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Pokemon GS Fake Card Set

Bela

Banned
262
Posts
15
Years
I found this old G/S fake card set that I made a few years back on my computer. I think I was trying to mimic a Ex: FRLG era sort of set.

As you'll see, I tried to emphasize the day/night system introduced in GSC by making Morning, Day, and Night Stadiums, with many Pokemon referring specifically to them. Also featured are other concepts introduced in Gen II, including Eggs.

You'll also see Pokemon [Diamond], an invention of mine born partly from the Crystal Onix in the anime, as well as from the Crystal Type Pokemon that appeared in the e-card series. They are supposed to have a special rule printed on them like Pokemon ex/Pokemon* that reads as follows: "If you have fewer Prize cards remaining than your opponent, Pokemon [Diamond]'s type is [C]."

Included also are some Rocket's Pokemon, of which some appear to have been done as VS Pokemon (where normally Evolved Pokemon are Basics).

-----------------
Spoiler Key
[G] - Grass
[W] - Water
[R] - Fire
[L] - Lightning
[P] - Psychic
[F] - Fighting
[M] - Metal
[D] - Dark
[C] - Colorless
-----------------

Level Ball

Flip a coin. If heads, search your deck for a card that evolves from your Active Pokemon and put it onto that Pokemon (this counts as evolving that Pokemon). Shuffle your deck afterward.


Lure Ball

Flip 2 coins. If either coin is heads, search your deck for 1 [W] Pokemon, show it your opponent, and put it into your hand. Shuffle your deck afterward. You can't play any more Trainer cards named Lure Ball this turn.


Heavy Ball

Search your deck for a Pokemon with a retreat cost of 2 or more, show it your opponent, and put it into your hand. Shuffle your deck afterward. You can't play more than 1 Heavy Ball each turn.


Love Ball

Search your deck for a Pokemon with the same name as 1 of your Pokemon in play, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't play more than 1 Love Ball each turn.


Friend Ball

Search your deck for a Pokemon with the same name as 1 of your Pokemon in play, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't play any more Trainer cards named Friend Ball this turn.


Moon Ball

Flip 2 coins. For each heads, search your deck for 1 [C] Pokemon, show it your opponent, and put it into your hand. Shuffle your deck afterward. You can't play more than 1 Moon Ball each turn.


Heracross 60HP [G]
Basic

Poke-Power: Tumble
You may use this power once during your turn, when you put Heracross into play from your hand onto your Bench. Put 2 damage counters on 1 of the Defending Pokemon and on Heracross. You can't use more than 1 Tumble Poke-Power each turn.

[C][C] Tackle 20

W-R
R-
RC-2


Ditto 50HP [C]
Basic

Poke-Power: Breeding
Once during your turn (before your attack), you may use this power. Search your deck for 1 Pokemon Egg, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't use more than 1 Breeding Poke-Power each turn.

[C] Egg Draw
Draw 1 card for each Pokemon Egg in play (both your's and your opponent's).

Weakness: [F]
Resistance:
Retreat Cost: 1


Sudowoodo 80HP [F]
Basic

Poke-Body: Blockade
As long as Sudowoodo is your Active Pokemon, no more Stadium cards can be played.

[C] Mimic
Choose 1 of the Defending Pokemon's attacks. Mimic copies that attack. (You can't use that attack unless you have the necessary energy to use that attack.) (You still must do everything else required to use that attack.) Sudowoodo performs that attack.

[F][C] Low Kick 30

Weakness: [W]
Resistance:
Retreat Cost: 2


Slowpoke 50HP [P]
Basic

Poke-Body: Sever
Whenever Slowpoke is damaged by an attack (even if Slowpoke is Knocked Out), search your deck for 1 Slowpoke Tail, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

[P] Confusion 10
The Defending Pokemon is now Confused.

Weakness: [P]
Resistance:
Retreat Cost: 1


Slowbro 80HP [P]
Stage 1

[W][C] Well Splash
Does 20 damage to 1 of your opponent's Pokemon. If Slowpoke Well is in play, this attack does 20 damage to 3 of your opponent's Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.)

