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In the PokeBattle_Battle script, find this piece of code (lines 61 - 64 in a clean project if I'm not mistaken)
Code:
if @opponent && (!pbIsSnagBall?(ball) || !battler.isShadow?)
@scene.pbThrowAndDeflect(ball,1)
pbDisplay(_INTL("The Trainer blocked the Ball!\nDon't be a thief!"))
else
Change it to this:
Code:
if @opponent && (!pbIsSnagBall?(ball) || !battler.isShadow?)
@scene.pbThrowAndDeflect(ball,1)
pbDisplay(_INTL("The Trainer blocked the Ball!\nDon't be a thief!"))
elsif MAPSCANNOTUSEPOKEBALLS.include?($game_map.map_id)
@scene.pbThrowAndDeflect(ball,1)
pbDisplay(_INTL("You cannot use Poké Balls here!"))
else
In your Settings script at the very top, add this:
Code:
MAPSCANNOTUSEPOKEBALLS = [1,2,3,4]
These numbers, 1,2,3,4 are the Map IDs on which you cannot use Poké Balls.