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[Scripting Question] Script for player levelling system?

Mewnair

Aka Regular Goat
10
Posts
7
Years
  • Hey it's me again, that annoying little blip on the game making radar.
    I've got another question today, but I gotta quickly explain something.
    I'm making a Pokémon/Monster Hunter crossover fangame.
    In Monster Hunter, hunters have 'Hunter Ranks' ('HR').
    Breakdown of that here:
    Spoiler:


    Basically, my question is, is it possible to implement Hunter Ranks (and maybe also G-Rank) into the game, and make certain events trigger at certain HRs? (eg a legendary encounter becoming available at HR8 or a vender selling evo stones unlocking at HR 6, or a new area of the game filled with challenging trainers unlocking upon reaching G-Rank, etc)
    It would make it a tad more faithful to the source material I'm working with.

    Thank you <3
     
    220
    Posts
    14
    Years
    • Seen Nov 29, 2021
    To answer your question: Yes.
    To answer your question to the best of my ability: Yes, but it would probably involve a lot of conditional scripting of map events.

    Are you still using badges? If not, the easiest would probably be to have each HR be a badge (internally, at least).
     
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