• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Map] Free byte in map data struct

239
Posts
8
Years
    • Seen Apr 15, 2024
    Hey all,

    I am working on implementing a feature that starts terrain effects at the beginning of battle based on the map you are, analogous to overworld weather translating to battle. Ideally, this would be done by using a free byte in the map data /

    The map header is full, but there seem to be 2 free bytes at the end of the map footer structure. However, some maps have these bytes as 00 00, and others as FF FF so I am wondering if these bytes are actually used for something or not, as 00 or FF could be filler bytes. Changing the value on a map doesn't appear to change anything, and the dig/teleport/fly/bike flags are all in the map header.

    Thanks!
     
    Back
    Top