Topic.
This seems to be a simple question, but the wiki only talks about regular events while I want to do that in a common event.
The "cooledDown" method is only found in the PField_Field here
I'm not a scripter (yet), but I hope that someone at least point me the directions about how to make the same for common events.
EDIT:
Also, I want to use the "Unreal Time System" to be more clear.
This seems to be a simple question, but the wiki only talks about regular events while I want to do that in a common event.
The "cooledDown" method is only found in the PField_Field here
Code:
#===============================================================================
# Events
#===============================================================================
class Game_Event
def cooledDown?(seconds)
if !(expired?(seconds) && tsOff?("A"))
self.need_refresh=true
return false
else
return true
end
end
def cooledDownDays?(days)
if !(expiredDays?(days) && tsOff?("A"))
self.need_refresh=true
return false
else
return true
end
end
end´
I'm not a scripter (yet), but I hope that someone at least point me the directions about how to make the same for common events.
EDIT:
Also, I want to use the "Unreal Time System" to be more clear.
Last edited: