So I've been testing Disc changing(https://forum.chaos-project.com/index.php?topic=1634.0) in Pokémon Essentials so 999 map gap isn't the limit anymore.
This Script allow RPG Maker XP to have more than 999 maps, divided on folders inside Data, called Disc1, Disc2... each with a 999 map limit, so you can technically have infinite maps. The first group of maps is the one naturally created on the Data, or the "Disc 0" for the script itself.
But I've found a some problems to apply this into a fangame: the Metadata, encounters, Map Connections / Location...I can't define them where they're not part of the "Disc 0" aka, the Maps in the Data folder. So while I can be on Maps saved on Disc1, 2 etc, and even save the events and all that
Is there a way to adapt all of this so you can have multiple discs with different maps? I think the solution is having different MapInfos, one in each disc, but I'm not sure...
This Script allow RPG Maker XP to have more than 999 maps, divided on folders inside Data, called Disc1, Disc2... each with a 999 map limit, so you can technically have infinite maps. The first group of maps is the one naturally created on the Data, or the "Disc 0" for the script itself.
But I've found a some problems to apply this into a fangame: the Metadata, encounters, Map Connections / Location...I can't define them where they're not part of the "Disc 0" aka, the Maps in the Data folder. So while I can be on Maps saved on Disc1, 2 etc, and even save the events and all that
Is there a way to adapt all of this so you can have multiple discs with different maps? I think the solution is having different MapInfos, one in each disc, but I'm not sure...