• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other Question] Size of animation frames?

Damien.aspiring.fandev

Chapter 16 A New Dawn { ||:^❩ )
960
Posts
7
Years
  • ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦
    Good day/evening, fan-devs & fan-devs in the making!
    Let's assume one was to make move and status animations of their own through
    the animation editor utility found in the Essentials kit.
    The animations work thanks to .png format spritesheets of sorts found in Graphics/Animations,
    and we can easily edit said sheets or make new ones out of scratch.
    Now, I wish the sprites to be centered so that I don't have to move each frame
    to center them by eye, and thus will type down what I fear will turn out as a noob question:
    what's the exact size, in pixels, of each frame?
    Thank you for your patience, have a good day. (keeps refreshing hoping at least one of the 8 guests logs in and replies)

    ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦
     
    Last edited:
    277
    Posts
    8
    Years
    • Seen Aug 29, 2022
    ? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ?????
    Each cell is 192 pixels, so...
    960x960 is a 5x5 sheet
    768x768 = 4x4
    576x576 = 3x3
    384x384 = 2x2
    192x192 = 1x1
    You can mix values like 384x192 = 2x1


    ???????? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ????
     
    Last edited by a moderator:

    Damien.aspiring.fandev

    Chapter 16 A New Dawn { ||:^❩ )
    960
    Posts
    7
    Years
  • ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦
    Forgive me, other short question :
    is there a way to unlock battlers from their positions in the editor and
    drag them elsewhere on the frame or change other properties, so that
    we can have them moving, be shown distorted, resized or change colouring
    during the animation? (like having a battler shake or be knocked back, or
    when a pokémon is statused and glows purple from poisoning or red from burn)

    Thank you for in advance, ciao!

    ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦ ❦
     
    Back
    Top