Co500
Nostalgia Edition
- 563
- Posts
- 15
- Years
- Far Awayyyyyyy
- Seen Dec 14, 2021
I want them to permanently dissappearSpoiler:Code:#dynamic 0x800000 #org @start lock faceplayer [s]preparemsg @intro[/s] [s]waitmsg[/s] playsong 0x11B 0x0 [s]waitkeypress[/s] trainerbattle [s]0x3[/s] 0x001 0x0 @defeat msgbox @outro MSG_KEEPOPEN [s]fadescreen 0x1[/s] [s]closeonkeypress[/s] hidesprite 0xC [s]fadescreen 0x0[/s] release end #org intro = Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me. #org defeat = Oh COME ON! #org outro = Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!
Spoiler:Code:#dynamic 0x800000 #org @start checkflag 0x200 msgbox @intro 0x4 ' [I]just a simple msgbox will do and you don't need the play song, since the song comes on anyway when the battle starts[/I]] trainerbattle 0x0 0x001 0x0 @before @defeat ' [I]trainerbattle 0x0 [Type of battle] 0x001 [Trainer ID] 0x0 [Reserved Byte (normally 0x0)] @before [Pointer to Message When Seen] @after [Pointer to Winning Message][/I] msgbox @outro 0x4 [I]' just a 0x4[/I] fadescreen 0x1 [I]' blinking effect[/I] fadescreen 0x0 hidesprite 0xC setflag 0x200 release end #org intro = Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me. #org @before = [text you want to display, before the battle, in the battle scene] #org defeat = Oh COME ON! #org outro = Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!
The flags are there so the script won't repeat itself after stepping on the script tile. Put the person ID of the OW as '0200' if you want a permanent disappearance.
It's not much, but here:
Spoiler:
#dynamic 0x800000
#org @start
lock
faceplayer
applymovement 0x03 @move
waitmovement 0x0
msgbox @1 0x6
applymovement 0x03 @move2
applymovement 0xFF @move3
waitmovement 0x0
msgbox @2 0x6
givepokemon 0x118 0x5 0x169 0x0 0x0 0x0
fanfare 0x13E
msgbox @7 0x4
msgbox @8 0x6
applymovement 0x05 @move4
waitmovement 0x0
msgbox @9 0x6
applymovement 0x03 @move5
waitmovement 0x0
msgbox @10 0x6
applymovement 0x02 @move6
applymovement 0x04 @move7
waitmovement 0x0
hidesprite 0x02
hidesprite 0x03
hidesprite 0x04
hidesprite 0x05
release
end
#org @move
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE
#org @1
=[PLAYER]c'mon Tom the Researcher is \ngiving out pokemon!
#org @move2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
#org @2
= Tom: Now you two. \nI think I know what Pokemon are right \lfor you.\pMark: Me and Holly have already got ours \nI got a Squirtle and holly got a \lTreeko.\pTom: Now Lunar here is your \npokemon.\p[red_fr]Lunar received an Eevee!\pTom: [PLAYER] it was hard to decide what \npokemon you should have but eventually \lI decided.
#org @7
= [red_fr][PLAYER] received a Torchic
#org @8
= Tom: Well good look on your Adventures!
#org @move4
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFE
#org @9
= Lunar: Well this is it \nI hope we meet up soon \lCya!
#org @move5
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE
#org @10
= Holly: C'mon Mark. \n[PLAYER] we'll be in the next \ltown just off route 1. \l Cya there.
#org @move6
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x10
#raw 0xFE
#org @move7
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE
Makes it a tad more convenient. The givepokemon part should work.
And make sure you've got the correct OW numbers for the 'hidesprite' or do you mean you want the OWs to permanently disappear?