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[Script] Starting with a full pokedex

760
Posts
15
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    • Seen yesterday
    Hi all,

    I have a question concerning the pokedex.
    Is there a way to make your protagonist have a full (seen not caught) pokedex at the start of the game when he/she gets the pokedex? If yes, how?

    I would like my game to start with the first 151 pokemon seen in the pokedex.
     
    12
    Posts
    11
    Years
  • Of course you can!
    It depends of the ROM base you're using too. I will explain how works in Fire Red (im FR hacker, i don't know how it works or if its the same method in other bases).

    There's one special which let's you do this, concretly the $163. It will register the pokémon you setted in the var $8004. An example to register Bulbasaur:

    Code:
    setvar 0x8004 0x1
    special 0x163
    If u want to register the first 151 pokémon, then i recommend u to use a loop to save space and make it more comfortable (don't forget to enable the pokédex with the 0x829 flag!).

    See ya! Miau revoir~.

    PD: If you need some help with the loop tell me, but it's pretty easy.
     
    Last edited:
    760
    Posts
    15
    Years
    • Seen yesterday
    I already thought it would be quite easy:) Thanks;) I just recently started making my hack and I'm currently working on the graphics and have no idea about scripts yet, but if I have any questions I will let you know!
     
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