Some update for you:I just meant like its end game so I either have to win every battle or try again. I have to reset everytime lol. Either way it's all goodm hope tournaments can come would be fun doing fe or Ubers. Maybe even babies or the other formats too 😆
The feature is already included; press "S" to quicksave. I should have left the player know though. Like at the beginning, when they grab their items ^^"Eyooo I have a suggestion, so I was playing this fangame Pokémon Empyrean and they had this neat feature that is quick-saving, it's just saving but the dialogues cut and all I have to do is press Ctrl-S which is really convenient cause I don't have to reopen the menu every time just to save.
No gyms, no badges, no Elite 4. For once someone tried something different to the usual formula :)ARE THERE GYMS HERE ?
The feature is already included; press "S" to quicksave. I should have left the player know though. Like at the beginning, when they grab their items ^^"
Just wanted to say I'm really enjoying this game so far :).
I'm not sure if it's my laptop's problem, but my game has frozen a few times over the past few days, usually towards the end of a battle. The game would start freezing for a few seconds, before finally crashing once the battle is almost over. I've attached the error log text file to my comment.
Thank you! :)I finished the game yesterday, No wipe untiland I lost only once because Heal pulse targeted the oponent instead of my own pokemon (there are some issues with targeting sometimes in the game).Spoiler:Mewtwo boss fight
Overall the story is simple but quite cool : a champion, looking for good fight, wanting to protect pokemons, in its amusement park with its friend. I missed a little the feeling of exploration, I understood fast that talking to NPC was not really interesting (excluding story related ones) but..as you said, you focused on gameplay. And Arceus, that was good.
Technically the game is impressive. From building your own team in five minutes from scratch to differents fight modes, new abilities, new moves, new forms... I really enjoyed battlingSpoiler:even if I destroyed every fight with my cloyster or dynamax togecrit...feels bad for the AI sometimes ^^" not mentionning rain team in monotype, well...
Boss fight, even if they are rare, were also goodSpoiler:, when you fight Oh-Oh and the battle becomes 3v1 instead of 1v1 it was really cool
Oh and I loved some details,Spoiler:like when you are invading rocket building, you see your allies fighting in the other rooms
In order:Now, some things I want to point out :
- Musics in battles are way louder than outside battle. I adjusted my sound to the level of battle music and so missed the overworld music.
- Back sprites are little compared to front sprites, I felt like fighting giant pikachu with my tiny Tyranitar that was...strange x)
- Sets designed by the AI are sometimes crappy, but regarding the quantity of data you did implement, that's note a big issue. Oh and the battle AI is dumb, like trying to go for max guard three times in a row but..welll, that's Pokemon Essentials AI, you can't really do something about it whitout reworking it from scratch so that's ok.
- No precise docs about changes, they are just mentionned in the word but... that's not really clear, base power of moves, new forms, new abilities, and it prevented me from trying new cool stuff. Maybe just an issue in my part ^^"
- Be more clear about controls. The first time I played, I didn't found controls, how to activate the menu and F1 was note working the way it does in base essentials. Maybe a little sentence about esc being the menu button could be good.
And just some minor things :
- being sad about Mikhail talking about its Bug team and lot and ending having a fire monotype team during the wedding :/
- poltergeist being a spread move ?
- white herb not activating upon intimidate
- Held items (consumable ones) diseappearing after each fight
- targetting issues, sometimes I tried to target my allies or a specific ennemy and it's choose a random one (healing a boss sometimes, woopsy).
The second bug is easy to solve, the first one needs investigation.And bugs :
- when fighting, I flinched the base form with togekiss and it kept getting flinched during the whole fight whithout me attacking itSpoiler:mewtwo
- same fight, at the end of each turn, this message displayed. Not a critical bug, I could resume the game and eventually win it, but might be an issue :
Spoiler:---------------------------
Pokémon Retired Champion
---------------------------
[Pokémon Essentials version 18.1.dev]
Exception: NoMethodError
Message: undefined method `length' for nil:NilClass
Backtrace:
025_SCPokeBattle_CompleteFormats.rb:818:in `__battleroyale__pbEORShiftDistantBattlers'
025_SCPokeBattle_CompleteFormats.rb:813:in `each'
025_SCPokeBattle_CompleteFormats.rb:813:in `__battleroyale__pbEORShiftDistantBattlers'
044_SCUnorthodoxBattles.rb:704:in `pbEORShiftDistantBattlers'
012_Battle_Phase_EndOfRound.rb:852:in `__clauses__pbEndOfRoundPhase'
009_PokeBattle_Clauses.rb:40:in `pbEndOfRoundPhase'
001_BattleScript_Main.rb:109:in `pbBattleLoop'
001_BattleScript_Main.rb:109:in `logonerr'
001_BattleScript_Main.rb:109:in `pbBattleLoop'
001_BattleScript_Main.rb:86:in `loop'
This exception was logged in
C:\Users\USERNAME\Saved Games\Pokémon Retired Champion\errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
There is a public resource for up to 5v5.End note : That was really a good journey, thank you for your game and... I am thinking about developping my own game and I'm interested in the battle with up to 6 pokemon (for fights against hords of pokémon for example, 1 vs 6 or things like that), is it a public ressource ?
Quote:
Originally Posted by Jaeger12 View Post
Now, some things I want to point out :
- Musics in battles are way louder than outside battle. I adjusted my sound to the level of battle music and so missed the overworld music.
- Back sprites are little compared to front sprites, I felt like fighting giant pikachu with my tiny Tyranitar that was...strange x)
- Sets designed by the AI are sometimes crappy, but regarding the quantity of data you did implement, that's note a big issue. Oh and the battle AI is dumb, like trying to go for max guard three times in a row but..welll, that's Pokemon Essentials AI, you can't really do something about it whitout reworking it from scratch so that's ok.
