Well, I know the cry is the Unown cry, for all 25.
That isn't the point though. I want to add a completely new cry. As in, without deleting any of the old ones. No program has the option of adding NEW cries without deleting old ones, or repointing cries, as in giving pokemon cries that are inserted into free space. I want to know how to do it.
Well, is the cry already made? Like, is it already in the GBA format?
I don't know exactly how it works, like if cries are listed in the pokemon's info to be a pointer or not, but if it is, you could just insert the cry into the game and have it point to it. If it is NOT in the GBA format, but it still uses pointers, you can find a pokemon's cry, and remember the offset of it. (Best to use one of the longest cries, like Jynx)
Then you just copy the entire cry into a text document or something.
Then you just use the cry inserter to insert over Jynx.
Then, you go BACK to Jynx, and copy your NEW cry to a text document.
Now, you just get your old Jynx cry, reinsert it back into it's place, and then insert your new compiled cry into free space, and have the game point to it.
Now, if the game uses a table to do it...(I.E. 1=bulbasaur, 2=Venusaur, instead of pointers)
You might have to either manually repoint the entire cry data, or find a way to edit the table. But I can't help you much there.
How do I edit the gym badges in ruby?
Go into the VBA, and get all of the badges, then go to your trainer card, now, click 'Tools' and click 'Pallet Viewer'.
Save the pallet.
Now, Open up a program called Tile Molester. (make sure you have the edited one,.
You are going to either get the offset of the badges from someone, or search manually.
When you find the badges, load the pallets into Tile Molester, and from there, you can edit the badges, it is just like drawing in MS paint.
Erm I tried to delete one of the maps in my hack and now all of the maps are gone and everytime I open the rom in amap I get a crap load of errors. Is there any way to recover the rom to when it had the maps?
Not to worry, A-Map makes a backup of your ROM every time you open it in the editor.
If you kept on opening it afterward, you had better hope you have another backup.
There should be a file with an extension of .bak
That is your Backup, that A-Map made for you. Just rename the last part .gba, and then test it in the VBA. If it is also a broken ROM, you will need to find another backup, or restart. Sorry.