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Script Help Thread (DO NOT REQUEST SCRIPTS)

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18
Posts
15
Years
    • Seen Aug 13, 2011
    I made this script to get the Eon Ticket, I think its perfect...
    but I'm having trouble to find Old Sea Chart, Aurora/Mystery Ticket script and variable, can you give me a help??

    Spoiler:
     

    Popstar Leafeon

    Rose's Protegé
    104
    Posts
    15
    Years
  • LG Running Shoes Blues...

    Game: Leaf Green
    Type: Person Event
    Editor: XSE
    Script:
    Spoiler:


    Okay, the problem here is that when I talk to MOM, who is the person who is telling you to put on your shoes, nothing pops up. You hear the usual sound when you talk to someone, but there's no text box. You can still walk around and leave the house, but you can't run. Will someone help me here, please?
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • Game: Leaf Green
    Type: Person Event
    Editor: XSE
    Script:

    Spoiler:


    Okay, the problem here is that when I talk to MOM, who is the person who is telling you to put on your shoes, nothing pops up. You hear the usual sound when you talk to someone, but there's no text box. You can still walk around and leave the house, but you can't run. Will someone help me here, please?

    Changes in the script. It should work.
     
    18
    Posts
    15
    Years
    • Seen Aug 13, 2011
    Sorry to ask this once more... but please I want to know...

    I made this script to get the Eon Ticket, I think its perfect...
    but I'm having trouble to find Old Sea Chart, Aurora/Mystery Ticket script and variable, can you give me a help??

    Spoiler:
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • ROM: FR
    Script type: Trigger script
    Script editor: XSE
    Info: There are other trigger scripts on either sides of it which set 0x4000 to either 0x1 or 0x0. :\
    Problem: It makes it sunny and then freezes. Even if I come in from the side that has 0x1 set. :\
    Spoiler:
     

    Darthatron

    巨大なトロール。
    1,152
    Posts
    18
    Years
  • ROM: FR
    Script type: Trigger script
    Script editor: XSE
    Info: There are other trigger scripts on either sides of it which set 0x4000 to either 0x1 or 0x0. :\
    Problem: It makes it sunny and then freezes. Even if I come in from the side that has 0x1 set. :\
    Spoiler:
    If I'm not mistaken, there is no 0x12 weather codition. It only goes to 0xE. No doubt you're trying to set it to 12.

    Anyway, what I'm trying to say is remove the 0x in setweather 0x12.

    So...

    Code:
    '---------------
    #org 0x168678
    compare 0x4000 0x0
    if 0x1 goto 0x82A2F90
    setweather 12
    doweather
    release
    end
    
    '---------------
    #org 0x2A2F90
    setweather 0x2
    doweather
    end

    ...or...

    Code:
    '---------------
    #org 0x168678
    compare 0x4000 0x0
    if 0x1 goto 0x82A2F90
    setweather 0xC
    doweather
    release
    end
    
    '---------------
    #org 0x2A2F90
    setweather 0x2
    doweather
    end

    ...

    Havinh "0x" infront of a number makes XSE think that it's a hex value, not decimal.
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • If I'm not mistaken, there is no 0x12 weather codition. It only goes to 0xE. No doubt you're trying to set it to 12.

    Anyway, what I'm trying to say is remove the 0x in setweather 0x12.

    So...

    Code:
    '---------------
    #org 0x168678
    compare 0x4000 0x0
    if 0x1 goto 0x82A2F90
    setweather 12
    doweather
    release
    end
    
    '---------------
    #org 0x2A2F90
    setweather 0x2
    doweather
    end

    ...or...

    Code:
    '---------------
    #org 0x168678
    compare 0x4000 0x0
    if 0x1 goto 0x82A2F90
    setweather 0xC
    doweather
    release
    end
    
    '---------------
    #org 0x2A2F90
    setweather 0x2
    doweather
    end

    ...

    Havinh "0x" infront of a number makes XSE think that it's a hex value, not decimal.

    No, it still makes it sunny and freezes. :\

    EDIT: I found it. I just didn't put release after the set and do weather in the section segment. Thing is, it only sets it to sunny and not the other way around. :\

    Well, I tried to make it simpler, and have one script:

    Spoiler:

    No matter what, it sets the weather to sunny. :\
     
    Last edited:

    Hyunbin

    w00t!~
    166
    Posts
    17
    Years
  • i'm using pokescript
    and hacking firered
    i'm having the player start off in an elevator
    before anything, he is locked in place and an announcement is shown

    i need to know how to make the script work right at the start of the game
    and what i need to put it in my script to

    ~ play an announcement jingle
    ~ make the elevator "move", play the sound of the elevator moving
    ~ have the elevator "stop" and play the stopped sound
    ~ and play the ding dong sound when the elevator has reached a floor
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • i'm using pokescript
    and hacking firered
    i'm having the player start off in an elevator
    before anything, he is locked in place and an announcement is shown

    i need to know how to make the script work right at the start of the game
    and what i need to put it in my script to