[P][C][C] King's Rock 60
Before doing damage, if there is at least 1 [W] Energy attached to Slowbro, you may change Slowbro's type to [W] until the end of your turn. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: [P]
Resistance:
Retreat Cost: 2


Slowking 90HP [P]
Stage 1

Poke-Power: Well Shower
Once during your turn (before you attack), you may use this power. Search your deck for 1 Slowpoke Well and put it into play. Shuffle your deck afterward. If Slowpoke Well is already in play, remove 2 damage counters from each of your Slowpoke, Slowbro, and Slowking. You can't use this power if Slowking is affected by a Special Condition. You can't use more than 1 Well Shower Poke-Power each turn.

[P][P] King's Castle 20+
This attack does 20 damage plus 10 more damage for each Slowpoke in play, 20 more damage for each Slowbro in play, and 30 more damage for each Slowking in play (excluding this one).

Weakness: [P]
Resistance:
Retreat Cost: 2


Slowpoke Well – Stadium

Once during a player's turn (before his or her attack), if that player's Bench isn't full, he or she may take 1 Slowpoke from his or her discard pile and put it onto his or her Bench. Or, he or she may search his or her deck for 1 Slowpoke and put it onto his or her Bench. That player shuffles his or her deck afterward.


Mareep 50HP [L]
Basic

[L] Magnet
Search your deck for a [L] Energy and attach it to 1 of your Pokemon. Shuffle your deck afterward.

[L] Thundershock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: [F]
Resistance: [M] -30
Retreat Cost: 1


Flaffy 70HP [L]
Stage 1

[C] Cotton Spore
As long as Flaffy remains your Active Pokemon, the Defending Pokemon pays [C] more to retreat.

[L][C] Thunderbolt 50
Discard all [L] Energy attached to Flaffy.

Weakness: [F]
Resistance: [M] -30
Retreat Cost: 1


Ampharos 110HP [L]
Stage 2

Poke-Body: Lighthouse Beacon
As long as Ampharos is your Active Pokemon, the Stadium card Night can't be played. When Ampharos becomes your Active Pokemon, if Night is in play, discard it.

[L] Thunderpunch 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Paralyzed; if tails, this attack does 20 damage and Ampharos does 10 damage to itself.

[L][C][C] Shock Bolt 100
Discard all [L] Energy cards attached to Ampharos.

Weakness: [F]
Resistance: [M] -30
Retreat Cost: 3


Magnemite 50HP [M]
Basic

[C] Call for Family
Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.

[L][C] Selfdestruct 50
Magnemite does 50 damage to itself.

Weakness: [R]
Resistance: [G] -30
Retreat Cost: [C]


Magneton 80HP [M]
Stage 1

Poke-Power: Gadget Spark
Once during your turn (before you attack), if Tin Tower is in play and Magneton is your Active Pokemon, you may use this power. Discard 2 Pokemon Tool and/or Technical Machine cards from your hand. If you do, the Defending Pokemon is now Paralyzed. You can't use this power if Magneton is affected by a Special Condition.

[M][L][C] Magnet Coil 80
Shuffle 2 Pokemon Tool and/or Technical Machine cards from your discard pile into your deck or this attack does nothing.

Weakness: [R]
Resistance: [G] -30
Retreat Cost: 2


Hoothoot 50HP [C]
Basic

[C] Hypnosis
The Defending Pokemon is now Asleep.

[C] Peck 10

W-L
R-F -30
RC-1


Noctowl 70HP [C]
Stage 1

Poke-Power: Survey
You may use this power once during your turn, when you play Noctowl from your hand to evolve 1 of your Pokemon in play. Search your deck for up to 3 Stadium cards, show them your opponent, and put them in your hand. Shuffle your deck afterward.

[C][C][C] Owl Feathers 30+
If Night is in play, this attack does 30 damage plus 20 more damage and the Defending Pokemon is now Asleep. As long as Night remains in play, your opponent must flip 2 coins for sleeping Pokemon. If either coin is tails, the Pokemon remains Asleep.

W-L
R-F -30
RC-0


Houndour 50HP [D]
Basic

[C] Alley Gathering
Search your deck for Night and put it into play. If Night is already in play, search your deck for 1 [D] Energy and attach it to 1 of your Pokemon in play. Shuffle your deck afterward.

[R] Ember 10
Flip a coin. If heads, the Defending Pokemon is now Burned.

Weakness: [F]
Resistance: [P] -30
Retreat Cost: 1


Houndoom 90HP [D]
Stage 1

[D][C] Alley Assault
Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon (don't apply Weakness and Resistance for Benched Pokemon). If Night is in play, choose 2 of your opponent's Pokemon instead of 1.

