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[PBS] Gen 7 PBS, Scripts, Graphics and more

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51
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9
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    • Seen Jan 8, 2023
    I tried to Install the ability battle bond, but appears a syntax error in PokeBattle_Battler...why?
     
    971
    Posts
    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    I tried to Install the ability battle bond, but appears a syntax error in PokeBattle_Battler...why?

    When did you get the error message and what did it look like? I don't think I've included the Ash-Greninja sprite, so if it was once Battle Bond triggered, that could be an explanation. Here are the Ash-Greninja sprites in case you did not already have these (I've updated the main file as well to include those):

    Click here to download Ash-Greninja's sprites.
     
    824
    Posts
    8
    Years
  • When did you get the error message and what did it look like? I don't think I've included the Ash-Greninja sprite, so if it was once Battle Bond triggered, that could be an explanation. Here are the Ash-Greninja sprites in case you did not already have these (I've updated the main file as well to include those):

    Click here to download Ash-Greninja's sprites.

    Lacking a form sprite doesn't cause a game crash. If a form doesn't have a sprite, the game just uses the default sprite for the species. See Scatterbug and Spewpa.
     
    971
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    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    Lacking a form sprite doesn't cause a game crash. If a form doesn't have a sprite, the game just uses the default sprite for the species. See Scatterbug and Spewpa.

    I thought it did, but maybe that's just for icons, then. Regardless, included the sprites as they were missing from the pack while I did have them.

    I don't know the error, so I can only assume.
     
    51
    Posts
    9
    Years
    • Seen Jan 8, 2023
    I Submitted both icons and sprites ... the error is as follows (the number is the last line of the pokèbattle_battler)
     

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    971
    Posts
    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    I Submitted both icons and sprites ... the error is as follows (the number is the last line of the pokèbattle_battler)

    Such errors typically occur whenever you're missing an "end". From what I can see in the code I provided, there aren't any "end"s missing. Have you followed the steps correctly and pasted where things should be pasted?

    Perhaps you could try changing
    Code:
              @effects[PBEffects::BattleBond]=1
    to
    Code:
              user.effects[PBEffects::BattleBond]=1
     
    Last edited:
    971
    Posts
    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    yes, i paste and change correctly, but nothing :(

    I really don't know what else could be wrong. Could you send me screenshots of what Battle Bond looks like in your script? Private message, so we don't spam this thread. This is what Battle Bond should look like:
    Code:
        # Arceus
        if isConst?(self.ability,PBAbilities,:MULTITYPE) &&
           isConst?(self.species,PBSpecies,:ARCEUS)
          if [email protected]
            [email protected]
            transformed=true
          end
        end
        # Zen Mode
        if isConst?(self.species,PBSpecies,:DARMANITAN)
          if self.hasWorkingAbility(:ZENMODE) && @hp<=((@totalhp/2).floor)
            if self.form!=1
              self.form=1; transformed=true
            end
          else
            if self.form!=0
              self.form=0; transformed=true
            end
          end
        end
    [COLOR="Red"]    # Greninja
        if isConst?(self.species,PBSpecies,:GRENINJA) && self.hasWorkingAbility(:BATTLEBOND)
          user=self
          if user.effects[PBEffects::BattleBond]==1 && self.form==0
            self.form=1; transformed=true
          end
        end[/COLOR]
    Code:
        # Moxie
        if user.hasWorkingAbility(:MOXIE) && target.isFainted?
          if user.pbIncreaseStatWithCause(PBStats::ATTACK,1,user,PBAbilities.getName(user.ability))
            PBDebug.log("[Ability triggered] #{user.pbThis}'s Moxie")
          end
        end
    [COLOR="Red"]    # Battle Bond
        if isConst?(user.species,PBSpecies,:GRENINJA) && user.hasWorkingAbility(:BATTLEBOND)
          if target.isFainted? && !user.isFainted? && user.form==0
            [email protected](target.index)
            if party.length>1
              PBDebug.log("[Ability triggered] #{user.pbThis}'s Battle Bond")
              @effects[PBEffects::BattleBond]=1
            end
          end
        end[/COLOR]
    Besides that, make sure you've defined the BattleBond effect appropriately.
     
    8
    Posts
    8
    Years
    • Seen Jun 15, 2017
    I was adding Laser Focus, but my game doesn't find def pbEffectsOnMoveEnd
    I am using Essentials 16.2. How can I resolve?
     
    971
    Posts
    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    I was adding Laser Focus, but my game doesn't find def pbEffectsOnMoveEnd
    I am using Essentials 16.2. How can I resolve?

    I noticed this earlier today with something else, here is a quick tutorial that explains how to add it (I'll put it in the main pack and updates as well):

    Spoiler:
    This function is something Rot8er_ConeX made for two of his abilities, Emergency Exit and Wimpout, but I thought it came with essentials since I've had it for a very long time. My bad and credit for the creation of this function goes to him.
     
    20
    Posts
    8
    Years
    • Seen Jan 26, 2020
    Hello, I'm editing all the scripts and I'm having a problem with this part of RKS-System:

    # Find this line:
    if isConst?(opponent.ability,PBAbilities,:MULTITYPE)
    # And replace it with this:
    if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM

    Where I can not find the line above, could you tell me which script it is in?
     
    971
    Posts
    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    Hello, I'm editing all the scripts and I'm having a problem with this part of RKS-System:

    # Find this line:
    if isConst?(opponent.ability,PBAbilities,:MULTITYPE)
    # And replace it with this:
    if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM

    Where I can not find the line above, could you tell me which script it is in?

    That's most likely located in PokeBattle_MoveEffects, under "Soak". Ctrl + F for "Target becomes Water type. (Soak)".

    I just realized how many instances I probably missed for adding in RKS-System under other moves, but you could always add those in yourself.
     
    1
    Posts
    7
    Years
    • Seen Feb 10, 2017
    Hello, I really wanted this package for my project, but when I click to download, the download simply does not recognize the file size and then it looks like it gave error.

    If it is possible, could you send it on another site like mediafire or mega?
     
    971
    Posts
    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    Hello, I really wanted this package for my project, but when I click to download, the download simply does not recognize the file size and then it looks like it gave error.

    If it is possible, could you send it on another site like mediafire or mega?

    Could you please specify which one? And did you only press the link, nothing more or less?
    Because for me, it's working perfectly fine.

    I tried uploading it to Mediafire, but it's being a huge asshole so that's not going to work. It wants me to upload every single file individually.
     
    27
    Posts
    13
    Years
  • If I may make a small suggestion...it may be best to make the download smaller. You could upload each folder separately, such as placing music in one folder, and graphics in another. The file is pretty big. You don't have to, but a lot of people might appreciate it, if they can choose what they want to download, instead of having a huge chunk of stuff to download. I myself cannot download this pack.
     
    971
    Posts
    7
    Years
    • Age 21
    • Seen Nov 28, 2022
    If I may make a small suggestion...it may be best to make the download smaller. You could upload each folder separately, such as placing music in one folder, and graphics in another. The file is pretty big. You don't have to, but a lot of people might appreciate it, if they can choose what they want to download, instead of having a huge chunk of stuff to download. I myself cannot download this pack.

    Thanks for your suggestion! I'll chop the download tomorrow, the audio files are probably especially big. I'm also going to include some new audio, as in properly looped versions with .ogg.
     
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