    ~ play an announcement jingle
    ~ make the elevator "move", play the sound of the elevator moving
    ~ have the elevator "stop" and play the stopped sound
    ~ and play the ding dong sound when the elevator has reached a floor
    1. This is only do-able in XSE

    Anyway, decompile (open) the elevator script in the department store. Check how you make the elevator move and which sound the elevator-stop-music is. An announcement jingle would have to be found, though,
     

    Hyunbin

    w00t!~
    166
    Posts
    17
    Years
  • thank you
    i'll download that right now =3

    ---

    ok i'm having a problem
    i'm using xse now

    ok so this girl goes through this whole poking fiasco XD
    and whenever i decline a pokemon from her, gibberish text comes up instead of what i want
    also, after she DOES give me a pokemon, more gibberish comes up
    i've bolded the problem areas
    everything else works fine though

    Code:
    #dynamic 0x801C3D
    
    #org @chrissy
    checkflag 0x504
    if 0x1 call @gotshileef
    checkflag 0x500
    if 0x1 call @poke2
    msgbox @pokedialogue1 0x2
    setflag 0x500
    end
    
    #org @poke2
    checkflag 0x501
    if 0x1 call @poke3
    msgbox @pokedialogue2 0x2
    setflag 0x501
    end
    
    #org @poke3
    checkflag 0x502
    if 0x1 call @poke4
    msgbox @pokedialogue3 0x2
    setflag 0x502
    end
    
    #org @poke4
    checkflag 0x503
    if 0x1 call @poke5
    msgbox @pokedialogue4 0x2
    setflag 0x503
    end
    
    #org @poke5
    lock
    faceplayer
    msgbox @pokedialogue5 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @yes
    msgbox @no 0x2
    end
    
    #org @yes
    countpokemon
    compare LASTRESULT 0x6
    if 0x1 call @full
    msgbox @giveshileef 0x4
    givepokemon 0xCD 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13F
    waitfanfare
    closeonkeypress
    setflag 0x504
    msgbox @nickname 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    msgbox @now 0x2
    end
    
    [b]#org @no
    msgbox @ohh 0x2
    end[/b]
    
    #org @full
    msgbox @sorry 0x2
    end
    
    #org @gotshileef
    msgbox @after 0x2
    end
    
    #org @name
    call 0x1A74EB
    return
    
    [b]#org @now
    msgbox @last 0x2
    end[/b]
    
    #org @pokedialogue1
    = Eeeeep!
    
    #org @pokedialogue2
    = Aaaaaahhhhhhh!!
    
    #org @pokedialogue3
    = Eeeeeeeeeeeeeep!!!\pCHRISSY: Can I help you!?
    
    #org @pokedialogue4
    = Eee! Eee!! Eeeeeeeeeeep!!!\nNOOOOOOOOOO!!!!
    
    #org @pokedialogue5
    = EEEEEEEEEEEEEEEEP!!!!!!!!\pCHRISSY: If I give you something\nwill you promise to please stop\lpoking me?
    
    [b]#org @ohh
    = Ohh... okay then. Eep![/b]
    
    #org @giveshileef
    = CHRISSY gave [player] a SHILEEF!
    
    #org @nickname
    = Would you like to give a\nnickname to SHILEEF?
    
    [b]#org @last
    = Why don't you go poke GUARINO now?[/b]
    
    #org @sorry
    = Oh, your party is full.\pEep!
    
    #org @after
    = EEEEEEEPP!!!!!!!\pCHRISSY: Will you PLEASE stop\npoking me!?
     
    Last edited:

    Larsie13

    Guest
    0
    Posts
    thank you
    i'll download that right now =3

    ---

    ok i'm having a problem
    i'm using xse now

    ok so this girl goes through this whole poking fiasco XD
    and whenever i decline a pokemon from her, gibberish text comes up instead of what i want
    also, after she DOES give me a pokemon, more gibberish comes up
    i've bolded the problem areas
    everything else works fine though

    Code:
    #dynamic 0x801C3D
    
    #org @chrissy
    checkflag 0x504
    if 0x1 call @gotshileef
    checkflag 0x500
    if 0x1 call @poke2
    msgbox @pokedialogue1 0x2
    setflag 0x500
    end
    
    #org @poke2
    checkflag 0x501
    if 0x1 call @poke3
    msgbox @pokedialogue2 0x2
    setflag 0x501
    end
    
    #org @poke3
    checkflag 0x502
    if 0x1 call @poke4
    msgbox @pokedialogue3 0x2
    setflag 0x502
    end
    
    #org @poke4
    checkflag 0x503
    if 0x1 call @poke5
    msgbox @pokedialogue4 0x2
    setflag 0x503
    end
    
