitely be more than I can chew! Still fun to try though haha!

      Spoiler:
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        #331    
      Old May 14th, 2016 (10:38 AM).
      TheCliffStudios TheCliffStudios is offline
         
        Join Date: May 2016
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        currently planning a game that is heavily story based and takes you through kanto, joto, hoenn and sinnoh. i plan to make the game feel much bigger and more alive.

        here is a couple of screen shots imgur dot com/a/oLcsi

        p.s. i could do with someone who can make 32 by 32 tile sets and sprites
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