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I Need Help Making My Deck.

1
Posts
7
Years
    • Seen Aug 17, 2016
    Okay, first off, I'm not a Pokémon expert. I haven't been to anything or played a real Pokémon match in real life. The TCG app is alright, but I can't test out my deck. I want to know how good this deck is. I don't have all the Trainer cards yet, but it's basic ones like heal, energy, search, etc. I want an 11 type deck (to deal with any deck), I have my favorite Pokemon (though I still have more favorites), and I want to avoid EX (I just don't feel right using any, though I'm tempted to use my new Sylveon EX). So how does it look? And thanks! (I tried Colorless energy use for attacks, 1 or 2 retreat cost, effectiveness, resistance and such) I did this in docs, so there were colors. (Fire, water, etc were categories) (1X meant energy, it was colored. Most are colorless or start with 1 color then colorless, or 2 color then 1 colorless) Thx again!

    My Pokémon Deck

    Pokémon (20)

    Fire
    Fennekin HP50
    1X Scratch 10
    1X 1X Live Coal 20
    Weakness - X2
    Resistance - None
    Retreat - X1
    Braixen HP80
    1X Destructive Flame - Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.
    1X 1X Crackling Ribbon 30
    Weakness - X2
    Resistance - None
    Retreat - X1
    Delphox HP140
    1X Flickering Flames 40 - Your opponent's Active Pokémon is now Asleep.
    1X 1X 1X Psystorm 20x - This attack does 20 damage times the amount of Energy attached to all Pokémon in play.
    Weakness - X2
    Resistance - None
    Retreat - X1 X1
    Water
    Glaceon HP90
    1X Blizzard 30 - This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Bench Pokémon.)
    1X 1X 1X Ice Edge 60+ - Flip a coin. If heads, this attack does 30 more damage.
    Weakness - X2
    Resistance - None
    Retreat - X1
    Lightning
    Dedenne HP70
    1X Entertainment - Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
    1X Energy Short 20x - This attack does 20 damage times the amount of Energy attached to your opponent's Active Pokémon.
    Weakness - X2
    Resistance - -20
    Retreat - X1
    Pikachu HP60
    1X Nuzzle - Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
    1X 1X Quick Attack 20+ - Flip a coin. If heads, this attack does 10 more damage.
    Weakness - X2
    Resistance - -20
    Retreat - X1
    Raichu HP90
    1X 1X Thunderclap Shot - This attack does 50 damage to each of your opponent's Pokémon-EX.
    1X 1X 1X Electrosmash 70+ - Flip a coin. If heads, this attack does 20 more damage. (Don't apply Weakness and Resistance for Benched Pokémon.)
    Weakness - X2
    Resistance - -20
    Retreat - X1
    Grass
    Leafeon HP90
    1X Soothing Scent 30 - Your opponent's Active Pokémon is now Asleep.
    1X 1X 1X Magical Leaf 50+ - Flip a coin. If heads, this attack does 30 more damage and heal 30 damage from this Pokémon.
    Weakness - X2
    Resistance - None
    Retreat - X1
    Treecko HP60
    1X Quick Attack 10+ - Flip a coin. If heads, this attack does 10 more damage.
    Weakness - X2
    Resistance - None
    Retreat - X1
    Grovyle HP80
    1X Pound 20
    1X 1X 1X Agility 40 - Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
    Weakness - X2
    Resistance - None
    Retreat - X1
    Sceptile HP130
    1X 1X X-Scissor 30+ - Flip a coin. If heads, this attack does 40 more damage.
    1X 1X 1X Energy Bloom 80 - Heal 20 damage from each of your Pokémon that has any Energy attached to it.
    Weakness - X2
    Resistance - -20
    Retreat - X2
    Psychic
    Meloetta HP80
    1X Psychic 10+ - Does 20 more damage for each Energy attached to the Defending Pokémon.
    1X 1X 1X Echoed Voice 50 - During your next turn this Pokemon's Echoed Voice attack does 50 more damage (before applying Weakness and Resistance.)
    Weakness - X2
    Resistance - None
    Retreat - X1
    Darkness
    Darkrai HP110
