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Big Push Events

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    • Seen yesterday
    EHVFdu7.gif


    This script allows you to tether multiple events together to move as one. Think strength rocks from gen 5, that size. Or bigger, or wide and thin rocks.

    Each event in the unit must contain the same script call: pbPushManyEvents(width,height,[array of all the tethered event ids]). Mind, if you're using tiles from the Tileset and Player Touch, the tiles can't have Passage (4 dir) set. It's all or nothing for Player Touch.
    Also includes pbPushBigBoulder, used the same way, that requires Strength.

    Get it here!
     
    Last edited:
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    • Seen Jul 8, 2022
    This is EXACTLY what I was looking for! Unfortunately, though, I'm getting an error:

    Spoiler:


    Any idea what I'm doing wrong? I'm using the script call like this on all nine tiles:
    Code:
    pbPushBigBoulder(3,3,[4,6,7,8,9,10,11,12,13])

    Edit 5/25: As an FYI, I just updated to v20 and same error is still there.
     
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