[R][C][C] Lesser Flame 80
Before doing damage, you may change Houndoom's type to [R] until the end of your turn. If Night isn't in play, this attack's base damage is 40 instead of 80.

Weakness: [F]
Resistance: [P] -30
Retreat Cost: 1


Slugma 50HP [R]
Basic

[C] Lava Pool 10
You may discard a card from your hand. If you do, search your deck for a [R] energy and attach it to 1 of your Pokemon in play. Shuffle your deck afterward.

[R][C] Flare 20

Weakness: [W]
Resistance:
Retreat Cost: 2


Magcargo 90HP [R]
Stage 1

Poke-Power: Burning Atmosphere
Once during your turn (before your attack), if Burned Tower is in play, you may use this power. The Defending Pokemon is now Burned. You can't use this power if Magcargo is affected by a Special Condition.

[R][R][C] Burn Impurities 30
You may discard a [R] energy attached to Magcargo. If you do, each player returns all Special Energy cards attached to each of his or her Active Pokemon to his or her hand.

Weakness: [W]
Resistance:
Retreat Cost: 3


Skarmory 80HP [M]
Basic

Poke-Body: Entry Hazard
Whenever 1 of your opponent's Benched Pokemon becomes his or her Active Pokemon, put 2 damage counters on that Pokemon.

[C][C] Whirlwind 20
Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. (Do the damage before switching the Pokemon.) Your opponent chooses the Benched Pokemon to switch.

[M][C][C] Steel Wing 50
During your opponent's next turn, any damage done to Skarmory by attacks is reduced by 20 (after applying Weakness and Resistance).

Weakness: [R]
Resistance: [G] -30
Retreat Cost: 2


Murkrow 50HP [D]
Basic

Poke-Body: No Escape
As long as Murkow is your Active Pokemon, the Defending Pokemon can't retreat.

[D] Night Assault
Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.) If Night is in play, this attack does 40 damage to that Pokemon instead.

W-F
R-P -30
RC-1


Hoppip 40HP [G]
Basic

Poke-Body: Early Lift
If Morning is in play, the Retreat Cost for Hoppip is 0.

[C] Morning Sun 10
Search your deck for 1 Morning Stadium card and play it.

W-R
R-W -30
RC-1


Skiploom 70HP [G]
Stage 1

Poke-Body: Early Lift
If Morning is in play, each of your Pokemon pay [C] less to Retreat.

[G] Cotton Turn 30
The Defending Pokemon is now Asleep. Switch Skiploom with 1 of your Benched Pokemon.

W-R
R-W -30
RC-1


Jumpluff 90HP [G]
Stage 2

Poke-Body: Early Lift
If Morning is in play, the Retreat Cost for each of your Pokemon is 0.

[G] Green Healing
Remove 3 damage counters from 1 of your Pokemon. If Morning is in play, remove 5 damage counters instead.

[G] Cotton Wind 20x
Does 20 damage times the number of Pokemon you have in play with a Retreat Cost of 0. If there is a Stadium card in play, discard it.

W-R
R-W -30
RC-0


Lapras 90HP [W]
Basic

Poke-Power: Reappearance
Once during your opponent's turn, if Lapras' HP is reduced to 0 by an attack, you may use this power. At the end of your next turn, take Lapras from your discard pile and put it into your hand.

[C][C] Body Slam 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

[W][W][C] Waterfall 50

Weakness: [M]
Resistance:
Retreat Cost: 2


Delibird 60HP [W]
Basic

[C] Kind Gift
Take 3 Trainer cards from your discard pile and shuffle them back into your deck.

[W][C] Mystery Gift 30+
Discard the top 3 cards of your deck. If you discard 2 or more Energy cards in this way, this attack does 30 damage plus 30 more damage; if you discard 2 or more Pokemon in this way, this attack does 30 damage and Delibird is now Confused; if you discard 3 Trainer cards in this way, this attack does 30 damage plus 50 more damage and the Defending Pokemon is now Paralyzed.

Weakness: [L]
Resistance: [F] -30
Retreat Cost: 1


Sentret 50HP [C]
Basic

[C] Uncover
Search your deck for a Stadium card and play it.

[C] Tackle 10

Weakness: [F]
Resistance:
Retreat Cost: 1


Furret 90HP [C]
Stage 1

[C][C] Searching Engine 20+
Search your deck for up to 3 Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If any card you searched for was Daytime, this attack does 20 damage plus 30 more damage.