    1X 1X Dark Cutter 30
    1X 1X 1X Abyssal Sleep 80 - Your opponent's Active Pokémon is now Asleep. Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokémon is still Asleep.
    Weakness - X2
    Resistance - -20
    Retreat - X2
    Metal
    Mawile HP80
    1X Tight Jaw 10 - Flip a coin. If heads, your opponent's Active Pokémon is now paralyzed.
    1X 1X 1X Cavernous Chomp 50
    Weakness - X2
    Resistance - -20
    Retreat - X1
    Fighting
    Carbink HP90
    Ability Safeguard - Prevent all effects of attacks, including damage, done to this Pokémon by your opponent's Pokémon-EX.
    1X 1X Power Gem 40
    Weakness - X2
    Resistance - None
    Retreat - X1
    Garchomp HP130
    1X Turbo Assault 60 - Attach an Energy card from your discard pile to 1 of your Pokémon.
    1X 1X Bite Off 80+ - If your opponent's Active Pokémon is a Pokémon-EX, this attack does 80 more damage.
    Weakness - X2
    Resistance - None
    Retreat - None
    Dragon
    Gible HP60
    1X Sand-Attack - If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, the attack does nothing.
    1X 1X Knock Away 10+ - Flip a coin. If heads, this attack does 20 more damage.
    Weakness - X2
    Resistance - None
    Retreat - X1
    Gabite HP80
    1X Tackle 20
    1X 1X Shred 40 - This attack's damage isn't affected by any effects on the Defending Pokémon.
    Weakness - X2
    Resistance - None
    Retreat - X1
    Garchomp HP140
    1X Mach Cut 60 - Discard a Special Energy attached to the Defending Pokémon.
    1X 1X Dragonblade 100 - Discard the top 2 cards of your deck.
    Weakness - X2
    Resistance - None
    Retreat - X1
    Fairy
    Sylveon HP90
    1X Curly Ribbon 30 - Move an Energy attached to your opponent's Active Pokémon to 1 of his or her Benched Pokémon.
    1X 1X 1X Echoed Voice 50 - During your next turn this Pokemon's Echoed Voice attack does 50 more damage (before applying Weakness and Resistance.)
    Weakness - X2
    Resistance - -20
    Retreat - X1
    Normal
    Arceus HP130
    1X Type Switch - Choose Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Fairy, or Dragon type. Until the end of your next turn, this Pokémon is that type.
    1X 1X 1X 1X Power Blast 120 - Discard an Energy attached to this Pokémon.
    Weakness - X2
    Resistance - None
    Retreat - X1 X1
    Eevee HP50
    Ability Energy Evolution - When you attach a basic Energy card from your hand to this Pokémon, you may search your deck for a card that evolves from this Pokémon that is the same type as that Energy card and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.
    1X 1X Gnaw 10
    Weakness - X2
    Resistance - None
    Retreat - X1
    Trainer (20)
    Supporter
    Wally
    Item
    Escape Rope
    Energy Switch
    Evosoda
    Poké Ball
    Potion 2x
    Professor's Letter 2x
    Roller Skates
    Trick Coin
    Stadium
    Chaos Tower

    Energy (20)
    2x Fire Energy
    2x Water Energy
    2x Lightning Energy
    2x Grass Energy
    2x Psychic Energy
    2x Darkness Energy
    2x Metal Energy
    2x Fighting Energy
    2x Fairy Energy
    2x Special Energy
     

    ddrox13

    Anti-Nonsense
    1,650
    Posts
    8
    Years
  • So first of all, when making a deck review, you should put it in the appropriate sub-forum and use the card name and set number to identify a card (i.e. Glaceon (FuF 19/111)). Printing a decklist from the TCGO accomplishes that nicely. Ok with THAT out of the way...

    Oh my this is a mess. First of all, you are running an Eevee deck with 1 eevee. You need 4 in a deck of this type. Secondly, you CANNOT afford to run more than 2 energy types, especially in a deck with a total of 0 draw cards (1 if you count Roller Skates, which I don't). Streamlining this deck is a must. Look back at your collection and see what types you have more of and start there.
     
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