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- Seen May 7, 2025
Hey all,
I am working on implementing a feature that starts terrain effects at the beginning of battle based on the map you are, analogous to overworld weather translating to battle. Ideally, this would be done by using a free byte in the map data /
The map header is full, but there seem to be 2 free bytes at the end of the map footer structure. However, some maps have these bytes as 00 00, and others as FF FF so I am wondering if these bytes are actually used for something or not, as 00 or FF could be filler bytes. Changing the value on a map doesn't appear to change anything, and the dig/teleport/fly/bike flags are all in the map header.
Thanks!
I am working on implementing a feature that starts terrain effects at the beginning of battle based on the map you are, analogous to overworld weather translating to battle. Ideally, this would be done by using a free byte in the map data /
The map header is full, but there seem to be 2 free bytes at the end of the map footer structure. However, some maps have these bytes as 00 00, and others as FF FF so I am wondering if these bytes are actually used for something or not, as 00 or FF could be filler bytes. Changing the value on a map doesn't appear to change anything, and the dig/teleport/fly/bike flags are all in the map header.
Thanks!