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Help me make a better Wifi team

zombie101

Woah
78
Posts
12
Years
  • [SIZE="a"]Just tell my moves i should learn etc

    STARMIE- Nature Sassy- Ability Illuminate- OFTEN DOZES OFF
    Surf
    Phycic
    Ice beam
    Thunder

    Infernape Mild nature-Ability Blaze- Mischievous-
    Earthquake
    Close Combat
    Blast burn
    Flare blitz

    Sceptile Rash nature-Ability overgrow-Thoroughly cunning

    Leaf storm
    Flash
    Rock slide
    Detect

    Salamence- Nature impish-Ability Intimidate-Highly curious
    Fly
    Draco meteror
    Crunch
    Thunder fang

    Aggron -Nautre timid- Ability rockhead-Somewhat stubborn

    Earthquake
    Dragon claw
    Rock slide
    Protect

    Kip (full evolved mudkip) Nature adamen -ABILITY torrent - Likes to fight

    Earthquake
    Ice beam
    Dive
    Rock slide

    FYI
    TMS I HAVE
    hone claws
    Dragon claw
    Calm mind
    Roar
    Toxic
    Bulk up
    Hidden power
    Taunt
    Ice beam
    Protect
    Thunder
    Earthquake
    Phycic
    Shadow ball
    Brick break
    Double team
    Flamethrower
    Sludge bomb
    Aerial ace
    Facade
    Flame charge
    Rest
    Theif
    Low sweep
    Echoed voice
    Overheat
    Focus blast
    Energyball
    False swipe
    Scald
    Fling
    Sky drop
    Will-o-wisp
    Acrobatics
    Shadow claw
    Payback
    Retaliate
    Rock polish
    Flash
    Voltswitch
    Swords dance
    Bulldoze
    Frost breath
    Rock slide
    Dragon tail
    Work up
    Dream eater
    Grass knot
    U turn
    Subsitude
    Flash cannon
    HMS


    CUT
    fly
    Surf
    Strengh
    Waterfall dive[/SIZE]
     
    Last edited:

    Fire Flyy

    metaphysical poet
    187
    Posts
    11
    Years
  • use a double dance terrakion [rock polish stone edge swords dance close combat 252 atk/252 spe] item: rock gem/jolly nature over aggron because aggron is too slow and has bad typing so it isnt good in ou play. terrakion also forms a good offensive punch with salamence and infernape, and they can work together to beat each others counters, since salamence is able to kill a lot of the pokemon that wall terrakion, with fire blast/draco meteor.

    for more info about getting better natures go here
    http://bulbapedia.bulbagarden.net/wiki/Nature

    for better moveset info go here
    http://www.smogon.com/

    also because terrakion has trouble with gliscor i suggest hidden power ice on infernape [along with a naive nature so you dont lose power] and using salamence's 'Classic MixMence' set found on its smogon page
     

    Novaxxbite

    Water Gym Leader
    8
    Posts
    11
    Years
    • Seen Feb 10, 2013
    every trainer should battle in his/her own way, developing unique strategies ect.
    maybe use the team you have set up and and have a test battle with another trainer so you can get a feel of how to use them in a real battle and the opposing trainer can give you a little feedback, telling you where you made a mistake or what you did that was good.
    also ,(this is just what i do) but i have a normal team along with others i trained to switch in and out of my party ( to improve strategy )

    your team looks pretty good in texts but thats all i can say outside of battle....
    i did notice your Infernape is good in Sp.Atk and weak in DEF
    The Fire/Fighting typing gives it four weaknesses: Flying, Ground, Psychic and Water
    ur gonna want to be able to counter (at least) one of those w/ an effective move
     
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