    #org @poke5
    lock
    faceplayer
    msgbox @pokedialogue5 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @yes
    msgbox @no 0x2
    end
    
    #org @yes
    countpokemon
    compare LASTRESULT 0x6
    if 0x1 call @full
    msgbox @giveshileef 0x4
    givepokemon 0xCD 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13F
    waitfanfare
    closeonkeypress
    setflag 0x504
    msgbox @nickname 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    msgbox @now 0x2
    end
    
    [b]#org @no
    msgbox @ohh 0x2
    end[/b]
    
    #org @full
    msgbox @sorry 0x2
    end
    
    #org @gotshileef
    msgbox @after 0x2
    end
    
    #org @name
    call 0x1A74EB
    return
    
    [b]#org @now
    msgbox @last 0x2
    end[/b]
    
    #org @pokedialogue1
    = Eeeeep!
    
    #org @pokedialogue2
    = Aaaaaahhhhhhh!!
    
    #org @pokedialogue3
    = Eeeeeeeeeeeeeep!!!\pCHRISSY: Can I help you!?
    
    #org @pokedialogue4
    = Eee! Eee!! Eeeeeeeeeeep!!!\nNOOOOOOOOOO!!!!
    
    #org @pokedialogue5
    = EEEEEEEEEEEEEEEEP!!!!!!!!\pCHRISSY: If I give you something\nwill you promise to please stop\lpoking me?
    
    [b]#org @ohh
    = Ohh... okay then. Eep![/b]
    
    #org @giveshileef
    = CHRISSY gave [player] a SHILEEF!
    
    #org @nickname
    = Would you like to give a\nnickname to SHILEEF?
    
    [b]#org @last
    = Why don't you go poke GUARINO now?[/b]
    
    #org @sorry
    = Oh, your party is full.\pEep!
    
    #org @after
    = EEEEEEEPP!!!!!!!\pCHRISSY: Will you PLEASE stop\npoking me!?

    Seems pretty obvious to me. Look at what you typed:
    Code:
    msgbox @no 0x2
    
    #org @no
    msgbox @ohh 0x2
    end
    See the error? Instead of a message at @no, you put an entirely new script there. Change it to:
    Code:
    msgbox @no 0x2
    
    #org @no
    = Ohh... okay then. Eep!
    Same goes for @now and @last.
     
    18
    Posts
    15
    Years
    • Seen Aug 13, 2011
    Finally I made the Eon/Aurora/Mystic Ticket and Old Sea Map scripts...

    Now I want to make a Roaming pokemon script (just like entei/raikou/suicune in gold & silver versions) anybody can help me??
     

    Hoshiko Aki

    Avatar rules
    109
    Posts
    15
    Years
    • Seen Oct 17, 2011
    #dynamic 0x3B4E4E
    #org @Start
    lock
    faceplayer
    checkflag 0x200
    compare LASTRESULT 0x1
    if 0x1 goto @AlreadyLearnt
    msgbox @WantToLearn
    boxset 0x5
    compare LASTRESULT 0x0
    if 0x1 goto @DontWant
    setvar 0x8005 0x1 ' 0x1D00
    special 0x18D
    setflag 0x200
    release
    end


    this is a move tutor script it most give you a Headbutt move

    This script is not rigth he say too less parameter on line 8
    can some buddy help me? and how can i make a tekst script on in after leard the move?
     

    Popstar Leafeon

    Rose's Protegé
    104
    Posts
    15
    Years
  • Spoiler:


    Tell me if this works for you, Ichiro.
     

    tImE

    It's still me, 44tim44 ;)
    673
    Posts
    17
    Years
  • Game:Ruby_USA AXVE
    Type:Script (Step-on)
    Editor:XSE
    Script:
    Spoiler:

    After
    "#org @move1
    #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE"
    The player turns right for absolutly no reason at all.
    I can't figure out what's wrong.

    Screenshots and/or Videos: Attachment

    I'm bumping myself as Hiche couldn't help me and
    this was ignored by the rest.

    I hope someone can help me.

    (If you want to see the screen, go to the original post)
     

    Hoshiko Aki

    Avatar rules
    109
    Posts
    15
    Years
    • Seen Oct 17, 2011
    Spoiler:


    Tell me if this works for you, Ichiro.

    Now the boxset 0x5 is wrong :S he say he don't know boxset
     

    Andryandrew

    Italian Asm Hacker
    117
    Posts
    17
    Years
    • Age 30
    • Seen Jul 4, 2015
    I'm bumping myself as Hiche couldn't help me and
    this was ignored by the rest.

    I hope someone can help me.

    (If you want to see the screen, go to the original post)

    I'm not sure, but I think "msgbox @itsme 0x2" should be changed in "msgbox @itsme 0x6"
     
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