[C][C][C] Grassland Army 30+
This attack does 30 damage plus 10 more damage for each [C] Pokemon you have in play.

Weakness: [F]
Resistance:
Retreat Cost: 1


Wooper 50HP [W]
Basic

[W] Amnesia 10
Choose one of the Defending Pokemon's attacks. During your opponent's next turn, that Pokemon can't use that attack.

[W][W] Surf 30

Weakness: [G]
Resistance: [L] -30
Retreat Cost: 1


Quagsire 90HP [W]
Stage 1

Poke-Body: Too Hot
If Daytime is in play, Quagsire can't attack.

[W][C] Aqua Splash 30
Does 10 damage to each of your opponent's Benched Pokemon (don't apply Weakness and Resistance for Benched Pokemon).

[W][W][C] Mud Ball 60
Before doing damage, if there are any [F] energy attached to Quagsire, you may change Quagsire's type to [F] until the end of your turn.

Weakness: [G]
Resistance: [L] -30
Retreat Cost: 3


Sunkern 50HP [G]
Basic

[G] Sunny Day
Search your deck for Daytime and play it.

[G][G] Evolution Seed 20
If Daytime is in play, search your deck for Sunflora and put it on top of Sunkern (this counts as evolving Sunkern). Shuffle your deck afterward.

Weakness: [R]
Resistance: [W] -30
Retreat Cost: 1


Sunflora 90HP [G]
Stage 1

[G] Sunburn 10+
If Daytime is in play, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Burned.

[G][C][C] Solar Dance 20x
This attack does 20 damage times the number of [G] Pokemon you have in play. If the Defending Pokemon is Knocked Out by this attack, Sunflora does 30 damage to itself and is now Confused.

Weakness: [R]
Resistance: [W] -30
Retreat Cost: 1


Morning – Stadium

This card stays in play when you play it. If another Stadium card is put into play, discard this card.

At any time between turns, remove 1 damage counter from each player's Active Pokemon that has any Basic Energy cards attached to them.


Daytime – Stadium

This card stays in play when you play it. If another Stadium card is put into play, discard this card.

At the beginning of a player's turn, he or she may draw 2 cards instead of 1. If he or she does, that player discards 1 card from his or her hand.


Night – Stadium

This card stays in play when you play it. If another Stadium card is put into play, discard this card.

At any time between turns, put 1 damage counter on each player's Basic Pokemon in play (excluding [D] Pokemon).


Pokemon Egg-30HP-Trainer

Play Pokemon Egg as if it were a Basic Pokemon. While in play, Pokemon Egg counts as a [C] Pokemon (as well as a Trainer card). Pokemon Egg has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Pokemon Egg is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Pokemon Egg from play.

Poke-Power: Egg Evolution
Once during your turn, if you attach a Basic energy card from your hand to Pokemon Egg, search your deck for a Basic Pokemon that is the same type as the Energy card you attached and put it on top of Pokemon Egg. (This counts as Evolving Pokemon Egg.) That Pokemon can't use any Poke-Powers or Poke-Bodies. Shuffle your deck afterward.


SlowpokeTail – Trainer

Choose 1 of your Pokemon. Discard an Energy card attached to that Pokemon in order to draw 2 cards.


Rage Candybar-Trainer

Remove 2 damage counters from 1 of your Basic Pokemon in play (remove 1 damage counter if that Pokemon has only 1). If that Pokemon attacks during your turn and does damage to the Defending Pokemon, that attack does 10 more damage (after applying Weakness and Resistance).


Berserk Gene-Pokemon Tool

Attach Berserk Gene to 1 of your Pokemon that doesn't have any Pokemon Tool cards attached to it.

The Pokemon Berserk Gene is attached to is now Confused. Put 6 damage counters instead of 3 on the Confused Pokemon. If the Pokemon Berserk Gene is attached to is no longer Confused, discard Berserk Gene. When the Pokemon Berserk Gene is attached to attacks and does damage, that damage is doubled.


TM 02 – Technical Machine

[C][C] Headbutt 40
Discard the top card of both player's decks. If either card discarded is a Pokemon and that player's Bench isn't full, put that card onto that player's Bench instead.


TM 08 – Technical Machine

[F] Rock Smash 30
Discard the top card of both player's decks. If either card discarded is a Pokemon, that card is put into that player's hand.


