Is there a way to use the behaviour hidden without making the game restart?
There are different options. If you need to hide a person who is far away, then a setflag [PersonID] will work fine. If the person is in the near, then you can still use setflag but you need an hidesprite command too. And eventually a fadescreen.
Hope this is a valid question.
Is there any way to have another character follow you throughout a map? Through scripting, or hex editing, perhaps?
The only way to do so would be ASM hacking. Scripting wasn't designed to support follow-me-like scripts.
I'll just try replacing another Pokemon, then.
How do you change this:
Simply by editing the level script. Enable the Professional Header View, then go to the Header Tab, copy the Map Script Offset there and paste it into XSE. Check the Level Script option (the button near the Decompile one in the toolbar) and voilà.
So I'm leading a hack project. No, it doesn't have a thread on PC, but it might eventually, when we have enough done to start advertising.
There are a couple issues I need cleared up early on in the project. Here are my questions...
1. Is it possible to add a new element? If not, is it possible to overwrite the ??? type?
2. Is it possible to add new attacks?
3. Is it possible to edit the graphics used in attack animations?
4. Is it possible to add new abilities with the effects of existing abilities?
5. Is it possible to edit the screwy FRLG Pokedex system so that it reads "Kailou Dex" rather than "Kanto Dex"? For that matter, are there any Pokemon-data-editing programs that can change a Pokemon's assigned habitat?
6. Is it possible to edit the Gengar/Nidorino fight scene in the FRLG intro?
7. Those pictures of Prof. Oak and the rival in Oak's intro - is it possible to edit them? For that matter, is it possible to change the intro beyond the text and Pokemon?
8. What is the cheapest and most plausible way to go about creating Pokemon cries?
9. Where can I get Cyclone?
10. Where can I find a ROM map, or whatever document outlines the location of certain data, for FRLG?
If anyone could answer any of these questions, I would be eternally grateful.
1-7: Yes, everything is possible. But I guess you were more interested about how to do such things, aren't you?
8. Using a sound editor/recorder that can produce 8bit Wave files at 11KHz.
9.
Here for example.
10. I doubt anything like that was ever made honestly...
I've got some glitchy images in my pause menu:
[...]
If this is the biggest problem my hack has, I'll be perfectly happy, since this is relatively minor, and I think that any players who are searching for ROM hacks have a pretty good knowledge of what the items in the Start menu do. Still, if it's indicative of a bigger glitch just waiting to kick in, I'd rather know now.
What about a backup? Do you have some of them?
The menu graphics got corrupted, maybe after inserting a tileset?
I've got a glitch in my game, I'm not sure what caused it, but here goes:
It's a script that involves a battle between two team Rocket grunts, after the battle everything looks glitched.
The things with circles around them shouldn't be there. Can anyone tell me what the problem is? The script goes on though... but the glitched stuff stays there.
Got backups? If not, what about posting the script? Also, is that the only way to get the glitch? Or you've got similar problems other times perhaps? Please provide more details.
I change a pallete in APE, then I check in UnLZ.GBA. The pallete is corrupted. How do I fix those kind of things?
I imported a 16-color pal.
This is how it looks in UnLZ.GBA:
Well... you should be aware of the fact not all LZ77-compressed palette use 16 colors.
Like that Pineco, for example. In this case you need to find a 16-color palette to edit and repoint the Pineco one to the one you found. Then you edit the colors as usual and you're done.
I'm sorry.
I can't compile a script.
Help me, please.
See my post in the Tools Factory.