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- Seen Mar 4, 2019
Apologies if this has been asked before - I've been looking for a solution for awhile, but I'm a total beginner so I'm not really sure what I'm even looking for. I'm using Fire Red 1.0.
I changed the rival's intro sprite, and NSE automatically repointed it when I saved since it was too big (from 0x4623EC to 0x71A37C, if that's important). So I know where the sprite is stored, I just need to figure out how to change the offset so that it shows up correctly in-game.
I've been looking around XSE and HxD, but I have no idea what I'm doing. I also can't find the sprite in unLZ. Any help would be appreciated!
Edit: I did it! I'll explain what I did for anyone having the same problem.
1. Found the sprite in unLZ (number 343) with help from >Dante<'s Intro Hero tutorial.
2. Imported the new .bmp sprite that I'd previously exported from NSE
3. Clicked "write to ROM", and checked all boxes except for "Export Palette".
4. Wrote the new offset in the Image Offset field (0071A37C).
And that was it!
I changed the rival's intro sprite, and NSE automatically repointed it when I saved since it was too big (from 0x4623EC to 0x71A37C, if that's important). So I know where the sprite is stored, I just need to figure out how to change the offset so that it shows up correctly in-game.
I've been looking around XSE and HxD, but I have no idea what I'm doing. I also can't find the sprite in unLZ. Any help would be appreciated!
Edit: I did it! I'll explain what I did for anyone having the same problem.
1. Found the sprite in unLZ (number 343) with help from >Dante<'s Intro Hero tutorial.
2. Imported the new .bmp sprite that I'd previously exported from NSE
3. Clicked "write to ROM", and checked all boxes except for "Export Palette".
4. Wrote the new offset in the Image Offset field (0071A37C).
And that was it!
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