Script Visible Overworld Wild Encounter Page 23

Started by derFischae January 3rd, 2020 6:18 AM
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Male
Germany
Seen 1 Week Ago
Posted 4 Weeks Ago
288 posts
3.7 Years
Can you add the ability to set max spawns for different maps?
I updated the max_spawn_add_on. Now, you can set different spawn limits for different maps. I haven't tested it. So, if you find any errors then let me know.
I got a Resource Releaser Badge for my unique Visible Overworld Wild Encounters Plugin
Also, check out Walk In Storage Boxes

gr3ygho$t28

Veteran Gamer

Age 35
He/Him
Flowery Branch, Georgia
Seen 5 Days Ago
Posted August 19th, 2023
72 posts
11 Years
I updated the max_spawn_add_on. Now, you can set different spawn limits for different maps. I haven't tested it. So, if you find any errors then let me know.
Thanks! I'll test it out and let you know how it goes.

p.claydon

Female
Seen 4 Weeks Ago
Posted 4 Weeks Ago
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12.7 Years
looks like a fun plugin. only thing i want to ask at the moment is that under the v20 and v21 one of the addons was for the lavander town ghosts but the only script for them ive found is for pe17 is this the correct one still? just want to be sure before i break something using the wrong script since it seems to require a lot of editing
Still learning how to sprite but if you want to look at my progress then here you go
http://pclaydon.deviantart.com/gallery/
Male
Germany
Seen 1 Week Ago
Posted 4 Weeks Ago
288 posts
3.7 Years
looks like a fun plugin. only thing i want to ask at the moment is that under the v20 and v21 one of the addons was for the lavander town ghosts but the only script for them ive found is for pe17 is this the correct one still? just want to be sure before i break something using the wrong script since it seems to require a lot of editing
The "overworld lavender town ghosts add-on" is an optional add-on that was originally written (back in the days of pe17) to make the "lavender town ghosts script" (also for pe17) compatible with overworld sprites. Hence, a working "lavender town ghost script" is required or you simply don't add the "overworld lavender town ghosts add-on" to your project.
However, the "overworld lavender town ghosts add-on" does not guarantee that the old, required script is still working in pe21 nor that it was updated for v21. But, if you have a working "lavender town ghosts script" then the overworld component will also work, or at least if not I could update it.
I got a Resource Releaser Badge for my unique Visible Overworld Wild Encounters Plugin
Also, check out Walk In Storage Boxes