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[Question] Customizing Battle Mechanics

132
Posts
9
Years
  • So I came across Super Pokemon Eevee Edition recently (cool game. You should check it out), and what I thought was most interesting about the game was the battle system.

    ZBe17JB.png


    As you can see, that battle is heavily customized with four pokémon battling simultaneously, in real time, etc., and I thought, Wow, I'd like to try that kind of stuff in my own games. So I PM'd the creator, DarkDoom3000, asking about it, but he or she hasn't replied yet and I doubt he or she ever will.

    Anyway, does anyone know where to start with something like this? As, I'm sure, this would go deeper than just replacing battlebacks and customizing command menus. Thanks ! !
     
    1,405
    Posts
    11
    Years
  • All RPG Makers come with that battle system actually(- VX and VX Ace not showing allies), only difference is positioning of boxes and enemies and similar stuff.
     
    132
    Posts
    9
    Years
  • Ah, thank you. But if I'm using Pokémon Essentials, how would I be able to replace those mechanics with the battle system provided by RPGXP?
     

    Franzo

    Developing something...
    95
    Posts
    16
    Years
  • You'd have to completely re-do the battle system scripts, which is very hard unless you know what you're doing. Your only alternative is to use RPG Maker 2003
     
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