• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Applymovement not working

Thabuffalo

Buffalo
9
Posts
2
Years
  • Alright so my script is:
    #dynamic 0x80000

    #org @start
    checkflag 0x828
    if 0x1 goto @done
    applymovement 0x3 @move1
    waitmovement 0x0
    msgbox @1 0x6
    release
    end

    #org @done
    release
    end

    #org @1
    = test

    #org @move1
    #raw 0x01
    #raw 0x09
    #raw 0x09
    #raw 0XFE

    and it doesn't work, nothing happens this is for whenever you touch a script tile also i have indeed set the val number to 4050, am i missing something?


    EDITED: I found the problem, what was it? no idea it just worked when i moved it to another map??? yea am i just as confused...

    Edit 2: did not fix it, it still is broken somehow... ??
     
    Last edited:

    SIlverstanfan04

    A Pokenerd like no other
    53
    Posts
    3
    Years
    • He/They
    • UK
    • Seen May 1, 2024
    Make sure when you use the script the map has an npc with a person even number of 3, if it doesnt exist it'll not do anything.
     

    Thabuffalo

    Buffalo
    9
    Posts
    2
    Years
  • late response but i have a life so sorry about that, anyway
    Yes i already know that does it specifically have to be 3? or did you just use that as a demonstration?
    editing this instead of adding another post

    unknown.png

    thats my settings do i use Nm: or Nm event number?
     
    Last edited:
    Back
    Top