Rocket's Electrode 70HP [D]
Basic

Poke-Power: Explosive Result
Once during your turn (before your attack), you may use this power. Rocket's Electrode is now Knocked Out. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward. You can't use this power if Rocket's Electrode is affected by a Special Condition.

[L][C] Explosive Sniping
Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) You may make this attack do 20 damage plus 50 more damage to the Pokemon you chose. If you do, Rocket's Electrode does 70 damage to itself.

Weakness: [F]
Resistance: [M] -30
Retreat Cost: 1


Rocket's Larvitar 50HP [D]
Basic

Poke-Body: Darkness Vitality
As long as Rocket's Larvitar has a [D] Energy attached to it, all of Rocket's Larvitar's attacks do 10 more damage to the Defending Pokemon (after applying Weakness and Resistance).

[C] Light Punch 10

[D] Retailiate 10x
Does 10 damage times the number of damage counters on Rocket's Larvitar.

W-G
R-
RC-1


Rocket's Pupitar 70HP [D]
Stage 1

Poke-Body: Darkness Emerge
Whenever you attach a [D] energy card from your hand to Rocket's Pupitar, search your deck for a card that evolves from Rocket's Pupitar and put it on Rocket's Pupitar. (This counts as evolving Rocket's Pupitar.) Shuffle your deck afterward.

[D][C] Granite Head 20
During your opponent's next turn, if an attack damages Rocket's Pupitar, that attack does 20 less damage. (After applying Weakness and Resistance.)

W-G
R-
RC-2


Rocket's Tyranitar 100HP [D]
Stage 2

[D][C] Radio Corruption 20
Your opponent can't attach Basic energy cards from his or her hand to his or her Pokemon during your opponent's next turn.

[D][C][C] Command Denial 40
Discard 1 Trainer card from your hand. As long as Rocket's Tyranitar remains your Active Pokemon, your opponent can't play any Trainer cards of the same name from his or her hand.

W-F
R-P -30
RC-2


Rocket's Gyarados 80HP [D]
Basic

Poke-Power: Anguish
Once during your turn (before your attack) when you play Rocket's Gyarados from your hand onto your Bench, you may use this power. Discard the top 4 cards of your deck, and take all Trainer cards discarded in this way and put them into your hand.

[D][R][R] Horror Storm 30+
You may discard 1 energy card from each of your Benched Pokemon. If you do, this attack does 30 damage plus 30 more damage for each Special Energy card discarded in this way.

W-L
R-F -30
RC-3


Rocket's Laboratory-Stadium

Once during a player's turn (before he or she attacks), that player may discard a card from his or her hand. If he or she does, that player searches his or her deck for a Pokemon with Rocket's in its name, shows it to his or her opponent, and puts it into his or her hand. That player shuffles his or her deck afterward.


Tin Tower – Stadium

No more Pokemon Tool or Technical Machine cards can be played. When you put Tin Tower into play, discard all Pokemon Tool and Technical Machine cards attached to each player's Pokemon.


Burned Tower – Stadium

Whenever a player attaches a Special Energy card from his or her hand to 1 of his or her Pokemon, put 2 damage counters on that Pokemon. When you put Burned Tower into play, put 2 damage counters on each Pokemon in play with Special Energy cards attached to them.


Lugia ex 100HP [C]
Basic
When Pokemon-ex is Knocked Out, your opponent takes 2 Prize cards.

Poke-Body: Burned Tomb
As long as Burned Tower is in play, Lugia ex pays [C] more to attack and has a Retreat Cost of 0.

[C][C] Silver Feather
Remove 2 damage counters from Lugia ex for each Special Energy card attached to it.

[C][C][C][C] Silver Typhoon 100
Discard 1 Special Energy card attached to Lugia ex in order to use this attack.

W-P
R-F -30
RC-2


Ho-oh ex 100HP [R]
Basic
When Pokemon-ex is Knocked Out, your opponent takes 2 Prize cards.

Poke-Body: Tin Cage
As long as Tin Tower is in play, Ho-oh ex can't Retreat and has no Weakness.

[R][C] Rainbow Feather 20+
Does 20 damage plus 20 more damage for each Special Energy card attached to Ho-oh ex.

[R][R][C][C] Phoenix Flame 60+
If Daytime is in play, this attack does 60 damage plus 60 more damage.