- No precise docs about changes, they are just mentionned in the word but... that's not really clear, base power of moves, new forms, new abilities, and it prevented me from trying new cool stuff. Maybe just an issue in my part ^^"
- Be more clear about controls. The first time I played, I didn't found controls, how to activate the menu and F1 was note working the way it does in base essentials. Maybe a little sentence about esc being the menu button could be good.
In order:
Ok, good to know. This happens because the soundtracks come from different sources from Youtube and each video has its own volume... I'll try to fix this in a future patch.
Lol! I did notice it but ignored this issue because I cannot remake sprites.
The sets are generated so there may be some aberrations sometimes (can you tell me which ones though? I'll try to fix it). And Essentials AI... I refuse to work on it alone, or it would take two years of development.
I am not sure what more you want in this manuel, I felt it said almost everything you needed? What more information did you want?
Noted, I'll fix it in the next patch.
Sorry fort the delay ^^"
- Regarding the sets, I don't remember well because I did use ones early but rapidly decided to use my own, sorry, but it was about abilities (like frisk over prankster on a bulk up setter grimsnarl), some strange moves, the like...
- I would like it to be.. clearer. Like for moves, a column with the BP, the % of an effect, things like that...for abilities, more details, like for the unown, is there a limit to the raise in stats (+5 in every stat with 6 unowns ?)... It's not that important to be honest
- About poltergeist, yes, an opponent did hit my two pokemons with it
- about targetting issue, it was particulary on thefight, with heal pulse with my meganium, I couldn't use it on my partners. I selected the good battler but every time it was just healing the opponent. I also remember one time my dynamax Kingdra Max Airstream being unabled to target something else than its partnerSpoiler:Mewtwo
Thanks for your ressource, and your game !
so i finished the game, so much fun!
Spoiler:I really loved the end game battle! The whole game in general is fun picking the categories of matches you want to make. The game was surprisingly not too hard! I was playing casually but it was even easy for me to learn. Cant wait to see what the end game has and any updates you add. Like I mentioned before would love more options for the battle sim, like battle royale and draft if draft is even possible. Thank you so much again tho, ive always wanted a "sim" like this. Its perfect.
EDIT: doing a custom one, battle royale, draft mode, babies 3v3 and when i go there it doesnt do any draft, just uses whatever mons i have. same thing with FE same options
also im trying to delete a bunch of teams I saved, when I get to like the 8th or 9th or even maybe before that on deleting teams, it freezes the game every time :(
I don't know if this is up to date, or even if it works, but I found this on Google: https://www.pokemoncoders.com/play-rpg-maker-games-android/Can we play the game on android?
I do have a Discord but it was intended for the beta-testers. Maybe if my game becomes popular I'll extend it to regular players too. Now that the beta-testing is over, my server is pretty much silent XDEYOOO will you make a Discord server for this game? It would be cool to chat with other people and share our teams and help other players build their own teams as well. Just a suggestion tho.
I do have a Discord but it was intended for the beta-testers. Maybe if my game becomes popular I'll extend it to regular players too. Now that the beta-testing is over, my server is pretty much silent XD
Hello, first of all good job on this game, I'm liking it a lot!
Alas, I'm currently stuck in the first chapter: when I try to fly to "friend" with Skarmory, I see for a moment the new location, then the game crashes with the message Script 'Main' line 14: RunTime error occurred. Traceback is too big. Output in traceback.log
Here's the traceback:
Spoiler:Script error within event 3 (coords 0,0), map 132 (Summit):
Exception: NoMethodError
Message: 030_SCRealPokemons.rb:686:in `loadGraphics'undefined method `each' for nil:NilClass
***Full script:
SCStoryPokemon.loadGraphics
Backtrace:
001_Interpreter.rb:197:in `pbExecuteScript'
(eval):1:in `pbExecuteScript'
001_Interpreter.rb:1458:in `eval'
001_Interpreter.rb:197:in `pbExecuteScript'
001_Interpreter.rb:1458:in `command_355'
001_Interpreter.rb:359:in `execute_command'
001_Interpreter.rb:155:in `update'
001_Interpreter.rb:102:in `loop'
001_Interpreter.rb:158:in `update'
002_Scene_Map.rb:162:in `quicksave_update'
001_Interpreter.rb:246:in `pbExecuteScript'
001_Interpreter.rb:1458:in `command_355'
001_Interpreter.rb:359:in `execute_command'
001_Interpreter.rb:155:in `update'
001_Interpreter.rb:102:in `loop'
001_Interpreter.rb:158:in `update'
002_Scene_Map.rb:162:in `quicksave_update'
002_Scene_Map.rb:160:in `loop'
002_Scene_Map.rb:169:in `quicksave_update'
100_QuickSave.rb:20:in `follow_update'
004_Follower_Main.rb:1507:in `update'
002_Scene_Map.rb:229:in `main'
002_Scene_Map.rb:226:in `loop'
002_Scene_Map.rb:231:in `main'
999_Main.rb:47:in `mainFunctionDebug'
999_Main.rb:28:in `mainFunction'
999_Main.rb:57:in `load_scripts_from_folder'
999_Main.rb:56:in `loop'
999_Main.rb:65:in `load_scripts_from_folder'
Section000:28:in `eval'
Section000:31:in `load_scripts_from_folder'
Section000:28:in `each'
Section000:28:in `load_scripts_from_folder'
Section000:41:in `load_scripts_from_folder'
Section000:40:in `each'
Section000:40:in `load_scripts_from_folder'
Section000:45
I run on Windows 8.1 with locale set to Italian, I don't know if that helps.