Spoiler:#org $start
message $hey
boxset 6
applymovement 0xFF $move
pausemove 0x10
message $end
boxset 6
applymovement 0xFF $out
pausemove 0x03
release
end
#org $hey
$hey 1 = Hey Kid! Hold your horses!
#org $move
$move 1 ; #binary 0x02 0xFE
#org $end
$end 1 = Sorry, but this is the end of the\ndemo, check the Pokemon\pCommunity thread for future\nupdates.
#org $out
$out 1 ; #binary 0x01 0x0D 0x0D 0xFE
still need help
If you upgrade to XSE, this would be the fixed script:
#org @start
lock
message @hey 0x6
applymovement 0xFF @move
waitmovement 0x0
message @end 0x6
applymovement 0xFF @out
waitmovement 0x0
release
end
#org @hey
= Hey Kid! Hold your horses!
#org @move
#raw 0x02 0xFE
#org @end
= Sorry, but this is the end of the\ndemo, check the Pokemon\pCommunity thread for future\nupdates.
#org @out
#raw 0x01 0x0D 0x0D 0xFE