W-W
R-F -30
RC-2


Raikou [Diamond] 80HP [L]
Basic
If you have fewer Prize cards remaining than your opponent, Pokemon [Diamond]'s type is [C].

Poke-Body: Running Escape
When Raikou [Diamond] Retreats, shuffle Raikou [Diamond] and all cards attached to it into your deck.

[L][C] Electric Recharge 20+
This attack does 20 damage plus 10 more damage for each Trainer card in your discard pile. Then, shuffle all Trainer cards in your discard pile back into your deck.

W-F
R-
RC-1


Suicune [Diamond] 80HP [W]
Basic
If you have fewer Prize cards remaining than your opponent, Pokemon [Diamond]'s type is [C].

Poke-Body: Running Escape
When Suicune [Diamond] Retreats, shuffle Suicune [Diamond] and all cards attached to it into your deck.

[W][C] Water Purification 20+
This attack does 20 damage plus 10 more damage for each Basic and Evolution card in your discard pile. Then, shuffle all Basic and Evolution cards in your discard pile back into your deck.

W-L
R-
RC-1


Entei [Diamond] 80HP [R]
Basic
If you have fewer Prize cards remaining than your opponent, Pokemon [Diamond]'s type is [C].

Poke-Body: Running Escape
When Entei [Diamond] Retreats, shuffle Entei [Diamond] and all cards attached to it into your deck.

[R][C] Flame Rekindle 20+
This attack does 20 damage plus 10 more damage for each Energy card in your discard pile. Then, shuffle all Energy cards in your discard pile back into your deck.

W-W
R-
RC-1


GS Ball-Trainer

You may use this card only if you have more Prize cards left than your opponent.

Search your deck for 2 Basic energy cards and attach them to 1 of your [C] Pokemon or Pokemon [Diamond] in play. Shuffle your deck afterward.


Crystallized Energy – Special Energy card

Crystallized Energy provides 1 Energy that is the same type as the Pokemon Crystallized Energy is attached to. As long as Crystallized Energy is attached to a Basic Pokemon, whenever Crystallized Energy is discarded or leaves play, you may return Crystallized Energy to your hand instead.


Celebi [Diamond] 60HP [G]
Basic
If you have fewer Prize cards remaining than your opponent, Pokemon [Diamond]'s type is [C].

Poke-Power: Time Shift
Once during your turn (before your attack), you may search your deck for a Stadium card and play it. If you do, shuffle your deck afterward. This power can't be used if Celebi [Diamond] is affected by a Special Condition.

[G][C] Time Swap 30
Take the top evolution card of the Defending Pokemon and put it in your opponent's hand. (This counts as devolving that Pokemon.) Then, you may search your deck for a card that evolves from 1 of your Benched Pokemon and put it on that Pokemon. (This counts as evolving that Pokemon.) If you do, shuffle your deck afterward.

W-R
R-W-30
RC-1


Unown [Diamond] 60HP [P]
Basic
If you have fewer Prize cards remaining than your opponent, Pokemon [Diamond]'s type is [C].

Poke-Body: Assist
As long as you have at least 2 Unown in play, Unown [Diamond]'s Hidden Power's base damage is 50. As long as you have 3 or more Unown in play, Unown [Diamond]'s Hidden Power's attack gains the following text: "Flip a coin. If heads, the Defending Pokemon is now Burned, Paralyzed, and Poisoned; if tails, the Defending Pokemon is now Confused."

[P][C] Hidden Power 20

Weakness: [P]
Resistance:
Retreat Cost: 1


Onix [Diamond] 90HP [F]
Basic
If you have fewer Prize cards remaining than your opponent, Pokemon [Diamond]'s type is [C].

Poke-Body: Crystal Composure
Any attacks done to Onix [Diamond] by [W] Pokemon do 30 less damage and any attacks done by [R] Pokemon do 30 more damage (after applying Weakness and Resistance).

[F][F] Diamond Dust 40+
If the Defending Pokemon is Pokemon [Diamond], this attack does 40 damage plus 40 more damage.

Weakness: [G]
Resistance: [L] -30
Retreat Cost: 3
 
Last edited:

Bela

Banned
262
Posts
15
Years
Why thank you. =) I worked rather hard on them, both incorporating aspects of Pokemon Gold, Silver, and Crystal into the cards, as well as coming up with plausible and hopefully viable strategies with them.
 
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